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Whom to scenario with?

Carthage - we will rule the seas and plunder the ports of their riches!
Macedon Greeks - we shall defeat the impostors and restore Alexander's Empire!
Romans - our Republic will become the new power of the ancient world!

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Author Topic: Civilization II (modded) Repeating LP!: Currently on-going: Celtic Prince!  (Read 22813 times)

Haspen

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Re: Civilization II (modded) Repeating LP!: GLORY OF REICHRITTER!!
« Reply #90 on: March 31, 2016, 02:54:22 am »

Update 2: They Keep Settling in that One Spot



Huh, took only 2 turns of Anarchy.
PS: Later on historian Livy finished his book on 'the largest civlizations'.... we were 4th.



Shaka tried to sneak a catapult but our Great Middle Finger Wall forced him to make peace. Also Greeks lost another city to Mongols.



Berlin finishes the Oracle! Theology is short-way on the tech tree from Mysticism BUT it's a dead-end tech so nobody forces you to research it, really (and it comes with its own unhapiness reducing Wonder anyways).



Good for them.



Their emissary visited me the very next year and we did this exchange. Alexander also asked for Trade tech and I gave him it.



I've sweetened the deal with University; then they gave us Banking as a gift when I asked. Three weakest nations bound together. UNDERDOG ALLIANCE!



We also got a bit of techs lately due to all those Libraries and Universities I've built.



<3

He asked for Banking, I gave him it.



After this trade, Caesar broke the alliance!

Fucker >:I

Spoiler (click to show/hide)

This little city there resulted in Caesar declaring war at us and our government collapsing again.

Fortunately!



The REICHRITTER ensured that Ravenna will never again cause any trouble.



There goes our waterfall of monies. This also prompted Mongols to switch from this to Leonardo's Workshop.
PS: They finished it about 5 turns later. RIP.




WELL DON'T PLACE CITIES IN THAT SPOT AND IT WON'T BE A PROBLEM!?



Alexander is a true buddy when you're at equal footing with him. Next turn, Romans sue for peace.

Also, because Privateering tech came up on the 'next topic' window, I will show Privateer unit for ya because I don't think we will get it otherwise:





So yeah, they hit like a Legion and can strike right from the ship. Unfortunately they make for lousy defenders. But I had fun capturing coastal cities with them when playing as Carthage in that 'post-Alexander' scenario that comes with Civ2.

And yes that's a parrot on his arm.



Don't die on me, Alexander.

Spoiler (click to show/hide)

It's about time we begun exploring the seas. Romans are sending catamarans and triremes my way and I wanna know from where.

We will find out in next update I guess!
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Haspen

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Re: Civilization II (modded) Repeating LP!: GLORY OF REICHRITTER!!
« Reply #91 on: March 31, 2016, 09:37:19 am »

There's a new poll in case someone missed it ;v

Update 3: Frantic Survival (and 20 battles of Heidelburg)



So you can make peace with them next turn and then make me look like a warmonger or something like that? Pfft no, fuck off Caesar.



Did I mention today how I hate Caesar?

Spoiler (click to show/hide)

Oh whaddaya know, it's Rome itself that's sending ships.

Next turn Mongols declared war on us.

Spoiler (click to show/hide)

We ain't doing that well :I



Hopefully we will survive long enough to make some veteran Crossbowmen.

Next few turns are full of bloody Knight x Pikemen x Pikemen x Catapult action. Fortunately we repel all the attacks and even recapture our fortresses.



I stopped counting after the last one.



Aw yis. Time to slowly replace our Pikemen with the ultimate pre-gunpowder city guards!



Caesar just got 5 more points on 'how much Haspen hates you' scale.



HOW MUCH MONEY DOES HE HAVE!?!
Because of that our settlement of Heidelburg, staffed by a single Crossbowman, had to deal with a Knight, two Catapults, a Crossbowman, two Pikemen and a Roman Cataphract (where did they pull that one out?).

Miraculously it had survived.



At last, we have Gunpowder.



And someone has Metallurgy which renders our Great Middle Finger Wall no longer useful. That gave Romans and Mongols enough incentive to double attack Heidelburg.

After initial attacks the city was 1 turn away from getting a Musketeer, then our Crossbowman died and a wounded knight was poised to take the city. In a fit of panic, I've sent a nearby Settler on road to Heidelburg and he has just enough movement to get inside the city.

The knight attacked... and the Settler tanked him \o/
Next turn we got that Musketeer and all was well.



I think Mao took some jerkiness lessons from our buddy Caesar.

