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Whom to scenario with?

Carthage - we will rule the seas and plunder the ports of their riches!
Macedon Greeks - we shall defeat the impostors and restore Alexander's Empire!
Romans - our Republic will become the new power of the ancient world!

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Author Topic: Civilization II (modded) Repeating LP!: Currently on-going: Celtic Prince!  (Read 22769 times)

Haspen

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Re: Civilization II (modded) LP/Playthrough! Gandhi is heeeeere!
« Reply #15 on: March 23, 2016, 03:12:21 pm »

Never really played it but that could be a nice continuation.

I will consider eet :V!
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Re: Civilization II (modded) LP/Playthrough! Gandhi is heeeeere!
« Reply #16 on: March 23, 2016, 03:34:46 pm »

You can't outnuke Ghandi. Peace is the way to go.
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Haspen

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Re: Civilization II (modded) LP/Playthrough! Gandhi is heeeeere!
« Reply #17 on: March 23, 2016, 04:35:49 pm »

Update 3: Birth of the Expansive Chinese Republic

The circle of Elderly Observers have decided that we should pursue peaceful overtones with the Indians and their leader, Mahatma Gandhi.

Meanwhile,

Spoiler (click to show/hide)

Another remote village joins our nation. As the Pyramids near completion, our policy will change as well - we shall go with expansion as the proper Chinese go. Cities, cities, cities.



There we go. Time to spawn some settlers.

Spoiler (click to show/hide)

Oh right, when you do a lot of conquering or wonder-building, you can get throne room upgrade. I exchange my flat rock for a chair! Much better for my spine, ya'know?

Spoiler (click to show/hide)

Dammit. As I mentioned in earlier update, sometimes you get barbarians out of the ruins. This happened. I don't give him much chance, even if he is on a hill.

PS: He managed to kill 3 and the rest went toward Nanking, so I rushed a Phalanx there. Nanking stands!

Spoiler (click to show/hide)

It is time. Settlers!



Oh hi Gandhi. Yeah why not.

...Where was I? Oh right.

Spoiler (click to show/hide)

Cities!



Oh yeah, we get a free technology! I've decided to go with The Republic.



It is time of revolutioooon babe-h!

Republics boost up income, luxuries and sciences but are pretty corrupt when your empire gets too large. It also features the Senate that can butt its way into your peace treaties and war plans.



Few turns later we switch to Republic. Look at that income. As Despotism we had 6 income, now we have 11.

Spoiler (click to show/hide)

The expansion strategy in the works. All those cities and roads and irrigation so far. We will double that.

And then double that.

...In other news, earlier I noticed a quip about Aztecs building a Great Wall. So we have Gandhi the nukemaster, Alexander the armyboy, Vikings the murderers AND Aztecs the crazy. Russians are dead, and we're the teal color on the map.

The only color unaccounted for is green. That could be Japanese, which they cannot be because we are right next to Japan and we would be seeing them by now for sure. The other possibility is Babylonians. However, our horseman scouted Mesopotamia and found no trace of Babylonians so it can only be...

Zulus.

We're doing the sciency quest on a map full of genocidal crazies. GAME WHY.
« Last Edit: March 27, 2016, 08:10:53 am by Haspen »
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USEC_OFFICER

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Re: Civilization II (modded) LP/Playthrough! Gandhi is heeeeere!
« Reply #18 on: March 23, 2016, 06:19:54 pm »

I've never played Civ 2 before, but I know enough that spamming cities is the way to go. More cities, more population, more production, more everything. So you seem to be doing very well on that front. Also, never, ever, ever research Communism. It doesn't give you anything important and it reduces the amount of happiness you get from Cathedrals which is definitely a bad thing. Everything else is a mystery to me beyond those two facts though.
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Haspen

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Re: Civilization II (modded) LP/Playthrough! Gandhi is heeeeere!
« Reply #19 on: March 24, 2016, 02:59:38 am »

I prefer building Colloseums (3 people made content, +1 with Electronics) than Cathedrals (4 people made content, -1 with Communism) anyways :P

Plus I will try to get either Michelangelo's Chapel (free Cathedrals in every city you own) or J.S.Bach's Cathedral (2 unhappy guys made content in every city you own on the continent). Maybe even both.
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Haspen

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Re: Civilization II (modded) LP/Playthrough! Gandhi is heeeeere!
« Reply #20 on: March 24, 2016, 04:04:04 am »

Update 4: Of Technologies and Wonders

I forgot to make a screenshot, but two turns later, Shanghai finishes Great Library. The wonder 'copies' a tech developed by 2 other Civilizations and passes it to you for free.



