Update 5: The Pirates of JapanSUDDENLY JAPANESE INSTEAD OF ZULUS!
After a tech trade, they demanded another tech, which I refused to give, so they declared war.
Pity that the only unit they landed on our coasts was a Settler; the Beijing archers took care of him. However we will need to build some Triremes, if only to stop Catamarans from fetching over actual Japanese forces. I mean if all they gonna do is throw Settlers and Catamarans at us, we can laugh at their direction with impunity.
I take that back.
Our brave Archers rushed outside Beijing and even with 2/3 strength they obliterated the Japanese chariot. I bought a Trireme you see in the corner which then... got counter-sunk by the visible Catamaran.
China cannot into sea apparently '<.
Next Trireme that I've bought had better luck though. I also switched from Great Wall to Lighthouse, so we will have an advantage in terms of sea-safety and-
Dammit. Back to Great Wall then.
Next turn our trireme spots Japanese trireme transporting 2 chariots!
They don't land on our coast. Awww yes! China can into sea after all \o/
Our trireme found their capital city of Kyoto. Actually, I wonder if they have any other cities *at all*. Unfortunately that Trireme of ours got jumped out by Japanese one that left Kyoto next turn.
And yes that is a Horse Archer of ours there. I've decided to build a fortress and station them there, so they can easily respond to any coastal landing from there.
Just after we finish the Great Wall of Beijing, barbarians attack! I've sent the Horse Archer to kill the horsemen and try to catch the barbarian leader; they pay you 25/50/100 gold in ransom if defeated.
PS: He got away and disappeared two turns later. Aw.We get Invention! Leonardo's Workshop is very nice Wonder; it automatically upgrades all the units you have into their newest version - unfortunately it also deprives the upgraded unit from Veteran status if their predecessors had it. In my mod, it also lets you create Crossbowmen:
As you can see, they're very good units at this stage of game but they're expensive. Their immediate replacement, Musketeers, have more hitpoints (thus twice the staying power) and you can buy 2 Musketeers for 1 Crossbowmen unit; also Musketeers replace almost every unit from the Ancient times (Phalanxes, Legions, Archers, Pikemen, and my Crossbowmen, if we go details).
Unfortunately Gunpowder wasn't on the list of available topics, which saddens me. I've decided to go with Navigation.
Next 10 or so turn are spent on irrigation and road networking. Not much happens, and the Japanese emissary struck a cease-fire with us.
This also happens. Recently the city finished its Aqueduct and population reached 10; at this amount people are getting upset if you don't have anything else than simple Temple to appease them. As Beijing is our capital, I had to buy them a Colliseum to keep our government running.
Next turn we research Navigation and besides vanilla Caravel, my mod adds Galley; it's a tough little ship, albeit slow and can sink from storms (only 12.5% chance, as we're at Navigation already). Unfortunately it has only 2 transport spaces compared to Caravel's three (and Galleon's four).
Shanghai soon finishes it's Copernicus Observatory. We're on the way to roll over research before all others.
Barbarian uprising rustles my jimmies, but...
...we now have access to Gunpowder. It is 500BC and Chinese can make musketeers! That means that with Leonardo's Workshop built (in teh future that's it) or meek Phalanxes will soon be tough, musket-wielding footsoldiers of invicibility.
However, we need to solve The Japanese Dillemma. They continue to harass my triremes with their own from time to time but they hardly transport anyone to our coast. We're currently at cease-fire but it will eventually expire ($5 that Japanese will break it and attack us much earlier than that anyways).
What do we do with the Japanese? Shall we lay siege to Kyoto and end the threat to our borders or just let the nuisance ferment on its own tiny island?
Youuu decide - it is poll time!