On Crews and their Training
When you hire a new Crew you get blank slates: all Skills at 0 except for one of either Gunnery, Leadership or Driving.
Training is a long and arduous process, you can only upgrade one skill per crewmember per match.
That means trained Crews and Veteran Crews are really valuable. On another note you can trade Crews and Tanks among each other. If you do any such agreements via pm please put me in CC so i can actually know whats going on.
Hmm. Is there any "Equalization/Mercy" rules? As it stands now, weaker teams that lose will only get weaker while stronger teams get much stronger. When everyone starts out more or less equal, the balance of power could become incredibly lopsided down the line, especially if this game survives multiple seasons.
PATHOS V Mid-Atlantic
Pathos is gonna get rolled :p. The Crusader, despite having decent performance in the last match, still isn't a very impressive tank. Everything MA has got can cut through its armor at any distance, including their light tank, while the Crusader has to be at close range to put a hole in even the back armor of a Sherman and has to get close/medium to be able to damage the side/back armor of a Cromwell (who's speed should make that difficult). This is especially bad for them if they end up making a Crusader their flag tank, as forcing your leader into close-range battles is hazardous to his health, and the highest Leadership is in a Crusader. The StuG IIIs are nice (which seems to be why most teams have them
) but they work best with tanks to support them, and they can't *really* support each other in that. In the end, MA has a higher number of superior tanks, giving them a large advantage over their opponents in my opinion.