Nobody wanted spacial/portal/teleport magic. That's fine, but consider hiring a lesser space mage if you ever want to return home.
A 2-point space mage will be able to eventually be able to figure out and build a teleport beacon, (possibly even before the epilogue,) assuming he lives.
A 6-point space mage should be able to build one in 3 or 4 months, allowing you to trade or hire more people.
Those who do not fulfill requirements get pushed back in favor of those who do.
Slot 1: Reserved for random leader
Slot 2-4: Reserved for proper sign-up (Not for those who bought assets early. I said not to do that!)
Slot 5 and 6: Any usable
5 AbstractTraitorHero
9 Happery
3 RAM
1 Detoxicated
2 Shadestyle
6 Criptfeind
8 Crazyabe
4 Demonic Spoon
7 FallacyofUrist
Slot 1: FallacyofUrist
Slot 2: AbstractTraitorHero
Slot 3: RAM
Slot 4: Shadestyle
Slot 5: Happerry
Slot 6: Detoxicated
Honorable Mention 1: Criptfeind
Hoborable Mention 2: Crazyabe
Hoborable Mention 3: Demonic Spoon
Name: Walter.
Race: Human.
Skills:
Skilled Politics
Competent Poison Magic
Remaining points: 17
Name:Mori the brilliant
Race:Human
Skills:
Expert inventor
Expert lightning magic
Remining points: 2
Name: Jakthur
Race: Emu
Skills:
Expert undeadamancy
Competent Spirit-shearing Metamagic (Finesse/Stability)
Remaining Points: 15
Name: Literally Unlimited Minions
Race: Summoner, so he says, (Human)
Skills:
Master Slime Summoning
Competent Slime Management [2/5]
Name: George
Race: Just a normal boring human.
Skills:
Skilled Summoner
Novice Healing Magic
Novice Air Mage
Novice Enchanter
Novice Summoner's Metamagic (Stability/Safety)
16 Laborers, 8 Soldiers, 4 Craftsmen, 2 Leaders, 100 Food Units
Name: Silian Salve
Race: Human
Skills:
Master Healer
1 Leader, 100 Food, 100 Construction Materials, 1 Craftsman, 10 Convicts
Current colony assets:
16 laborers, 10 convicts, 8 soldiers, 5 craftsmen, 3 leaders.
200 food, 100 construction materials.
34 total unspent points
The city of Tidesnap - Angry merchants snag every possible bronze piece from anyone unfortunate to look at them. A bustling slave market. Lawmen shakedown a foreign trader for 'inspection fees,' while ignoring other traders entering the city. That's in the
good part. The bad part is a sprawling slum best spoken of in hushed whispers, if at all.
The six of you stand in a walled courtyard. Guards in the gold-and-silver armor of the magehunters surround you. A hideously obese man in official blue robes approaches, glaring at you.
"You have been convicted of heinous crimes indeed, heh. By my - YOU WILL BE SILENT. By my authority, YOU will be sent to die on world CW-13."One of the guards, looking concerned, has jogged up and handed him a piece of paper. He glances at it, then throws it to the ground and stomps it. He backhands the guard.
His left hand is pointing a glowing red ring at you, preventing you from speaking.
"You look like you object, heh. Now, you could make me mad by trying to appeal to the emperor himself, or .." He grins cruelly.
"Well, CW-13 has very valuable resources indeed. You might live long enough to get in my good graces, heh. You leave in one day, heh."He turns and waddles off.
You will be restrained in the building, under guard at all times. Your purchases will be made through messengers.
Discuss amongst yourselves what you'll buy, make a plan together, or just all buy your own things. Any unspent points will be gone forever.
The destination is not yet set in stone, if you have more suggestions.