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Whom to scenario with?

Carthage - we will rule the seas and plunder the ports of their riches!
Macedon Greeks - we shall defeat the impostors and restore Alexander's Empire!
Romans - our Republic will become the new power of the ancient world!

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Author Topic: Civilization II (modded) Repeating LP!: Currently on-going: Celtic Prince!  (Read 22770 times)

Haspen

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Re: Civilization II (modded) LP/Playthrough!: Death of the Republic
« Reply #60 on: March 28, 2016, 05:10:50 pm »

Eh sure, next playthrough +2 difficulty and +1 barbarian setting. Might as well taste the challenge ;v
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Patchy

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Re: Civilization II (modded) LP/Playthrough!: Death of the Republic
« Reply #61 on: March 28, 2016, 05:21:46 pm »

You can do it all night long. Just one more turn civ style, hehe. Anyways good luck.
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Haspen

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Re: Civilization II (modded) LP/Playthrough!: CHINESE SPACESHIP VICTORY!
« Reply #62 on: March 28, 2016, 07:44:08 pm »

Update 12: The Flight to Alpha China-tauri!



While we're a scientific powerhouse, our production is a bit lacking. Some cities therefore were tasked with creation of Freights to speed this up.



2nd Spaceship part unlocked!

Spoiler (click to show/hide)

Oh so that's why I can't get some things to pop-up, ha ha. We don't even know how atoms work. Silly us. We gotta fix that.

Spoiler (click to show/hide)

One of our mandarins pointed out that Texcoco being the only Aztec port means it's from where the transports are being sent. A task force of our Submarines was sent to blockade that port.



My thr- I mean, my presidential office looks so nice nowadays~!



I've got that one mandarin a new set of concubines. He was right! This transport was sunk, albeit it didn't carry any units.
In the same turn we finished Nuclear Power research, by the way.

Few turns later Apollo Program is finished! The astronauts bring us photo of the Earth!

Spoiler (click to show/hide)

No wonder the Aztecs are sneaking transports! They do have a port of Cempoala!

Spoiler (click to show/hide)

Vikins and Greeks continue to be as backwaterish as possible.

No matter. We're on our way to research The Laser, and then Superconductor which will allow us to construct Spaceship Modules, the 3rd and final Spaceship piece.

Wait a moment...



...Don Quixote! HE LIVES!! (maybe I just didn't notice his survival, the map auto-centers from event to event?).



Truly, there's nothing our scientists cannot do (it gives 1 happy citizen in every city).

Oh by the way, I didn't show the modded unit that comes with Rocketry:




Yeah it's just a intermediary between the vanilla Fighter and Stealth Fighter units.




Alongside the Laser comes second-to-last of modded units, ICBM; it's a Nuclear Missile with extra 10 fuel slapped on it. I just counted and any ICBM launched from Kyoto could reach half of Aztec cities.

I'm tempted just a little tiny bit.
PS: I just witnessed Don Quixote take on a fortified Cannon. That man's a beast.




The first piece of the spaceship; the blueprint of the last item.



With these settings, we will crank these spaceship parts like there's no tomorrow.

...

. . .

.   .   .




CSS Wu Zetian...




...it's X year mission...

...shall soon begin.

But you know what? I had finished Manhattan Project.

Spoiler (click to show/hide)

I couldn't resist.

Spoiler (click to show/hide)

Nyeheheheheheheheheh.



We then develop Fusion Power. For sake of completeness, take a look at Deathbot:




It soaks up damage like a sponge and one-hits pretty much everything. A couple of veteran Howitzers, however, and ample amount of Cruise Missiles can bring a Deathbot down. And of course, a nuke can easily wipe them as well. They also cost more than ancient-era Wonders!

It's irrelevant now: because CSS Wu Zetian is declared complete.



And it leaves our tiny planet, our birthplace, the Earth, behind. Fast forward to 1848AD...



Just a year before the arrival of CSS Wu Zetian at Alpha Centauri, I got just one last throne room upgrade. I decided to go with some potted greenery.



We did it! Our people have reached Alpha Centauri!!





And have these final score graphs and whatnots.

...

. . .

.   .   .

