File uploaded here:
http://dffd.bay12games.com/file.php?id=11923I played for one full year, but wasn't sure I could face any more, as it was running so slowly. Things got a little ... interesting towards the end. I'll submit a report shortly.
EDIT: Here's the full write-up:
Two more, Cerol Uzolazin and Adil Kobeloslan, have died in the retreat.
(OOC:
A little more information about the effects of the syndrome)
There is a great big worm thing blowing dust which makes people rot everywhere! Stop going into the caverns!
It’s been standing there since the last death. Maybe I’m panicking overmuch.
Well, the cavern is sealed. However, I think there might be a child down there. Ah, well.
Yes, come in! Come in! Life expectancy: ~5 years.
Actually I’ll draft them into the militia. ~1 year.
They’ve now brought Flame’s Legacy back up to full strength. It also caused them both to take off all their clothes, which I’m sure made a strange first impression.
If you just want attention it’s not going to work!
SAFETY NOTICE TO ALL DWARVES:
1. Those cute spiders are not, repeat
not, to be touched.
2. If you see a spider, kill it with a sock.
3. Being bitten by a spider decreases your worth as a productive member of society.
Don Pedro has finally snapped. Thank Olnen. (OOC: Sorry Gwolfski…)
Dwarven traders! This year is nearly over!
And so the cycle repeats…
New werebeast!
I’ll just let it bite a few people and leave the next overseer to deal with it…
Well, I did send the whole militia after it, but I have some unfortunate announcements to make.
Miss Taupe, The Good Doctor, was killed by the werecamel. She ran forth bravely from the gates to take on this new incarnation of an old foe, and in doing so gave time for the militia to arrive. Even with her death, she did everything she could to save lives.
The Good Doctor was a long-standing and respected member of the fort. She survived cheerfully through thick and thin, helping her fellow dwarf without ever having to be asked. Our prayers go out to her friends and family.
We are all diminished by her loss.
Etur Asobnin and Edëm Ruthöshoslan have been bitten by the werebeast, and both are also severely injured. I will lock them in the hospital they choose to rest in. My sincerest regrets to their families, but I’m afraid they are now a danger to everyone they ever knew. That danger has to be dealt with and this is the only way I know.
(OOC: and the next overseer is able to train an unstoppable army of werecamels, Silentthunders-style. I recommend the Super Happy Team, personally)
Now
that’s something important! My department has actually achieved something in Doomforests! If nothing else, let
this be our legacy. We were the only dwarves in the whole Hall of Mortality to look at Giant Gray Langurs and see anything other than bloodthirsty beasts!
We saw a species with a great future ahead of it, if we could only harness it. And we have done that!
(OOC: In case you weren’t aware, as most of you probably weren’t, Id Dolushletmos is an animal trainer)
And the two werecamels are sealed in the hospital, with 15 days to spare before the next blood moon. I just hope I haven’t missed any.
And this terrible year finally comes to an end. Thank Olnen.
OOC:
The main hospital has been converted into a werebeast storage room. I looked through the combat logs and didn’t see any other bites, but keep a close watch on the outpost liaison. They were injured and I didn’t see how, so that may be a bite.
All three caverns are sealed off. The worm-thing forgotten beast seems disinclined to move, and hasn’t done anything to kill the child I think is still wandering around down there. Still, it will kill anything which gets too close.
Oh, I forgot to re-dwarf Gwolfski, and haven’t had time to for Taupe or Mate888. There are still a good few Mate8XXs running around, though.