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Whom to scenario with?

Carthage - we will rule the seas and plunder the ports of their riches!
Macedon Greeks - we shall defeat the impostors and restore Alexander's Empire!
Romans - our Republic will become the new power of the ancient world!

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Author Topic: Civilization II (modded) Repeating LP!: Currently on-going: Celtic Prince!  (Read 22764 times)

Haspen

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Playthrough 1 (Chinese, Large Earth, Spaceship goal) is below. Status: Ended in Victory!
Playthrough 2 (Germans, Andala planet, Score/Time goal) is at this link. Status: Ended in Defeat!
Playthrough 2, Take 2 (Germans, Andala planet, Score/Time goal), is at this link. Status: Ended in Stalemate!
Playthrough 3 (Rise of Rome scenario, playing as Carthage) is at this link. Status: Decisive Victory!
Playthrough 4 (Celts, World Conquest, history-book update format) is at this link. Status: On-going!

Hello! As I'm playing a lot of Civilization II lately, and began to mod it a little (mostly by adding some stuff), I've decided that 'hey, maybe Bay12 wants to read at my progress?'.

But first, a spoilered list of the changes in my little mod plus a link to said mod.

Spoiler: README HASPENO (click to show/hide)

---

To help me with setting up the playthrough, take your time answering this little questionnaire:

Question A: Your mother is leaving for the marketplace to buy some groceries and other everyday supplies. Before she leaves, she asks 'Which world do you want me to procure for this playthrough?'

A) Andala, the world of huge landmasses and island chains.
B) Earth (Large variant).
C) Randomly generated large world (continental).
D) Randomly generated large world (archipelagos).

Question B: A renowed Chapter Master is briefing his marines on the upcoming operation. After a while, he turns to you, saying 'Which leader of a civilization shall we impersonate this time?'

A) George Washington of the FREEDOMLAND America.
B) Mahatma Gandhi of NUKE UTOPIA India.
C) Hammurabi of uhh something Babylon.
D) Wu Zetian the token female leader of China.

Question C: The local scribe is finishing the elaborate treatrise on the workings of the celestial plane, Earth and Divine Pantheon. You catch a glimpse of the last chapter, which working title seems to be...

A) How to Build an Ark capable of transporting Humans to the Alpha Centauri (space victory)
B) Live Long and Prosper till the Magical Date of 2020AD (high score victory)
C) The Bloodthirsty Swarms of Barbarians from the Vague Direction where Most of the Savage Civilizations lie (domination victory)

---

Once I get some amount of set-up answers, we will begin!
« Last Edit: May 19, 2016, 05:11:28 am by Haspen »
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Parsely

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Re: Civilization II (modded) LP/Playthrough! Set-up time!
« Reply #1 on: March 16, 2016, 04:36:46 am »

*plays Civ 2 menu drums*

Question A: B) Earth (Large variant).
Question B: D) Wu Zetian the token female leader of China.
Question C: B) Live Long and Prosper till the Magical Date of 2020AD (high score victory)
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Hawk132

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Re: Civilization II (modded) LP/Playthrough! Set-up time!
« Reply #2 on: March 16, 2016, 09:01:39 am »

B, C, A.
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Re: Civilization II (modded) LP/Playthrough! Set-up time!
« Reply #3 on: March 16, 2016, 09:36:22 pm »

C C A
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Re: Civilization II (modded) LP/Playthrough! Set-up time!
« Reply #4 on: March 16, 2016, 10:05:48 pm »

Why gee, I'll be:
B, A, C

Haspen

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Re: Civilization II (modded) LP/Playthrough! Set-up time!
« Reply #5 on: March 17, 2016, 08:29:27 am »

WELLL FRIENDS!

3 votes for Earth (large variant) so that's what we gunna play. But we're still divided on the Leader and the Victory condition.