~FIN?~
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Patchy

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Re: Civilization II (modded) LP/Playthrough!: CHINESE SPACESHIP VICTORY!
« Reply #63 on: March 28, 2016, 09:34:26 pm »

Nice work. Russia getting wiped so early was a bit of a surprise as they usually do well if memory serves, though I suppose the vikings might have gotten an early horseman or legion from a hut. And those early units make a huge difference for european civs. And well Japan had an island start and the ai never does well with those.
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Haspen

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Re: Civilization II (modded) Repeating LP!: CHINESE SPACESHIP VICTORY!
« Reply #64 on: March 29, 2016, 03:20:40 am »

(time for the game with Raging Hordes and King difficulty!)

...

. . .

To help me with setting up the playthrough, take your time answering this little questionnaire:

Question A: The Royal cartographer puts down several maps on the table and rolls them out. Then he looks at you and asks, 'Which world does interest you for this playthrough?'

A) Andala, the world of huge landmasses and island chains.
B) Earth (Large variant).
C) (Randomly generated) Tropical island world that is 3 Billion years old.
D) (Randomly generated) Chilly continental world that is 5 Billion years old.

Question B: You pick up a biographical book by the renowned writer Trololo. The book is huge and contains an accurate description of life of the famous civilization leader:

A) Catherine the Great the female token leader of Russians.
B) Genghis Khan of the HOOOOOOOORDE Mongolians.
C) Tokugawa of the normally unimportant Japanese.
D) Frederick of ze REICH Germans.

Question C: The gnarled sergeant chews on his cigar and then looks at you. 'Okay pal, them Yellows need to be riled up with the new motto of our squadron! What would it be, huh?'

A) Death And Destruction Above All Else. (domination victory)
B) Look And Weep As We Are The Better Ones. (time/score victory)
*as we just won a spaceship victory, it won't be available for this playthrough.
« Last Edit: March 29, 2016, 03:24:54 am by Haspen »
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Sheb

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Re: Civilization II (modded) Repeating LP!: Time for another game~!
« Reply #65 on: March 29, 2016, 04:00:54 am »

Civ: ZE GERMANS! (Ever since Kit Tie showed us Alexander Nevsky with germans actually throwing babies in a fire, I can't pronounce it otherwise)
Map: Andala
Victory: Score (I want the game to last long enough to see deathbots ravaging the land.
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Iituem

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Re: Civilization II (modded) Repeating LP!: Time for another game~!
« Reply #66 on: March 29, 2016, 06:17:09 am »

Frederick, Andala, Score!  Let's create a glorious Reich, the likes of which have never been seen!
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Patchy

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Re: Civilization II (modded) Repeating LP!: Time for another game~!
« Reply #67 on: March 29, 2016, 06:45:00 am »

Khaaaaaaaaannnnnnnn
Andala
Killem all and let the gods sortem out Khanquest
« Last Edit: March 29, 2016, 06:46:31 am by Patchy »
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Parsely

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Re: Civilization II (modded) Repeating LP!: Time for another game~!
« Reply #68 on: March 29, 2016, 09:21:53 am »

Civ: ZE GERMANS! (Ever since Kit Tie showed us Alexander Nevsky with germans actually throwing babies in a fire, I can't pronounce it otherwise)
Map: Andala
Victory: Score (I want the game to last long enough to see deathbots ravaging the land.
+1
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Haspen

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Re: Civilization II (modded) Repeating LP!: Time for another game~!
« Reply #69 on: March 29, 2016, 10:56:39 am »

Update 0: King Frederick and the Fellowship of the Horsemen




As promised!



And for extra fun, fallen enemies will be restarted as new civilizations!



We start with just 2 extra techs, which is neat.

Spoiler (click to show/hide)

And there we go! We arrived on planet Andala and start in a nice, grassy valley, with hills to the east and a stream to the north. Very good starting location indeed. We found Berlin immediately.



Turns out the sea/lake coast was just over the forest. Oh well, we can always create a port city later.



Just as our Warrior-scout found 25 gold in a village, Berlin began working on Pyramids. I just love that Wonder in Civ2, it's so simple yet so useful.

Oh no!

Spoiler (click to show/hide)

He stumbled upon a 'horde' of barbarians!
PS: He barely survived the combat.



We got a Horseman friend from next village! He will take over scout duties as our Warrior will return to Berlin.

Spoiler (click to show/hide)

More barbarian hordes it seems.