We develop Horse Equipment! This grants us access to Cataphract and Horse Archer, two new units of my mod:

Spoiler: Horse Archer (click to show/hide)
Spoiler: Cataphract (click to show/hide)

As you can see, with 3 Movement (only Tanks and Mechanized Infantry muuuch higher on tech tree have 3 Mov), Horse Archers are perfect for early-game rush, and can easily grab undefended cities, outrun pursuers, snipe caravans/settlers in transit. Unfortunately, they suck against anything with decent defense rating and/or sitting behind City Walls.

Cataphract is a decent unit for both offense and defense. It's a bit costly, though; and if you're familiar with vanilla Civ2, you will notice it's basically a Knight with 1 Attack point less (Knights even replace Cataphracts once you research Chivalry).



Great Library is already stealing techs procuring scrolls of wisdom for us.



Mr.Herodotus here is only half-right: by 'most powerful' Civilization 2 calls 'civilization with the numerically largest army'. So if you have 30 Cavalry and your enemy has 10 Tanks, you will show up as first; even if the Tanks can smush the Cavalry into paste.

Still, it's a good reminder that we should make a few more defensive units.

Spoiler (click to show/hide)

And our settler unit gets to a super spot that Catamaran found much earlier; Bananas and Fish (up&right) give Hangchow extra food production; Whales (down) increased both Shields and Tax, and Gemstones (left) greatly boost income. This city has great chances to become one of our most productive cities later on.



The Bridge Building is one of most important techs ever. Before this, your unit reached end of a road, spent whole turn moving onto a river, and then another turn moving from the river onto the road. Now we can lay roads over river and thus create a continuous network for fast unit movement!

Unfortunately, University didn't show up on the list of available topics; so I went with Astronomy. It unlocks Copernicus' Observatory wonder, which boosts the city's Science by 50%.



All this urban expansion and tech-rushing and building wonders gave me few extra upgrades to Throne Room, which now looks like this. Soon we will be getting our marble columns and other fancy decorations.

In the meanwhile, I spent some cash to get extra Phalanxes in our cities, especially the ones westwards, close to Greeks and Indians.

Just as I set Beijing to start constructing Great Wall (even if Aztecs finish first, we can still use the accumulated Shields for some other Wonder) we received The Wheel from the Great Library.



Eh, you can't build every Wonder! Vikings got the Colossus, which boosts trade in every tile around the city with it in it. This prompted Aztecs to switch from their own Colossus to The Lighthouse. For some reason they also abandoned Great Wall project. We can build it ourselves without worry, ha ha!

Spoiler (click to show/hide)

At the end of this update have a view of all those cities and settlers we have. Chinese people will be in every corner of Asia very soon. Muahahaha.
« Last Edit: March 27, 2016, 08:12:22 am by Haspen »
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Haspen

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Re: Civilization II (modded) LP/Playthrough! Gandhi is heeeeere!
« Reply #21 on: March 24, 2016, 09:31:19 am »

Update 5: The Pirates of Japan



SUDDENLY JAPANESE INSTEAD OF ZULUS!

After a tech trade, they demanded another tech, which I refused to give, so they declared war.



Pity that the only unit they landed on our coasts was a Settler; the Beijing archers took care of him. However we will need to build some Triremes, if only to stop Catamarans from fetching over actual Japanese forces. I mean if all they gonna do is throw Settlers and Catamarans at us, we can laugh at their direction with impunity.



I take that back.

Our brave Archers rushed outside Beijing and even with 2/3 strength they obliterated the Japanese chariot. I bought a Trireme you see in the corner which then... got counter-sunk by the visible Catamaran.

China cannot into sea apparently '<.

Next Trireme that I've bought had better luck though. I also switched from Great Wall to Lighthouse, so we will have an advantage in terms of sea-safety and-



Dammit. Back to Great Wall then.

Next turn our trireme spots Japanese trireme transporting 2 chariots!



They don't land on our coast. Awww yes! China can into sea after all \o/

Spoiler (click to show/hide)

Our trireme found their capital city of Kyoto. Actually, I wonder if they have any other cities *at all*. Unfortunately that Trireme of ours got jumped out by Japanese one that left Kyoto next turn.

And yes that is a Horse Archer of ours there. I've decided to build a fortress and station them there, so they can easily respond to any coastal landing from there.



Just after we finish the Great Wall of Beijing, barbarians attack! I've sent the Horse Archer to kill the horsemen and try to catch the barbarian leader; they pay you 25/50/100 gold in ransom if defeated.