Spoiler (click to show/hide)

Couple of uneventful turns except Zulus and Mongols both making Wonders and boasting their techs to us (Zulus just discovered Atomic Theory).

That Mongol Frigate is actually a stack of four frigates that keep roaming in a line. I think Genghis wants to bombard Heidelburg but the ships cannot reach it so they just angrily surf on the coast.

It's 1790AD now, ze German reich is still alive and currently working on tenets of Democracy.
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Sheb

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Re: Civilization II (modded) Repeating LP!: GLORY OF REICHRITTER!!
« Reply #92 on: March 31, 2016, 09:49:38 am »

Jeez, you just won't die.  ;D
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EuchreJack

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Re: Civilization II (modded) Repeating LP!: GLORY OF REICHRITTER!!
« Reply #93 on: March 31, 2016, 10:00:31 am »

Apparently, when you're this bad off, the only solution is JIHAD!
(change government to Fundamentalism and steal da tech)

Haspen

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Re: Civilization II (modded) Repeating LP!: GLORY OF REICHRITTER!!
« Reply #94 on: March 31, 2016, 10:03:28 am »

Sorry, but ze REICH is still polytheistic. As in we didn't get Monotheism yet, so we can't get Fundamentalism (and we don't have second req, Conscription, anyways) v;
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USEC_OFFICER

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Re: Civilization II (modded) Repeating LP!: GLORY OF REICHRITTER!!
« Reply #95 on: March 31, 2016, 10:07:03 am »

I'm 99% certain that Haspen doesn't have enough cities at the moment. This is a pre-Civ V game after all. You can never have enough cities. Never.
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Sheb

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Re: Civilization II (modded) Repeating LP!: GLORY OF REICHRITTER!!
« Reply #96 on: March 31, 2016, 10:12:18 am »

Can't you at least nab Ormuz or something?
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Haspen

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Re: Civilization II (modded) Repeating LP!: GLORY OF REICHRITTER!!
« Reply #97 on: March 31, 2016, 10:27:59 am »

The last time I sent a knight there he was murdered by Mongolian crossbowman ;v

Hopefully once I get Conscription and/or Metallurgy we will have enough lasting power in our units to take it.
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Patchy

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Re: Civilization II (modded) Repeating LP!: GLORY OF REICHRITTER!!
« Reply #98 on: March 31, 2016, 01:13:27 pm »

Yeah, he didn't build enough cities really to start with. This is civ2 the height of the REX'ing era. But it is a learning experience, I'm sure. And it does make for a fun LP.
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Haspen

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Re: Civilization II (modded) Repeating LP!: GLORY OF REICHRITTER!!
« Reply #99 on: March 31, 2016, 01:31:50 pm »

But it is a learning experience, I'm sure. And it does make for a fun LP.

I have to admit, trying to survive while almost making some gains and doing backstabbings and stealings to catch up and basically going fast&furious does make a nice change compared to previous 'out-build and out-tech' playthrough :D

Update 4: Industrial Reich!



Diplomacy with ze Romans at its finest, kekeke.



We switch to it immediatelly.



Our diplomats continue their (dirty) work. Turns out that Mongols have about 5 or 6 techs that we don't have. Then again they did slow expanding and I hear more quips about Zulus than Mongols lately.



A-ha! The glorious EISENKLADEN OF ZE REICH is gonna sink the puny Mongolian frigates!
...It sunk 2 out of 4 and damaged the third before getting sunk itself. Pretty good job. Conclusion: MORE EISENKLADEN!!

Or not.

Next turn Heidelburg goes into discontent and then refuses to get happy next turn despite my efforts and my entire government collapses so I gotta run damage control for a moment.

It's the worst of Civ2. You have 5 cities, 10 cities, 50 cities - one goes into Disorder for 2 turns and your Democracy falls. No save from it.



Took me 8 turns to get back on our feet.

Also Mongols just switched to Fundamentalism.



And Chinese followed suit, breaking the peace with Mongols. Everyone is at war with Mongols.



Our 2nd EISENKLADE survives a battle and becomes a veteran unit, woo!

Next turn 4 Mongol Destroyers bombard Munich and Leipzig. Fortunately our Musketeers were up to the task. But I think that building Coastal Fortresses in those cities won't hurt.



Aw ye! We actually took over Mongols for 5 turns before they developed Leadership as well. I also managed to switch about half of our Musketeers for Riflemen already.



I think Alexander won't make it. Besides Argos, he also lost Sparta few turns earlier.



Even Mongols don't have this. yet!