WE NEED MORE VOTES! LIKE ON SUPER TUESDAY, ohhh yeeeah!
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Iituem

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Re: Civilization II (modded) LP/Playthrough! Set-up time!
« Reply #6 on: March 17, 2016, 09:41:17 am »

- D C!  Earth's already been picked, but I like the plan to build a civilisation that a) actually has to stand the test of time and b) has to take care of its people to count towards victory.

D B!  - See below.
« Last Edit: March 17, 2016, 02:51:46 pm by Iituem »
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Haspen

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Re: Civilization II (modded) LP/Playthrough! Set-up time!
« Reply #7 on: March 17, 2016, 10:33:28 am »

1 votes for Washington, 2 for Hammurabi and 2 for Wu Zetian.
2 for space victory, 2 for time victory, 1 for domination victory.

Needs more votes to solve those ties I:!
« Last Edit: March 17, 2016, 03:04:44 pm by Haspen »
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Iituem

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Re: Civilization II (modded) LP/Playthrough! Set-up time!
« Reply #8 on: March 17, 2016, 02:51:24 pm »

Crap!  Sorry, that was meant to be D and B, or token female and to 2020.  Fixed.
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Haspen

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Re: Civilization II (modded) LP/Playthrough! Set-up time!
« Reply #9 on: March 23, 2016, 10:07:29 am »

I just decided to toss a coin and do a little fiddling with outside help of another forumite.

Turns out we will be going to SPEEEEHS and get to Alpha China-tauri first .<'!

Starting soon!
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Haspen

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Re: Civilization II (modded) LP/Playthrough! Set-up time!
« Reply #10 on: March 23, 2016, 10:43:35 am »

//Disclaimer: Full-window screenshots will be spoilered; singular windows with descriptions, etc. will be un-spoilered as they don't take that much viewing space.

Update 0: The set-up and the arrival on Earth!

With Earth (large variant) as our map, we delve right in.



Chieftain has really dumb AI while Prince and above scares me. We will be playing as Warlord. For other things, we also gonna have 6 Civilizations along with us and Barbarians are set to Roving Bands.



Ah yes, the options. As we're going to SPEEEHS, this cannot be Bloodlust game. We could go safe and just pick Civs far away/not really militaristic ones, but let's trust RNG on this (inb4 Zulus and Aztecs and Indians at our doorstep).



Oh, man, sweet!. As I love to hoard ALL THE WONDERS, this means we can go for Pyramids (free, non-expiring Granaries in every city you own? yes pls). In the meanwhile, we're two techs ahead to Philosophy (grants 1 free tech for first Civ to discover it), which by itself is prerequisite for University, the 2nd research building.

I have a feeling we can power-research ourselves into SPEEEHS!

Spoiler (click to show/hide)

And here we start. I guess that one on the left is Takla Makan desert, so we will be going eastwards. Access to the sea is always neat.

Spoiler (click to show/hide)

After we got to the coastline, our brave settlers founded Beijing. This is the city window, where you can see your current food, luxury, taxes and shield production. The more food you get, the faster your population grows, luxuries keep them happy, taxes earn your cash, and shields are used for creation of military units, buildings and Wonders.

For now I will bet my money that we don't have bloodthirsty neighbours as Mongols or Indians, and will go with a Catamaran; first of custom units in my mod.




We will be using that to scout the coastline a bit, find some good spots for new cities. This unit is basically pre-Trireme transport, and is very cheap to make.

It also sinks when you sneeze at it.

Spoiler (click to show/hide)

And after you settle your first city, you gotta pick a research. To get Philosophy, we need Ceremonial Burial, however, Horseback Riding gives you access to Horsemen; who are best for scouting and finding villages (that's it, before Seafaring, which gives you Explorer unit, who treats every land tile as road), so we will be researching that first.

Villages in Civ2 provide you with a free tech, a small amount of cash, already established city with some population, a no-upkeep band of settlers or an slightly advanced military unit...

...on the downside, a village has a small chance to spawn 8 barbarian units around your hapless scout. But that's rare.

