Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 23 24 [25] 26 27 ... 52

Author Topic: The End of Doomforests: The Final Turn that Never came  (Read 97529 times)

TheImmortalRyukan

  • Bay Watcher
  • Master Story Weaver
    • View Profile
Re: The Final Doom of Doomforest: The War Against Hell
« Reply #360 on: June 03, 2016, 11:10:04 pm »

No, room requirements, we'll give him a nice mansion anyways
Logged
The Tale of Runlance - A Succession Fort in a Dying World

While the drink stocks run low and violence is rampant, the narcissistic tyrant demands a monument to his name

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: The Final Doom of Doomforest: The War Against Hell
« Reply #361 on: June 03, 2016, 11:17:17 pm »

No, room requirements, we'll give him a nice mansion anyways

Cleared. Do you want him in standard purple, or change his color? Figure while I'm here I might as well go all out. I'll post his thoughts and information once I'm done tinking with the world's soul.

[lua]# ~ df.historical_entity.find(df.global.ui.civ_id).positions.own[0].responsibilities
<bool[]: 0x3ac2a7ac>
LAW_MAKING               = true
LAW_ENFORCEMENT          = false
RECEIVE_DIPLOMATS        = true
MEET_WORKERS             = false
MANAGE_PRODUCTION        = false
TRADE                    = false
ACCOUNTING               = false
ESTABLISH_COLONY_TRADE_AGREEMENTS        = false
MAKE_INTRODUCTIONS       = false
MAKE_PEACE_AGREEMENTS    = false
MAKE_TOPIC_AGREEMENTS    = false
COLLECT_TAXES            = false
ESCORT_TAX_COLLECTOR     = false
EXECUTIONS               = false
TAME_EXOTICS             = false
RELIGION                 = false
ATTACK_ENEMIES           = false
PATROL_TERRITORY         = false
MILITARY_GOALS           = true
MILITARY_STRATEGY        = false
UPGRADE_SQUAD_EQUIPMENT  = false
EQUIPMENT_MANIFESTS      = false
SORT_AMMUNITION          = false
BUILD_MORALE             = false
HEALTH_MANAGEMENT        = false
[lua]#

I'm going through his responsibilities tags now. Anything we want set here?

EDIT: He can still make mandates, up to 5, and up to 10 demands. I'm not 100% either will work. I don't think he has preferences.
« Last Edit: June 03, 2016, 11:24:32 pm by NCommander »
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: The Final Doom of Doomforest: The War Against Hell
« Reply #362 on: June 03, 2016, 11:24:15 pm »

It's okay if we never get a king, Smunstu is the only king we need. The old witch just died anyway, so the timing is perfect.

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: The Final Doom of Doomforest: The War Against Hell
« Reply #363 on: June 03, 2016, 11:43:45 pm »

Here's his current descrption page. I need to add some preferences so mandates and demands will work. You chose a great PM :)

###   Smunstu Olng”otub, "Smunstu Monsteryearlings", prime minister 
 
***

Smunstu Olng”otub is lost in rage.  He doesn't feel anything after experiencing trauma.  He is shaken after suffering a major injury.  He feels satisfied upon improving fighting.  He feels satisfied upon improving sword.  Within the last season, he didn't feel anything while in conflict.  He was frustrated after being kept from alcohol for too long.  He was frustrated after a lack of decent meals for too long.  He was frustrated after being unable to admire art for so long.  He was frustrated after leading an unexciting life for so long.  He was frustrated after being unable to fight for too long.  He was frustrated after a lack of trouble-making for too long. 
***


***

He is a citizen of The Frilly Plagues.  He is the prime minister of The Town of Stroking. 
***

He is two hundred twenty-eight years old, born on the 16th of Timber in the year 846. 
***

His hair is extremely long.  He is tall and incredibly skinny.  He has a very clear voice.  He has a broad round chin.  His red eyes are sunken.  His nose bridge is convex.  His eyebrows are quite long.  His head is somewhat short.  His hair is fuchsia.  His skin is dark green. 
***

He is incredibly quick to heal, but he is quick to tire and clumsy. 
***

He has a great kinesthetic sense, a sharp intellect and the ability to focus, but he has a shortage of patience, poor spatial senses, lousy creativity and a lack of understanding of social relationships. 
***

