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Author Topic: Sending Wizards to Colonize a Death-World: Casualties Inbound.  (Read 8205 times)

AbstractTraitorHero

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Re: Sending Wizards to Colonize a Death-world, Redux.
« Reply #75 on: March 23, 2016, 09:48:45 am »

Major action
Find Candy clump some up like a ball make a hollow sphere out of the Candy then fill the inside with lightening and then throw it at a tree and if I did it right it will explode like a grenade except with lightening.
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Detoxicated

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Re: Sending Wizards to Colonize a Death-world, Redux.
« Reply #76 on: March 23, 2016, 11:19:38 am »

"Wizards, listen up. In this dire time in this untamed world, we must unite and fight together, to bring civilization and prosperity to all of us. Though Walter seems a fit person to lead, I shall promote the believe of democratic vote. I hereby imply to all of you to decisively structure yourself under a powerful, but democratically elected banner.

I myself would like to propose Walter as a presidential candidate."
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AbstractTraitorHero

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Re: Sending Wizards to Colonize a Death-world, Redux.
« Reply #77 on: March 23, 2016, 11:23:42 am »

I have 50 months worth of candy vote me or you don't get any.
say the above to the populace.[\b]
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Nirur Torir

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Re: Sending Wizards to Colonize a Death-world, Redux.
« Reply #78 on: March 23, 2016, 03:03:39 pm »

Minor action
Set my tent up somewhere where if it rains it might not get too wet.
Your tent is set-up under a tree. Closer inspection reveals that it's a massive branch. It seems to have a pretty strong seal with the leaves.

Arriving at the space-mage Jakthur utters "You are skilled, other places, look at them can you?". Jakthur attempts to collaborate with the unnamed space-mage to get a view of their current position from a distance great enough to appreciate the shape of whatever the leaf belongs to.[/color]
The mage hastily responds. "Of course I can, even in these conditions. The preparations will take me most of the week."

Minor Action: Walter has some of his minions rig him up a tent, if at all possible.
The tent is set-up quickly. Some of the new minions look slightly disgruntled that there is no sign of tents for them.
Minor Action: Walter makes it quite clear that he's the king of this settlement, via a political speech, backed up by Mordecai.
((Giving speeches is a minor action, unless you're planning to actually talk the entire week or set-up a big celebration around them.))
{13} - The populace seems to be pretty pleased that someone is in charge, and that they know who is in the top of the chain-of-command.

Minor ActionBuild a tent
The tent is set-up.

I have 50 months worth of candy vote me or you don't get any.
say the above to the populace.[\b]
{10} - The people aren't particularly moved. Some seem slightly insulted by the notion that they would be swayed by a bit of candy. One seems to be drooling at the thought of so much candy.



Over the course of many hours, another pair of suns make themselves visible, and then one of the first begins to rise. No period of darkness occurs.

No clouds can be seen through this time. The weather remains horribly hot and dry.
Nobody has seen any animals, not even birds.

Literally Unlimited Minions lives up to his name, and Summons as many Normal Slimes as he can.  Next, they will be directed to Scout the area in all directions, and return at the first sign of danger, or when a full day has passed. The period of time until one returns will gauge the safety of the Surrounding areas.

"I shall do as I always have done, Summon forth more minions than any other."
The giant leaves have nearly air-tight seals, lifting one takes significant effort and reveals more leaves underneath. The slimes can't make downwards progress without damaging the leaves.
{?} - None of the slimes return. Either everywhere is murderous, or they got confused by the lack of night.
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RAM

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Re: Sending Wizards to Colonize a Death-world, Redux.
« Reply #79 on: March 23, 2016, 05:38:21 pm »

Jakthur:
Major action:Assist space-mage
Major action: study "telekinesis for the underhanded"
Minor action: have a leader(and most labourers) orchestrate the construction of basic shelter so we don't all burn constantly
Minor action: dispatch a leader(and soldier and labourers) to organise and protect the supplies.
« Last Edit: March 23, 2016, 08:07:25 pm by RAM »
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I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