There won't be anything interesting happening so let's skip few turns and-



THE GAME STARTED FIVE TURNS AGO WHAT THE HECK

Maybe we should've went with domination goal, guys.
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Haspen

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Re: Civilization II (modded) LP/Playthrough! We're playin'!!
« Reply #11 on: March 23, 2016, 11:42:59 am »

//I've noticed graphics were a bit fuzzy and turns out I was playing at zoom. Standard zoom was applied so the world map things might look a bit smaller compared to Update 0, oops!

Update 1: Exploration, Expansion, Encounters!



By year 3800BC we finish researching Horseback Riding, just as Beijing conveniently finished that Catamaran. Now we will scout both land and the coastline.

You might notice Horse Equipment; it's a custom tech I added. Normally, to research Chivalry, you ned Feudalism and Horseback Riding. In my mod, you need Horse Equipment and Feudalism. We will get to Horse Equipment details later, once we research it.



Writing + Code of Laws (which we started with) => Literacy.
Ceremonial Burial => Mysticism.
Mysticism + Literacy => Philosophy.

Spoiler (click to show/hide)

Our Catamaran was sent southwards along the coast for the next few turns, discovering a village. Now it is 3640BC and our Horseman unit is on his way to the village!

PSYCH!!



Well. Cash is always neat, but early game you don't have a lot of it so this is a relatively significant boost. Later on however 50 gold might not be as useful as, say, free tech or a developed town.

Spoiler (click to show/hide)

Few turns later, while our Catamaran manages to not sink after some dumb moves, our horseman stumbled upon 2nd village. This one had mercenary unit of Elephant. This thing has 4 attack and basically can stomp any unit and easily conquer cities till your enemies get a good defensive unit (pikeman, for example) behind some City Walls or on a hill. Elephants also cost quite a bunch so a free one is truly a good fortune.

However for now we will use him for scouting alongside our Horseman.

Spoiler (click to show/hide)

Our brave horseman stumbled upon advanced tribe; this earns us a city, Shanghai. Unfortunately, it's just 1 population without anything inside, but hey, free city!

Bunch of uneventful turns pass.




Then our brave horseman stumbles upon a village containing scrolls with secrets of Bronze Working. Phalanx are best Ancient-time units for defense; putting them behind City Walls renders the city very resistant to anything weaker than Catapults. Elephants might have a chance, though.

And while our brave horseman finds all the goodies, the Elephant stumbles in some jungles and the Catamaran sails around buncha islands in South East Asia. You would think they would try to be like Horseman but no.



Our horseman was a bit down on the luck, as the (yet another) village he stumbled on was empty. This happens very infrequently, but does happen.

Spoiler (click to show/hide)

The Catamaran finds a village on an island. Fortunately, the Elephant we found earlier is nearby so they gonna team up for some spelunking!

In the meanwhile, the brave Horseman finds another Elephant unit in a village north of Beijing. Unfortunately, 2 Elephants, the horseman and the Catamaran consume 3 shields, so we gonna send that new Elephant to the city for disbanding; this will relieve some upkeep and speed up construction of Pyramids a little bit.

PS: Next turn Catamaran+Elephant team discover 50 gold in that island village.

Spoiler (click to show/hide)

Okay Horseman, I know you like to make buddies with everyone but please stop! That's yet another unit straining Beijing's supplies, and the Pyramids are now trickling 1 Shield per turn. Jesus Christ will be born faster than we finish them at this rate. Archers gotta be disbanded too.

Or actually, I will have Beijing stop using one of grassland tiles (2 food, 1 shield) and get supplies from that one Forest adjacent to it (1 food, 2 shields). This way I can keep the Archers as Beijing's garrison. 3 atk, 2 def is nothing to sneeze at this early in the game.

Spoiler (click to show/hide)

Shanghai's horseman found some Settlers! We will use them to build a road between our two cities and irrigate some tiles for extra food production.



DUN DUN DUNNNN!

Who are they? Are they gonna murder us or are they friendly? We have no soldiers in Shanghai whatsoever, so this might be a tough situation...