Like others in his culture, he believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect, finds the idea of laws abhorrent, is repelled by the idea of honesty and lies without compunction, is disgusted by the idea of fairness and will freely cheat anybody at any time, has abandoned any attempt at self-control and finds the whole concept deeply offensive, thinks that the entire concept of sacrifice for others is truly disgusting, disdains loyalty, finds himself somewhat disgusted with eloquent speakers, thinks that introspection is valueless and those that waste time in self-examination are deluded fools, can't fathom why anyone would want to live in an orderly and harmonious society, has a deep dislike of the natural world, values cunning, values independence, values martial prowess, finds friendship burdensome, disregards tradition, dislikes cooperation, prefers a noisy, bustling life to boring days without activity, sees working hard as a foolish waste of time, sees perseverance in the face of adversity as bull-headed and foolish and sees war as a useful means to an end.  He personally believes that the creation and appreciation of artwork is one of the highest ideals, greatly respects those that observe decorum and maintain their dignity and sees no value in holding back complaints and concealing emotions.  He dreams of creating a great work of art. 
***

He very easily falls into love and develops positive feelings.  He is very quick to anger.  He feels strong urges and seeks short-term rewards.  He generally acts impartially and is rarely moved to mercy.  He is quite polite.  He tends not to be swayed by emotional appeals.  He isn't particularly curious about the world.  He does not go out of his way to help others.  He likes to brawl.  He is quite comfortable with others that have a different appearance or culture.  He rarely feels discouraged.  He is quick to form negative views about things.  He tries to keep his things orderly.  He likes a little excitement now and then.  He takes offered help and gifts without feeling particularly grateful.  He often feels envious of others.  He is often nervous.  He can occasionally lose focus on the matter at hand.  He holds his breath when he's nervous.  His voice trails off when he is thinking about something.  When he's thinking hard, he has a habit of licking his lips.  He needs alcohol to get through the working day.  He doesn't really care about anything anymore. 
***

A medium-sized humanoid driven to cruelty by its evil nature.
***

Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: The Final Doom of Doomforest: The War Against Hell
« Reply #364 on: June 04, 2016, 12:02:31 am »

Wow thats... actually quite in line with what has happened so far, as far as personalities go.

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: The Final Doom of Doomforest: The War Against Hell
« Reply #365 on: June 04, 2016, 12:04:41 am »

Wow thats... actually quite in line with what has happened so far, as far as personalities go.

:)

Any ideas on material preferences, favorite booze, loved animals, hated animals? I need to set them so he'll fully work as a noble. Right now, I just have steel, and breastplates, and liking trolls, but we can get silly like detesting dwarfs (or liking them for their engineering)

He needs at least five items he likes to get all five mandates. Material preferences will be used when I force his mood and in demands.

Maybe:

Hates dwarfs
Likes bows (he was a bowman)
Likes breastplates
Likes crowns
Likes jewelry
Likes beds (hoping for the dwarven bone bed)
Favorite material: steel
Favorite animal: troll
Favorite drink: Dwarven ale

Basically, hates dwarfs, but is here cause he likes their booze and steel. He should get a bad thought every time he sees a dwarf.

EDIT: ... we have a bunch of other caged goblins. I think we found the prime minsters cabinet
« Last Edit: June 04, 2016, 12:13:06 am by NCommander »
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: The Final Doom of Doomforest: The War Against Hell
« Reply #366 on: June 04, 2016, 12:28:29 am »



I think my work is done here. Tinkering with the soul is hard work. Depending on how long my turn lasts, I might free the other goblins and install them with a cabient. Doing preferences to make them fully work is kinda irritating though.

EDIT: I gave him a preference for slade on the hope he'll make unreasonable demands. Couldn't find the subtype for bows, and I was kinda "fuck it". He learned to like axes after he saw how easily his head was chopped off by one.

EDIT 2: damnination, I can't force him into a fell mood. Bug in DFHack. Recompiling. I'm going to cause awesomeness by hell or high water.
« Last Edit: June 04, 2016, 01:05:06 am by NCommander »
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

Imic

  • Bay Watcher
  • Still sad
    • View Profile
Re: The Final Doom of Doomforest: The Calm Before the Storm
« Reply #367 on: June 04, 2016, 01:38:13 am »

Gardrok held sih grandson's lifeless body in his hands. He did not cry, he was too dehydrated to cry any more then he had already. Gordak was taking it worse. He had locked himself in his room, and refused to come out. Gardrok looked over the body again. May-
This wasn't imic's body.
His old scar from his battle with Ryukan was missing. So was that grey hair in his beard.
He continued looking until he was certain that this was not imic. He shared his findings with the others. But then... What happened? Said Goken.
Could it- no! Not the- Oh no...
What?!
He's... Not on Undarak... Where he should be...
Oh dear...
...
To... The echo...

Well. It's time then, that we stopped playing the fool. Where were the cogs from the portal?

