Hi, big fan of kobolds here - in fact, this mod is what's getting me back into DF, and what got me to finally register on the forums, for what that's worth :L. Glad to see that interest in the primitive little troublemakers isn't completely dead.
I've had a fort going for a couple (in-game) years now, and I have a couple of things to say about the mod.
It's looking good so far! I think stone-age technology is about the right spot for Kobolds as a civ to be in. The lack of mechanics make it difficult to play DF the "vanilla" way, and I fear that a single invasion of any kind could wipe me out completely despite all the work I'm putting into my ramshackle military and rudimentary defenses. But that's probably the way this mod is meant to be.
+1 from me for corkscrews/pump operation though. That'd at least give us a few extra options for building and defense without making it too easy to cheese our way out of danger, and it doesn't feel too out of place for kobolds to just move liquids around. (well, water at least. magma, ehhh... only being able to make the parts out of wood prevents that, right?)
Another thing worth noting, I figured food might be an issue, so in addition to settling on a river, I also embarked with 10 hens thinking eggs would be a great emergency food source. However, I seem to be unable to construct nest boxes. I'm not sure if that was intentional, but it doesn't feel right to have access to egg-laying creatures but not their eggs. Oh well, guess we'll just have to settle with fried chicken instead ¯\_(ツ)_/¯
Also, a question: is there a way to satisfy the "thinking abstractly" need without setting up a library? Because a lot of my 'bolds are starting to get distracted by it, and I can't construct bookcases either.
Finally, here is a typo I found in the entity file:
[POSITION:OVERSEER]
[NAME:overseer:overseers]
[SITE]
[REQUIRES_MARKET]
[NUMBER:1]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[APPOINTED_BY:CHIETAIN]
[PRECEDENCE:160]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
"APPOINTED_BY:CHIETAIN"
I was wondering why I started with both a chieftain and an overseer.
But yeah! Thanks for keeping the idea alive, I'll keep playing and letting you know if anything else major comes up. :L