PS: He got away and disappeared two turns later. Aw.



We get Invention! Leonardo's Workshop is very nice Wonder; it automatically upgrades all the units you have into their newest version - unfortunately it also deprives the upgraded unit from Veteran status if their predecessors had it. In my mod, it also lets you create Crossbowmen:




As you can see, they're very good units at this stage of game but they're expensive. Their immediate replacement, Musketeers, have more hitpoints (thus twice the staying power) and you can buy 2 Musketeers for 1 Crossbowmen unit; also Musketeers replace almost every unit from the Ancient times (Phalanxes, Legions, Archers, Pikemen, and my Crossbowmen, if we go details).

Unfortunately Gunpowder wasn't on the list of available topics, which saddens me. I've decided to go with Navigation.

Next 10 or so turn are spent on irrigation and road networking. Not much happens, and the Japanese emissary struck a cease-fire with us.



This also happens. Recently the city finished its Aqueduct and population reached 10; at this amount people are getting upset if you don't have anything else than simple Temple to appease them. As Beijing is our capital, I had to buy them a Colliseum to keep our government running.




Next turn we research Navigation and besides vanilla Caravel, my mod adds Galley; it's a tough little ship, albeit slow and can sink from storms (only 12.5% chance, as we're at Navigation already). Unfortunately it has only 2 transport spaces compared to Caravel's three (and Galleon's four).



Shanghai soon finishes it's Copernicus Observatory. We're on the way to roll over research before all others.



Barbarian uprising rustles my jimmies, but...



...we now have access to Gunpowder. It is 500BC and Chinese can make musketeers! That means that with Leonardo's Workshop built (in teh future that's it) or meek Phalanxes will soon be tough, musket-wielding footsoldiers of invicibility.

Spoiler (click to show/hide)

However, we need to solve The Japanese Dillemma. They continue to harass my triremes with their own from time to time but they hardly transport anyone to our coast. We're currently at cease-fire but it will eventually expire ($5 that Japanese will break it and attack us much earlier than that anyways).

What do we do with the Japanese? Shall we lay siege to Kyoto and end the threat to our borders or just let the nuisance ferment on its own tiny island?

Youuu decide - it is poll time!
« Last Edit: March 27, 2016, 08:13:00 am by Haspen »
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Sheb

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Re: Civilization II (modded) LP/Playthrough!: Japanese the Annoying.
« Reply #22 on: March 24, 2016, 09:45:12 am »

Doesn't it make more sense to attack them using our current tech advantage?
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Haspen

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Re: Civilization II (modded) LP/Playthrough!: Japanese the Annoying.
« Reply #23 on: March 24, 2016, 09:50:12 am »

Well yeah but our goal here is getting first to Alpha Centauri, so if we want murder-war I'm gonna ask the people :P
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Re: Civilization II (modded) LP/Playthrough!: Japanese the Annoying.
« Reply #24 on: March 24, 2016, 09:52:17 am »

Hey I boated to annihilate those who use slightly different moon runes :V
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Patchy

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Re: Civilization II (modded) LP/Playthrough!: Japanese the Annoying.
« Reply #25 on: March 24, 2016, 10:31:09 am »

Nothing wrong with crushing a few civs that make a nuisance of themselves even in a spacerace game. Besides a dead civ is one less opponent to race with, though japan on an earth map is rarely if ever a significant ai power. The game might actually spawn in a better placed civ to replace them if you crush japan.
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Haspen

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Re: Civilization II (modded) LP/Playthrough!: Japanese the Annoying.
« Reply #26 on: March 24, 2016, 10:33:34 am »

I don't think so :P

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Re: Civilization II (modded) LP/Playthrough!: Japanese the Annoying.
« Reply #27 on: March 24, 2016, 10:50:34 am »

With Musketeers inbound, we'll probably have a few units that will be pitifully obsolete.  They should spearhead the invasion of Japan.

Haspen

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Re: Civilization II (modded) LP/Playthrough!: Japanese the Annoying.
« Reply #28 on: March 24, 2016, 11:03:57 am »

One of our cities is building Leonardo's Workshop but yeh, it will take a while.
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Re: Civilization II (modded) LP/Playthrough!: Japanese the Annoying.
« Reply #29 on: March 24, 2016, 11:04:27 am »

Well even if no respawns are on, Japan likely won't do much of anything whether you let them live or not. Due to their poor start location they are generally one of the most inconsequential civs on earth maps, right alongside britain.
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