I've got some results from my siege related tests.
Quick reminder: I just gave all civs the [Ambusher] token while still using the original Kobold Kamp triggers and thief logic.
After my first fortress fell to the local necromancers ( the one I mentioned some posts ago) I started a new one, on the same world but in a different location so I only have dwarves, elves, goblins and humans as neighbors. For the first three years (126-128) I had no contact with other civs, but from the summer of the fourth year (129) I have been getting regularly ambushes. Still I haven't had any actuall siege yet. Current year is 134.
All ambushes had been sent from the same Dwarf civ (The Dabbling Sacks) and according to Legends Viewer they came from at least two different groups/sites.
The list of ambushes is as follows:
Summer 129 - Dwarves from The Portentous Crystal group.
Autumn 129 - Dwarves+ Goblins from The Mine of Blotting group.
Autumn 130 - Dwarves from an unknown group/site (Legends viewer showed only that they were from the same civ).
Autumn 131 - Dwarves from an unknown group/site, probably from the same site as the one from 130 ( at least one dwarf that took part in the 130 ambush was
also present in the 131)
Spring 132 - Dwarves of unknown civ. Ambushing forces left right after they got spotted.
Autumn 132 - Dwarves of unknown civ. Total enemy forces were at least 75 dwarves. Enemy left shortly after the first casualties. No notable (historical?) figures died
during the siege, so there is no info on legend viewer to link them to a specific civ or site...
Spring 133 - Dwarves from a third group, The young Sword, same civ as before. At least 71 soldiers.
Spring 134 - Dwarves of unknown group/site. 104 total soldiers and horses. Enemies fled after contact with local wild life.
Observations:
-Both of the known Dwarven sites are relatively far away from my fortress (the same civ has at least two more sites that are closer to me) which might explain the initial calm period. There is also one more dwarven civ that I had no contact with.
- I had no contact with elves (trigger limit have been reached), humans (trigger limit not reached yet) or goblins ( I've reached the trade trigger limit but not the pop siege trigger)
- The number of soldiers in each ambush seems to increase every year. Sadly I forgot to write down the number from the first 3 ambushes, the 131 one had 69 soldiers.
- Both of year 132's ambushes where rather uneventful, because both forces would depart almost imidiately.
Conclusions (so far) :
- The game had been easier than before, mostly due to the initial peace time during which I managed to create proper defences (traps and trained military). However I still had to rely on cheesy tactics (door locking/bait animals/cage traps).
edit: I forgot to specify, that the world is rather small (32x32) with most of the land mass located in one big island. There are 2 dwarven , 3 elven, 3 human, 2 goblin and 2 kobold civs plus 3 necromancer towers.
In terms of total civ population, the list goes as follows (original species + outcasts other species , number of sites):
Elven 1: 6264 + 51 , 13
Dwarven 1: 2989 + 351 , 27 ( <-- The Dabbling Sacks)
Dwarven 2: 2255 + 321 , 21
Human 1: 899 + 9, 9
Elven 2: 749 , 8
Goblin 1: 385 + 82 , 8
Human 2: 212 , 7
Elven 3: 186 + 23 , 4
Human 3: 175 + 2 , 4
Kobold 1: 159 + 6 , 2 ( <-- my civ )
Kobold 2: 91 + 53 , 1
Goblin 2: 5 , 1
edit 2: Added two more ambushes.
edit 3: Hooray for day off. I have also a small update on the non edible food part. Prepared meals containing non edible ingredients along with edible ones appear to be
edible themselves ,judging by the fact that some of my military is carring these type of meals and right now they are among the few ones who aren't hungry.