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Author Topic: The End of Doomforests: The Final Turn that Never came  (Read 97941 times)

Sacasco

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Re: The Final Doom of Doomforest: The Calm Before the Storm
« Reply #270 on: May 16, 2016, 02:11:03 pm »

I've PMed Flame, and my apologies if someone else has already. Best of luck to them with this Behemoth!
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TheFlame52

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Re: The Final Doom of Doomforest: The Calm Before the Storm
« Reply #271 on: May 16, 2016, 02:22:12 pm »

Alright. We're still on 0.40, correct?

Gwolfski

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Re: The Final Doom of Doomforest: The Calm Before the Storm
« Reply #272 on: May 16, 2016, 04:42:47 pm »

Alright. We're still on 0.40, correct?

No, 42.06
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Eventually when you go far enough the insane start becoming the sane

TheFlame52

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Re: The Final Doom of Doomforest: The Calm Before the Storm
« Reply #273 on: May 16, 2016, 07:02:08 pm »

I noticed when it wouldn't load in 0.40.24.

THINGS I HAVE DONE SO FAR:
 - Had the Large Picks attack the FB caught in the trap
 - Ordered more bolts because we ran out
 - Dumped a ridiculous amount of crap
 - Deleted some of the weird garbage dumps around the fort
 - Convicted a bunch of criminals
 - Ordered the training of some giant grey langurs
 - Appointed a new chief medical dwarf
 - Unforbid everything in now-secure Astville
 - Built a fishery, since we don't have one but we have a lot of raw fish
 - Had the Large Picks kill the FB in the trap, since we have bolts now
 - Corrected Gwolfki's name, since 'chief' was spelled wrong
 - Made the main dining room a tavern
 - Designated a bunch of loose bolts for melting, started melting them

Sacasco

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Re: The Final Doom of Doomforest: The Calm Before the Storm
« Reply #274 on: May 18, 2016, 06:54:23 am »

I've no idea how long it's been since you started, Flame, but just in case you don't yet know, there are a couple of werebeasts sealed in the hospital just off what I've always thought of as the main staircase. I believe I mentioned them at the end of my turn, but that was... eight pages ago. And if the outpost liaison does turn into a werebeast, I disdain all responsibility.
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TheFlame52

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Re: The Final Doom of Doomforest: The Calm Before the Storm
« Reply #275 on: May 18, 2016, 01:45:05 pm »

I've no idea how long it's been since you started, Flame, but just in case you don't yet know, there are a couple of werebeasts sealed in the hospital just off what I've always thought of as the main staircase. I believe I mentioned them at the end of my turn, but that was... eight pages ago. And if the outpost liaison does turn into a werebeast, I disdain all responsibility.
There's only one, and I noticed him. He was transformed when I started my turn. Big update incoming!

TheFlame52

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Re: The Final Doom of Doomforest: The Calm Before the Storm
« Reply #276 on: May 18, 2016, 03:49:08 pm »

I'm not really feeling up to doing a picture/story heavy turn, so really I'll just be screenshotting the important stuff.

MORE THINGS:
 - Finally killed the FB in the trap, after putting more bolts into it than a skyscraper
 - Remade the old magma dump, someone got rid of it and nothing was getting dumped
 - Used autodump to clean up a lot of the trash around the fort
 - Spring and my real turn arrived, the queen died of old age
 - Created an entrance to the third cavern, everyone immediately went out and put things in stockpiles
 - An engraver was caught in magma mist and died
 - I put some ghosts to rest
 - The elves came and I got a couple of big cats

AND NOW TO OPEN HELL ITSELF

This is the sacrifice.



He's so expendable he has a negative value. He's tantruming, unskilled, has no relatives, and is generally useless. Perfect, though I had to wait for him to get out of prison.



Hey, look at that. You're just in time to witness dwarfkind's victory over hell! It's just a farmer and cheesemaker couple, though.









These are the demons. I don't know exactly how many, but that's a lot. The most deadly is probably the pterosaur brute, depending on what their deadly dust does.



The demons fly upward, so eager for blood they get in each others' way.



Just in time, a clothier pulls the lever.



The sacrifice dies horribly without inflicting a single scratch, as expected.



Whoops! Wrong lever! Let me just fix that really quick…



There we go! The demons obediently file into the trap.



With the board full, the seal is closed again.



The magma lever is pulled and the checkerboard begins filling. However, one of the mechanisms used in the floodgate was not magma-safe, so the floodgate has been knocked off its hinges. We'll have to wait for the reservoir to completely empty.



A crundle attacks some workers in the cavern. It gets wrecked.



Well, I think that's as good as we're going to get. Time for the water!



Steam rises from the new obsidian.



The demons crowd together in the corners, attempting to avoid the stony death.



Finally, the last two squares are encased. The water is turned off.



The seal is opened so the magma trapped behind can evaporate. There are a disturbing number of demons waiting their turn.