Spoiler (click to show/hide)

More horseman friends!



Berlin finishes Pyramids, just as one of Horsemen discovers scrolls containing secrets of Currency.

It's time for our capital to spawn a Settler or two.



Yay for Mysticism scrolls! Also, our Fellowship of Horsemen grew to 3rd unit, yaaay.

Next turn we lose one Horseman to a proper horde of other Horsemen, just as Map Making scrolls are discovered.

Spoiler (click to show/hide)

That's... that's way too far. I will have the settlement disband into Settlers and make a new city somewhere *much* closer to Berlin.



The Russians!



Emperor Lenin is okay with sharing techs. And we became allies, too!



O:
Lenin, I <3 u

Leipzig has been de-settled and the nomadic peoples are going north.

What does the bright future has in store for us!?



Apparently not peace and friendship for everyone.
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Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
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Patchy

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Re: Civilization II (modded) Repeating LP!: Time for another game~!
« Reply #70 on: March 29, 2016, 11:38:52 am »

Nice start, so far. And looks like the Khan made it in afterall.
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Sheb

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Re: Civilization II (modded) Repeating LP!: Time for another game~!
« Reply #71 on: March 29, 2016, 11:53:31 am »

Yay! I love how you're going for the historically accurate, with Mongols beating Russians and all.
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Shadowlord

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Re: Civilization II (modded) Repeating LP!: Time for another game~!
« Reply #72 on: March 29, 2016, 12:25:51 pm »

Maybe we should be Lenin a hand?  :P
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Haspen

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Re: Civilization II (modded) Repeating LP!: Time for another game~!
« Reply #73 on: March 29, 2016, 01:54:56 pm »

Update 1 (and last, lol): To the Brink and Beyond



Aw yiss, our horseman found a Legion in a village. We will use it for... something. Defense maybe.



Fast forward to 75BC while we scout and dig roads; and Russian woes continue.

Also I forgot to screenshot a funny quip; about the Chinese starting Great Wall project. PS: There were further quips about both Aztecs and Carthaginians working on the Colossus.



Oh dear. Shortly after the de-settled Leipzig settlers founded Hamburg just south of Berlin, we got a visit from Mongols! Of course I rejected - of course they declared war.

Spoiler (click to show/hide)

Eh, if this was the same peninsula... but I will scuttle Konigsberg and transport the settlers via Catamaran to our land.



Oh wow that was fast.
PS: Another quip about Lighthouse, being started by Japanese. I think that's all 7 Civs accounted for now.



AAAAH! There is a Mongol Cataphract. And it's coming for us ;n;



4 Phalanxes later, the veteran Cataphract captures Hamburg after almost turning it to rubble. Is there anything worse than this?



Comrade, no ;n;

Spoiler (click to show/hide)

Mongols AND Barbarians!?
halp ;___;



NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO



This is it. The last German city. And to think I was going to scuttle it. CAN WE GET BACK FROM THE BRINK!?

Of course not, but let's see how long we survive.

Spoiler (click to show/hide)

Um, it will be rather short survival, methinks.



Another Cataphract was on its way to Konigsberg before I noticed it was orange. Carthaginians gave us Monarchy and became our allies. The legions that threatened the city were tanked by our Phalanx (and a lucky one it was).



*sniff* Those were good times.



This happened.
And then they declared war on us as well.
And then on Mongols.

...

. . .

.   .   .



They continue to harass us.

They continue to lose.



New dangers emerge.

Centuries pass.



Our enemies continue to grow.

And they will continue to grow, but...

Spoiler (click to show/hide)

ZE GERMAN REICH SHALL PREVAIL.

Spoiler (click to show/hide)

FOR CENTURIES TO COME.

...Wait a moment.



What is this magic that our humble Diplomat has brought??



*k-chk*

Ze Reich vill be back.



As a Reichthorn in Russian side!!

...

Or not.



Because Mongol bombers&tanks happened in 1959AD.

~FIN?~
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Patchy

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Re: Civilization II (modded) Repeating LP!: Time for another game~!
« Reply #74 on: March 29, 2016, 04:28:10 pm »

Well ouch hehe. Remember losing is fun. xP

I'd say give it another shot and hope the mongols start further away. They are a rather nasty one to start near early on especially with ai cheats at the higher difficulties.
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