Unfortunately our arch-nemesis captured a Chinese city of Macao and plundered this tech.



I decided to go against my own judgement and traded Tactics and Explosives for Railroad and Industrialization. This means factories (every city was ordered to drop what it's doing and build one) and railroads will soon appear in our little Reich.
We also quickly developed The Corporation; Mongols don't have that one either!



Genghis, asking for cease-fire? On his own?
o:
I guess the Zulu-Mongols war (that continues for about half a century now) isn't going that well to our nemesis. I accepted the cease-fire.



Uhhhh, fine, Senate, have it your way with the Romans too.

And from domestic news:



First railroad link opens between Leipzig and Munich! Soon the railroad network will span our entire peninsula.

Hamburg, Berlin and Leipzig got their Factories finished too, so we will have ample amount of production. Mayhaps we can even begin producing military units to-





* Haspen cranks warning sirens, orders population to shelters.

Well this playthrough is sure gonna turn rough in a moment. Will we be the first victim of Mongolian aerial bombardments, or are they gonna (hopefully) keep the Death From Above away from us for a while?

We will see in the next update!
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Iituem

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Re: Civilization II (modded) Repeating LP!: GLORY OF REICHRITTER!!
« Reply #100 on: March 31, 2016, 05:45:47 pm »

Oh hell.  We're clawing our way back up to parity, but damn if it isn't still going to be a rough ride from here on in.
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EuchreJack

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Re: Civilization II (modded) Repeating LP!: GLORY OF REICHRITTER!!
« Reply #101 on: March 31, 2016, 09:59:55 pm »

It actually doesn't look that bad.  What year are we in?

Haspen

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Re: Civilization II (modded) Repeating LP!: GLORY OF REICHRITTER!!
« Reply #102 on: April 01, 2016, 03:38:02 am »

Somewhere between 188x and 189x, I don't remember the exact figure.
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Haspen

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Re: Civilization II (modded) Repeating LP!: GLORY OF REICHRITTER!!
« Reply #103 on: April 01, 2016, 05:56:23 am »

Yeah, just checked, it's 1886AD.

Update 5: ZE REBIRTH OF ZE GLORIOUS REICH

We begin with a terrible news:



Greeks are still around though, but unfortunately I think Alexander's days are over.

In the same turn we develop Theory of Gravity and then go on to get Refining. Then Combustion, Aeronautics (research table's RNG willing of course), and we will have Fighters.



Bye Alexander you were best buddy ;n;



1893AD, we get Refining. Also I can't catch it on a screenshot but our coasts are patrolled by at least eight Mongol submarines. It's scary to go out into the sea.

No Airships en route to our cities yet, which is a surprise but welcome relief.




Just after our cease-fire with Mongols expires, Zulus propose a non-agression pact. We also learn Aeronautics... I've scheduled a pair of Airships to be built, one in Berlin and one in Heidelburg.



I was so, so tempted, but decided against it.



Aw shite. It seems we don't have a choice!




We develop Combustion, Mongols develop Automobile, and Berlin starts polluting the environment.



I dunno what Mongols did but Aztecs and Romans also jumped on the war against them. Which is good because I saw a pair of Mongol Airships fly to Ormuz one turn earlier and honestly I had little panic moment.



O:!
First time ever in this playthrough Mongols lose a city!

Spoiler (click to show/hide)

WE DID! WE HAVE AN AIRSHIP!! And we got 2nd in Heidelburg next turn! It's the birth of Luftwaffe, guys!
PS: Dear god but they do cause a lot of unhappiness!



AHAHA! A pair of Mongol Destroyers was the prize of this glorious Airship.

Still we lack in power somewhat. I'm gonna ask Chinese for techs... They refused :c

Romans did too, and Zulus gloated about us being too primitive to comprehend. That leaves Aztecs.

Aztecs did gloat last time too but eh, it won't hurt to ask and hope for-



AZTECS I LOVE YOU SO MUCH!! Yes I will take it!

PS: OH MY FAWKING GAWD

THEY TRADED US ELECTRONICS, ELECTRICITY, MAGNETISM, COMMUNISM AND AUTOMOBILE FOR A BUNCH OF EARLIER WARFARE TECHS.

Spoiler (click to show/hide)

The Mongols have thought that they have scared us into primitive lifestyle and constant fear for our lives!

But ze Reich IS BACK!!
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MonkeyHead

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Re: Civilization II (modded) Repeating LP!: ZE REICH IS BACK!
« Reply #104 on: April 01, 2016, 05:59:32 am »

Time to bomb the crap out of the Mongol Navy, methinks.
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