After the magma evaporated, I tediously redesignated and redug the checkerboard. Dwarves carried off the exposed corpses and stones. The inorganic demons were dumped, the fleshy demons butchered. We might not be dining in hell, but we're dining on it!

Gwolfski

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Re: The Final Doom of Doomforest: The Calm Before the Storm
« Reply #277 on: May 18, 2016, 04:44:05 pm »

Perfect, my backdoor into hell will be most more easy.... wtf was the grammaer.
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TheImmortalRyukan

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Re: The Final Doom of Doomforest: The Calm Before the Storm
« Reply #278 on: May 18, 2016, 06:55:09 pm »

... In Soviet Doomforest, we kill fiery demons with fire.
« Last Edit: May 18, 2016, 10:02:39 pm by TheImmortalRyukan »
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The Tale of Runlance - A Succession Fort in a Dying World

While the drink stocks run low and violence is rampant, the narcissistic tyrant demands a monument to his name

Taupe

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Re: The Final Doom of Doomforest: The Calm Before the Storm
« Reply #279 on: May 18, 2016, 07:37:34 pm »

It says a lot about hell as a place that there are both Clear Demons and Meth Demons.

TheFlame52

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Re: The Final Doom of Doomforest: The Calm Before the Storm
« Reply #280 on: May 19, 2016, 04:47:49 pm »

Basically the whole point of this exercise is to prove that I can 1. prove I can and 2. keep anyone else from releasing the clown car into the fort.

Things that are happening:
 - I replaced the bait creature in the checkerboard with an artifact sparrow bone cabinet, before realizing it would catch fire and using an artifact cinnabar coffer.
 - I rebuilt the magma floodgate and began refilling the chambers.
 - We have an absolutely ridiculous amount of food and an even more ridiculous amount of bones. I've expanded the food stockpile and I'm mass-producing totems and bone bolts.
 - Dwarves continue to tantrum.
 - The humans brought SEA SERPENT MEAT.
« Last Edit: May 19, 2016, 07:11:43 pm by TheFlame52 »
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TheFlame52

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Re: The Final Doom of Doomforest: The Calm Before the Storm
« Reply #281 on: May 20, 2016, 08:39:39 pm »

 - I accidentally melted the artifact cinnabar coffer. I didn't know artifacts could still melt. My bad everyone.
 - I killed a bunch more demons in the checkerboard. Unfortunately, the corpses rotted in the obsidian before I could get them out.
 - A wereantelope attacked and killed a couple of dwarven merchants. Then the entire military turned it into chunky salsa.
 - I traded away most of our bone crafts and worn clothing to the humans for a hundreth of the price.
 - Our stressed dwarves are getting worse. Rovod, elite marksdwarf and husband of the original Flame, is harrowed. Several other legendary warriors are haggard. I really hope none of them go berserk, because that could be the end of Doomforests right there.

Drazoth

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Re: The Final Doom of Doomforest: The Calm Before the Storm
« Reply #282 on: May 21, 2016, 10:42:27 am »

I just realized that i forgot to post what happened in the second bit of my turn.  Two FB's showed up.  That is all.
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Welcome to Doomforests, please, choose a cult of your liking or head to the overseers office to register your own cult. Religious freedom is pride of this fortress!

TheFlame52

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Re: The Final Doom of Doomforest: The Calm Before the Storm
« Reply #283 on: May 21, 2016, 01:54:19 pm »

 - Rovod went berserk while chained up. He actually was non-hostile for a while before a spearmaster stabbed him to death. Avuz Flameborn is now an orphan.
 - An axelord also went berserk in the prisons. I built a cage trap under her and now she's sitting in the artifact cage in the dining hall. She'll live forever as long as people keep feeding her.
 - Three bonecarvers are pumping out thousands of bone bolts. It's barely made a dent in our bone stocks.
 - There's a fire-breathing rabbit burning the first cavern. The second cavern is the open one.
 - Remember the old great hall we never used? It's now a huge, engraved temple. There are nine gold statues, one for each god. I'm slowly channeling out the floors between each level. By the way, who made that place? It's all weird and asymmetrical. Oh well, the fort is ending soon.
 - There's a muck humanoid in the third cavern.

EDIT: A pack of crundles killed Ruyava, the steam blob with poison gas trapped in one corner of the caverns. This is a good thing, because what happened to the crundles afterward was horrifying.
EDIT2: The muck humanoid is swimming in the magma sea. That makes two FBs down there. I hope they kill each other. Though most of the magma sea is hidden, and the muck humanoid is wounded...
« Last Edit: May 21, 2016, 02:28:36 pm by TheFlame52 »
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Taupe

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Re: The Final Doom of Doomforest: The Calm Before the Storm
« Reply #284 on: May 21, 2016, 02:55:50 pm »

Was a new monarch promoted?

In any case, props to the old queen for showing up in Doomforests and dying of -old age-...
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