AbstractTraitorHero

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Re: Sending Wizards to Colonize a Death-world, Redux.
« Reply #80 on: March 23, 2016, 05:42:39 pm »

((Ram can you please make your text easier to see its hard to see))
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Nirur Torir

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Re: Sending Wizards to Colonize a Death-world, Redux.
« Reply #81 on: March 23, 2016, 06:08:29 pm »

((You're currently on short turns of 1 week instead of 1 month. One major action per turn per person for now.))
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Shadestyle

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Re: Sending Wizards to Colonize a Death-world, Redux.
« Reply #82 on: March 23, 2016, 07:22:33 pm »

Major action, Summon tons of Slimes to supplement all the other labor.

Minor, Micromanage them to ensure they don't do anything silly when given tools in their slimy grasp.

Minor, Summon a single slime, a temporary familiar, to speak with others on my behalf when I cannot, he is fairly trustworthy, it is a pink slime possessing slimy little wings and a slimy little halo.


((Basically, if someone adds a minor action to have me do something, I auto-do it at GM discretion.))
« Last Edit: March 23, 2016, 09:20:22 pm by Shadestyle »
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Happerry

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Re: Sending Wizards to Colonize a Death-world, Redux.
« Reply #83 on: March 23, 2016, 08:03:34 pm »

Minor Action : Speak with my own laborers/Lesser Leaders/Experts/Minions in general and remind them they do what I say, not what other people say.
Minor Action : Command 8 of my laborers and 2 of my craftsmen to build me a residence I can sleep in without being rained on, and when they are done with that they can make homes for themselves. This will be lead by one of my lesser leaders.
Minor Action : Command the other 8 of my laborers and the other 2 of my craftsmen to begin building a wooden wall around the settlement. This will be lead by my other lesser leader.
Major Action : Spend the week patrolling the boundary of our camp to keep monsters and other menaces out while providing emergency first aid to any wounds my minions get with my healing magic.
« Last Edit: March 23, 2016, 08:11:00 pm by Happerry »
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

RAM

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Re: Sending Wizards to Colonize a Death-world, Redux.
« Reply #84 on: March 23, 2016, 08:08:59 pm »

Did that help?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Detoxicated

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Re: Sending Wizards to Colonize a Death-world, Redux.
« Reply #85 on: March 23, 2016, 09:10:05 pm »

Major Action: Take my leader and all my workers as well as my blacksmith to build a large hut with my working materials. This hut holds room for all my underlings and me and has a seperated hospital area.
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RAM

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Re: Sending Wizards to Colonize a Death-world, Redux.
« Reply #86 on: March 23, 2016, 09:41:50 pm »

I could be wrong here, but the underlings seem to have been dumped into a communal pool and may not be partisan...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

AbstractTraitorHero

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Re: Sending Wizards to Colonize a Death-world, Redux.
« Reply #87 on: March 23, 2016, 09:44:15 pm »

Spend week trying to create grenades out of lightening and candy.
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Nirur Torir

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Re: Sending Wizards to Colonize a Death-world, Redux.
« Reply #88 on: March 25, 2016, 04:29:26 pm »

Quote
Major Action: Walter makes it quite clear that he's the king of this settlement, via a political speech, backed up by Mordecai.
{14} - Walter spends the week talking with people. They are overall left with the impression that he is an excellent leader who values each of them. Morale is improved.

Quote
Major action:Assist space-mage
Minor action: have a leader(and most laborers) orchestrate the construction of basic shelter so we don't all burn constantly
Minor action: dispatch a leader(and soldier and laborers) to organize and protect the supplies.
{17} - Together, the bird and the space-mage spend the week carving runes into a bowl, imbuing water with magic, and painting an arcane circle on the ground (the space mage does most of the physical work). The scrying spell works well. They find no changes to the terrain or animals for a few miles in any cardinal direction. With Jakthur's aid, the spell is capable of sifting downwards through nearly a meter of leaves.
Immediately below them is a thick layer of humidity, trapped by the leaves. Beyond that, a lush jungle teaming with life stretches out beneath them further than the spell can view. Dangerous-looking creatures of all sizes roam menacingly. Vibrant plant-life covers the rather large trees which support the leaves.
The exhausted mages spend a few more minutes looking, but find no natural method of descending.
The scrying station should last for at least one more use, but will decay in about two months regardless.