...perfect moment for a commercial break! Cya in next update!
« Last Edit: March 27, 2016, 08:07:55 am by Haspen »
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Re: Civilization II (modded) LP/Playthrough! We're playin'!!
« Reply #12 on: March 23, 2016, 12:30:44 pm »

Robin Hood gun take over Shanghai.
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Haspen

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Re: Civilization II (modded) LP/Playthrough! We're playin'!!
« Reply #13 on: March 23, 2016, 02:36:01 pm »

Update 2: First Contact(s)



It's the Greeks!



So far they are nice...



And they just get into technological trade right away. They seem to be more religion-inclined as they had Ceremonial Burial, Mysticism AND Polytheism discovered. I have exchanged our secrets of Writing and Bronze Working in exchange for the first two, but declined the offer of Polytheism (they wanted Literacy).

Spoiler (click to show/hide)

(full image of the fancy Greek emblem screen!)
Why, yes! We will happily agree (mostly because I don't like archers at my borders).

How about an alliance? Let's be friends and-



Aww.

The Greek archer then went back westwards. As Emperor Alexander wasn't inclined to share his map with us, I will send one of horsemen west as well to gather some information.

PS: Just before the contact I decided to be on safe-side again and spent some cash and rushed a Phalanx in Shanghai.



6 or so turns of basically nothing exciting happening, our horseman that was sent northwards found Currency scrolls in a village.

Two turns later and he found Map Making as well. It's the same horseman that found all those Elephants. That guy's on a roll :V!

Meanwhile our little two cities continue to slowly thrive. Shanghai is building Great Library... not really to steal techs BUT to deny this benefit to other Civs. Yes I'm a mean douche like that, ehehehe.



Mr.Gibbon-whoever-that-is finished his book. We're first in techs. Greeks are second.

No wonder considering we didn't discover any other Civilizations, duh.

Spoiler (click to show/hide)

Few more turns later our brave horseman found an advanced village... in middle of Siberian taiga.

The thick forest all around the place will provide a neat Shield production but on other hand, the city won't grow that well with so little arable land around. We might need to-

Spoiler (click to show/hide)

AAAAHH dammit. Prior to this little barbarian party I saw them mutilate that Greek archer who was camping in the middle of the hills apparently.

Damn you Alexander, I bet you planned this from start.

Fortunately, this is where that Phalanx I rushed paid for himself; he easily tanked all three Horsemen with only minor damage and got promoted to Veteran unit; this gives a +50% modifier to his Attack and Defense ratings.



After centuries of sailing around the islands in the south, the Catamaran and his trusted Elephant found these scrolls with Construction technology. The islands themselves have little special resources; only few bananas for extra food production. Time to get them westwards I guess and explore the coastline.



Aw shit. We lost the Catamaran and his buddy the Elephant. That's what I get when I try to rush the oar ships through sea.

I mean it's only 50% chance (half that with Seafaring, further half that with Navigation) but the RNG wasn't on my side this time.



Gandhi is on the map.

Gandhi is on the map!

TO THE FALLOUT SHELTERS!!



After a brief discussion and exchange of our Map Making for his Warrior Code, I teach them Mysticism as well and this made them friendly enough to share their maps with us.

Spoiler (click to show/hide)

And indeed Indians are right next to us, with Himalayas as the natural border.

Merciful God of Civilization, protect us from Gandhi and the nukes.

...but he has only 2 cities. And we have Elephants. What do we do? Do we try to get to SPEEEHS before Gandhi gets to nukes, or do we take a more blunt approach to this dilemma??

I shall host a poll! Please don't get me killed.
« Last Edit: March 27, 2016, 08:09:28 am by Haspen »
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Solymr

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Re: Civilization II (modded) LP/Playthrough! Gandhi is heeeeere!
« Reply #14 on: March 23, 2016, 03:09:16 pm »

I better PTW this so you dun forget to updoet it regularly ;v

Will you be doing Alpha Centauri LP if you win this?
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