The paladins burst into the portal room, which was filled with cultists from another dimension. They were trying to fix the portal. Gordak snuck through the fighting, and fitted the cogs back into place. He signalled to Gardrok, who kicked the lever into the 'on' position, and shouted:
'THINGS ARE ABOUT TE GET REAL, NOW!'

**********************************
Eons into the future
**********************************
Imic woke up. He looked around. He walked in a direction, not really choosing it properly. Suddenley, a huge shadow appeared above him.
poooooweeeer...
unlimited poooower....
Heeeeelp... Meeeeeeeee...

So, he said. This is the final fate of Ryukan. A shadow of his formar self. DO YOU EVEN RECOGNISE ME?! The shadow hissed, and scarpered.
Imic opened a book, which he took from seemingly nowhere, and read it. As he read, light flowed freely from the book, and in a blinding flash, imic was gone.

***********************************

Sir! What is it!?
Gardrok was busy with cultist corpses.
It's smunstu... He's died!
Everyone stopped.
Wh- what?!
He-
Another messenger ran in and whispered in the last messenger's ear, before running off.
Scratch that, he was ressurected.
Oh thank all of the gods in every universe.

So... What happened? It was a bit later, and Goken was pestering Gardrok. It was a time anomaly. This dosn't happen much, if he died in his current body he should have been teleported away, with an exact replica left behind. Except, this isn't an exact replica.
So... He's not on Undarak?
Yup. He's two million, billion, kajillion years into the future. Which is why we're messing with the portal. Time has kept him alive so as to fix itself. We can only guess why, though.
So, i-
THE PORTAL IS OPERATIONAL

To be continued...
« Last Edit: June 04, 2016, 01:40:34 am by Imic »
Logged
Imic's no longer allowed to vote.
Quote from: smyttysmyth
Well aren't you cheery
Quote cabinet
Regrets every choice he made and makes, including writing this here.

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: The Final Doom of Doomforest: The War Against Hell
« Reply #368 on: June 04, 2016, 02:06:28 am »

I think... Yes, The prime minister needs a holiday....
Logged
Eventually when you go far enough the insane start becoming the sane

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: The Final Doom of Doomforest: The War Against Hell
« Reply #369 on: June 04, 2016, 03:10:14 am »

I managed to get him to go into a mood and claim a workshop, but it turns out the rest of the fort is hostile to him. I'm trying to figure out how to fix that now. Suspect he's missing a tag.
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: The Final Doom of Doomforest: The War Against Hell
« Reply #370 on: June 04, 2016, 03:46:58 am »

Hmmm.... compare tags on citizens and the minister. Might've missed something or made a typo.
Logged
Eventually when you go far enough the insane start becoming the sane

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: The Final Doom of Doomforest: The War Against Hell
« Reply #371 on: June 04, 2016, 03:56:29 am »

Hmmm.... compare tags on citizens and the minister. Might've missed something or made a typo.

Progress. The problem is with the historical figures. I've got him now to be a full citizen and member of Doomfortress. I've got him non-hostile to the rest of the fort. Guests are another matter. He crossed paths with a human bowman who OHKOed him.

EDIT: Attempt 2 had him survive after I killed the humans with DFHack. He was immediately carted off to the hospital. He's being treated as a full member of the fort. Its possible the humans have a nemesis tag which is why they're attacking him.
« Last Edit: June 04, 2016, 04:08:26 am by NCommander »
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: The Final Doom of Doomforest: The War Against Hell
« Reply #372 on: June 04, 2016, 05:51:29 am »

We need a security department.

Edit: One that actually works, unlike the others... I'm not pointing fingers, you know who it was...
Logged
Eventually when you go far enough the insane start becoming the sane

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: The Final Doom of Doomforest: The War Against Hell
« Reply #373 on: June 04, 2016, 06:29:09 am »

Got it fixed. he had some garbage in his "enemy" struct which should have been zeroed out. He's now behaving like a normal member of the fort. He sometimes seems to loose his king position though. Not sure what's causing that ...

EDIT: and yes, he does get bad thoughts from passing other dwarves in the place. Mission accomplished.
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

TheImmortalRyukan

  • Bay Watcher
  • Master Story Weaver
    • View Profile
Re: The Final Doom of Doomforest: The War Against Hell
« Reply #374 on: June 04, 2016, 06:43:56 am »

Prince Smunstu of the Goblins, after having his throne taken from him, has planned this day from the start, now he rules not only Doomforest, but the entirety of the Dwarven Kingdom itself!
Logged
The Tale of Runlance - A Succession Fort in a Dying World

While the drink stocks run low and violence is rampant, the narcissistic tyrant demands a monument to his name
Pages: 1 ... 23 24 [25] 26 27 ... 52