The leader decides to build a simple shelter, with simple columns supporting a wooden roof. The shade provides a welcome relief, but isn't large enough. A second one would be appreciated.
The soldiers organize well. No thieves are reported.

Quote
Major action, Summon tons of Slimes to supplement all the other labor.

Minor, Micromanage them to ensure they don't do anything silly when given tools in their slimy grasp. Invalid minor action: Repeating effect and split focus.

Minor, Summon a single slime, a temporary familiar, to speak with others on my behalf when I cannot, he is fairly trustworthy, it is a pink slime possessing slimy little wings and a slimy little halo.
{5} - The summoned slimes last for little more than a day before dying of heat and dehydration. The issue is 'solved' by summoning more slimes at frequent intervals. The slimes are mildly helpful for construction.

The pink angelic slime is cute, but nobody pays much attention to him =(

Quote
Major Action : Spend the week patrolling the boundary of our camp to keep monsters and other menaces out while providing emergency first aid to any wounds my minions get with my healing magic.
Minor Action : Speak with my own laborers/Lesser Leaders/Experts/Minions in general and remind them they do what I say, not what other people say.
Minor Action : Command 8 of my laborers and 2 of my craftsmen to build me a residence I can sleep in without being rained on, and when they are done with that they can make homes for themselves. This will be lead by one of my lesser leaders.
Minor Action : Command the other 8 of my laborers and the other 2 of my craftsmen to begin building a wooden wall around the settlement. This will be lead by my other lesser leader.
{?} - George patrols the camp diligently. No external threats appear.
{10} - 'Your' people, who barely know you, aren't feeling very loyal, with that skilled politician chatting them up and making them feel better. But, since he has no other orders, they obey for now.
Two houses are built.
Wall construction is started.

Quote
Major Action: Take my leader and all my workers as well as my blacksmith to build a large hut with my working materials. This hut holds room for all my underlings and me and has a separated hospital area.
The slum-apartment is started. It's about half done, and won't be remotely comfortable. Your leader expressions grave concern about being crammed into a tiny nook surrounded by criminals in tiny nooks.


Quote
Spend week trying to create grenades out of lightening and candy.
{2} - Miro successfully disproves several ideas about mixing lightning and candy to make a grenade. He also wastes nearly a month's worth of sugary goodness.



{14} - The weather never changes, but careful observation reveals that about a quarter of the day is very slightly cooler. It is still very hot, very dry, and with no signs of animal life.
Thanks to the shade shelter, nobody has succumbed to heat stroke, but it was close a few times. Most everyone is badly sunburned, but with Walter's help, morale remains stable.

Spoiler: FallacyofUrist, Walter (click to show/hide)


Spoiler: Ram, Jakthur (click to show/hide)


Spoiler: Happerry, George (click to show/hide)


Current colony assets:
Total Population: 85
35 laborers, 10 convicts, 19 soldiers, 6 craftsmen, 4 leaders.
Architect, chef, doctor
Mordecai (Alchemy/Leadership, loyal to Walter)
Space Mage (Ritual-focus)
479 food, 133 construction materials.

Food for 5 months.

Buildings:
 Medium-sized shade-shelter.
 4x 2-person houses.
 0.5 slum-apartment.
 Western and northern wall.
 Scrying station



Reminder that someone might want to find a source of water this turn.
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FallacyofUrist

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Re: Sending Wizards to Colonize a Death-World. One week in, with no deaths.
« Reply #89 on: March 25, 2016, 06:10:02 pm »

"Water... water... ugh..."

Major Action: Walter and Mordecai have the workers build a large solar still built.

Major Action: Assuming Walter got the scrying information about what's below the leaf, Walter and Mordecai organize an effort to cut through the leaf in order to access the humid air beneath it. In addition, Walter and Mordecai will make use of their magic to create acid to aid in the cutting.
« Last Edit: March 25, 2016, 06:56:55 pm by FallacyofUrist »
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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