Major Action: Walter makes it quite clear that he's the king of this settlement, via a political speech, backed up by Mordecai.
{14} - Walter spends the week talking with people. They are overall left with the impression that he is an excellent leader who values each of them. Morale is improved.
Major action:Assist space-mage
Minor action: have a leader(and most laborers) orchestrate the construction of basic shelter so we don't all burn constantly
Minor action: dispatch a leader(and soldier and laborers) to organize and protect the supplies.
{17} - Together, the bird and the space-mage spend the week carving runes into a bowl, imbuing water with magic, and painting an arcane circle on the ground (the space mage does most of the physical work). The scrying spell works well. They find no changes to the terrain or animals for a few miles in any cardinal direction. With Jakthur's aid, the spell is capable of sifting downwards through nearly a meter of leaves.
Immediately below them is a thick layer of humidity, trapped by the leaves. Beyond that, a lush jungle teaming with life stretches out beneath them further than the spell can view. Dangerous-looking creatures of all sizes roam menacingly. Vibrant plant-life covers the rather large trees which support the leaves.
The exhausted mages spend a few more minutes looking, but find no natural method of descending.
The scrying station should last for at least one more use, but will decay in about two months regardless.
The leader decides to build a simple shelter, with simple columns supporting a wooden roof. The shade provides a welcome relief, but isn't large enough. A second one would be appreciated.
The soldiers organize well. No thieves are reported.
Major action, Summon tons of Slimes to supplement all the other labor.
Minor, Micromanage them to ensure they don't do anything silly when given tools in their slimy grasp. Invalid minor action: Repeating effect and split focus.
Minor, Summon a single slime, a temporary familiar, to speak with others on my behalf when I cannot, he is fairly trustworthy, it is a pink slime possessing slimy little wings and a slimy little halo.
{5} - The summoned slimes last for little more than a day before dying of heat and dehydration. The issue is 'solved' by summoning more slimes at frequent intervals. The slimes are mildly helpful for construction.
The pink angelic slime is cute, but nobody pays much attention to him =(
Major Action : Spend the week patrolling the boundary of our camp to keep monsters and other menaces out while providing emergency first aid to any wounds my minions get with my healing magic.
Minor Action : Speak with my own laborers/Lesser Leaders/Experts/Minions in general and remind them they do what I say, not what other people say.
Minor Action : Command 8 of my laborers and 2 of my craftsmen to build me a residence I can sleep in without being rained on, and when they are done with that they can make homes for themselves. This will be lead by one of my lesser leaders.
Minor Action : Command the other 8 of my laborers and the other 2 of my craftsmen to begin building a wooden wall around the settlement. This will be lead by my other lesser leader.
{?} - George patrols the camp diligently. No external threats appear.
{10} - 'Your' people, who barely know you, aren't feeling very loyal, with that skilled politician chatting them up and making them feel better. But, since he has no other orders, they obey for now.
Two houses are built.
Wall construction is started.
Major Action: Take my leader and all my workers as well as my blacksmith to build a large hut with my working materials. This hut holds room for all my underlings and me and has a separated hospital area.
The slum-apartment is started. It's about half done, and won't be remotely comfortable. Your leader expressions grave concern about being crammed into a tiny nook surrounded by criminals in tiny nooks.
Spend week trying to create grenades out of lightening and candy.
{2} - Miro successfully disproves several ideas about mixing lightning and candy to make a grenade. He also wastes nearly a month's worth of sugary goodness.
{14} - The weather never changes, but careful observation reveals that about a quarter of the day is very slightly cooler. It is still very hot, very dry, and with no signs of animal life.
Thanks to the shade shelter, nobody has succumbed to heat stroke, but it was close a few times. Most everyone is badly sunburned, but with Walter's help, morale remains stable.
Name: Walter.
Race: Human.
Skills:
Skilled Politics
Competent Poison Magic
Name:Mori the brilliant
Race:Human
Skills:
Expert inventor
Expert lightning magic
Inventory:
"49 month" supply of candy
20 units of misc. conductive parts
Name: Jakthur
Race: Emu
Skills:
Expert undeadamancy
Competent Spirit-shearing Metamagic (Finesse/Stability)
Inventory:
Spellbook: Telekinesis for the Underhanded
Spellbook: A Telekineticist's Guide to Stable Portals. (poor)
Name: Literally Unlimited Minions
Race: Summoner, so he says, (Human)
Skills:
Master Slime Summoning
Competent Slime Management [2/5]
Familiar:
Pink angel slime
Name: George
Race: Just a normal boring human.
Skills:
Skilled Summoner
Novice Healing Magic
Novice Air Mage
Novice Enchanter
Novice Summoner's Metamagic (Stability/Safety)
Name: Silian Salve
Race: Human
Skills:
Master Healer
Current colony assets:
Total Population: 85
35 laborers, 10 convicts, 19 soldiers, 6 craftsmen, 4 leaders.
Architect, chef, doctor
Mordecai (Alchemy/Leadership, loyal to Walter)
Space Mage (Ritual-focus)
479 food, 133 construction materials.
Food for 5 months.
Buildings: Medium-sized shade-shelter.
4x 2-person houses.
0.5 slum-apartment.
Western and northern wall.
Scrying station
Reminder that someone might want to find a source of water this turn.