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Author Topic: Inspired.  (Read 4088 times)

Bumber

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Re: Inspired.
« Reply #30 on: March 19, 2016, 02:52:51 am »

Python wasn't built for multi-threading, which kind of makes it a bad choice for "serious" game programming.
You can do multiprocessing in Python, which is almost the same thing.
Processes are slower to start, and can't share their memory.
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Lightman

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Re: Inspired.
« Reply #31 on: March 23, 2016, 05:09:24 am »

Does everyone recommend python?

No.

Everyone has their own take on programming languages and if you ask enough people, you'll get someone to recommend any and every language.

Don't listen to people who tell you not to use this or that language.

Try different languages. See what you like. Use what works for you. Use what works for your goal.
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Orange Wizard

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Re: Inspired.
« Reply #32 on: March 23, 2016, 05:27:23 am »

Processes are slower to start, and can't share their memory.
Yeah. IIRC there's a version of Python somewhere (though I can't find it in ~30 seconds of googling) that ignores the GIL that keeps threads running on the same core, actually. It's also possible to manually disable the lock if you know what you're doing, I think.

Does everyone recommend python?
Yes
FTFY
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