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Author Topic: Sending Wizards to Colonize a Death-World: Casualties Inbound.  (Read 8199 times)

The Froggy Ninja

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Re: Sending Wizards to Colonize a Death-World. One week in, with no deaths.
« Reply #105 on: March 28, 2016, 04:23:08 pm »

PTW

Nirur Torir

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Re: Sending Wizards to Colonize a Death-World. One week in, with no deaths.
« Reply #106 on: March 28, 2016, 05:12:27 pm »

Everyone's posted a major action but Happerry, who hasn't logged on.
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RAM

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Re: Sending Wizards to Colonize a Death-World. One week in, with no deaths.
« Reply #107 on: March 28, 2016, 06:34:15 pm »

((This situation reminds me of Delinquent Players Help. C'mon, what could go wrong?))
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Nirur Torir

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Re: Sending Wizards to Colonize a Death-World. One week in, with no deaths.
« Reply #108 on: March 31, 2016, 07:27:05 pm »

Quote
Major Action: Walter and Mordecai organize an effort to cut through the leaf in order to access the humid air beneath it. In addition, Walter and Mordecai will make use of their magic to create acid to aid in the cutting.
{7}, {16} - The leaves are surprisingly tough, and even resist concentrated acid. It takes the entire week to cut a hole mostly large enough for one person through the ~1.5 meter leaf barrier.

A thick geyser of humidity is now spewing from the hole. Two laborers flew briefly and sustained heavy injuries, but make quick recoveries thanks to the healers

Quote
Major action
Use my lightening magic candy and the conductive electric parts to make a mobile power generator.
{6} - After a week of work and several painful burns, Miro proves his brilliance by creating a candy-fueled power generator, partially from candy.

Unfortunately, it's not particularly powerful, efficient, or mobile.

Quote
Summon Rock Slimes until a huge water supply and shade can be made from now on. slower, weaker, dumber and hardier, the lack of water should not be as much of an issue for these rock covered goo-guys.

Have these ones construct a canopy over as much of the base as possible, Harvesting leaves from the furthest visible point from us and supporting them on pillars of wood with long legs near the bottom, so the leaf we are on is not compromised.
{9} - LUM's rock slimes seem to be well adapted for this environment, but are too dumb to direct themselves. One of the leaders is drafted to have them build a shelter from leaf.

The leaves prove to be too hard to gather. They make use of the leaf-bits from Walter's digging and imported materials. With support from actual laborers, a usable structure is eventually finished. There is now plenty of space for off-time rest.

Quote
Jakthur commissions a second shade-shelter
 Then once again collaborates with the space-mage, this time attempting to establish a stable traversable two-way passage directly to the ground.
 Another of the leaders is encouraged to build a plain simple, open, breezy, but very sturdy house for the the space mage and Jakthur to work on their portal within.
A leader and a few laborers work with LUM's rock slimes.

{6}, {4} {17} - The week is spent preparing for a two-way teleport to the ground below. That's difficult from one end, but the mage thinks that he can make it 'lock onto' sent personnel and return them a set time later.
The mage seems somewhat uncertain several times, and the project is extended until-(ha ha, lrn2BodyLanguage, scrub bird)

Instead, the portal seems to reach out and grab a few creatures, teleporting them into the camp. {4} - It takes several minutes before it can be shut down, during which time many more are teleported randomly about (and up. A giant fleshy worm exploded into gore).

{5} - Their house was looking pretty nice, but is destroyed by magical energies and creature violence.

Quote
Major Action: Begin Healing the ailments of the criminals while listening to their woes
{17} - Silian Salve spends the week socializing with the convicts. Most of them were petty thieves, but two were in for assault. They now like him more.

Quote
GM AUTO
George continues patrolling.
George continues is patrols. This is for the best.

One leader organizes soldier patrols.
One leader continues building housing.



The weather report for today is rampaging monsters!
{14} - Two giant dragonflies. They don't look hungry for human flesh. One has portal-damaged wings, and can't fly.
{6} - It resembles an ultralisk. It looks hungry and armor-plated. It's on the other side of the partially complete wall.
{7} - A pack of wolf-bugs. They're quite fast.
{6} - A flock of raven-sized flying beetles. They live on the blood of the innocent.
{17} - It's a large subterranean creature that feeds by trapping prey underground. It appears on the ground in front of soldiers and fails to live.
{7} - A humanoid insect in primitive robes. It's carrying a staff and riding an ornately decorated giant dragonfly. It looks angry, hungry, and about to fight for its life.

Spoiler: FallacyofUrist, Walter (click to show/hide)


Spoiler: Ram, Jakthur (click to show/hide)


Spoiler: Happerry, George (click to show/hide)


Current colony assets:
Total Population: 85
35 laborers, 10 convicts, 19 soldiers, 6 craftsmen, 4 leaders.
Architect, chef, doctor
Mordecai (Alchemy/Leadership, loyal to Walter)
Space Mage (Ritual-focus)
458 food, 125 construction materials.

Food for 5 months.

Buildings:
 2x Medium-sized shade-shelter.
 9x 2-person houses.
 1 slum-apartment.
 Western and northern wall.
 Scrying station

1x Horde of rock slimes



It probably only takes a minor action to get water from that geyser.

Crisis turn! You're now fighting for your life, and only have one action per turn.
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AbstractTraitorHero

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Re: Sending Wizards to Colonize a Death-World: Casualties Inbound.
« Reply #109 on: March 31, 2016, 07:37:24 pm »

create a powerfull constant shockwave using my lightening powers centered at me which should kill any monsters that try to attack me.
« Last Edit: March 31, 2016, 07:44:58 pm by AbstractTraitorHero »
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((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

Shadestyle

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Re: Sending Wizards to Colonize a Death-World: Casualties Inbound.
« Reply #110 on: March 31, 2016, 07:43:14 pm »

Minor: Send in the Rock Slimes as Fodder, They have outlived their usefulness, Direct them directly to defend the Soldiers in combat against the Dragonfly rider,

Major: Summoning Sticky Slimes above him to subdue the Dragonfly's wings and his limbs if possible.

Any Green Sticky Slimes that survive the battle are directed to the Canopy Shade.
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Nirur Torir

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Re: Sending Wizards to Colonize a Death-World: Casualties Inbound.
« Reply #111 on: March 31, 2016, 08:06:40 pm »

Shouting at your slimes would reduce your casting ability, and they're near a leader. Confirm?
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Shadestyle

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Re: Sending Wizards to Colonize a Death-World: Casualties Inbound.
« Reply #112 on: March 31, 2016, 08:08:15 pm »

Leave the leader to lead them then, and focus on Summoning silly amounts of Green Sticky Slimes above the targets.
« Last Edit: March 31, 2016, 10:32:13 pm by Shadestyle »
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RAM

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Re: Sending Wizards to Colonize a Death-World: Casualties Inbound.
« Reply #113 on: March 31, 2016, 10:20:29 pm »

((Yay! I'm helping! Nowait- Learn2innocent scrub plant. Honestly, sending innocence-eaters to a convict colony, that'll work well for them.../jk))
Jackthur flees from the containment house and attempts to reanimate the slimes as they fall squelch, while also incorporating additional teeth, muscles, armour, and such from the subterranean critter and worm into the newly reanimated slimes. And obviously have them defend the colony...

Somewhere amidst the chaos a leader is encouraged to keep the civilians out of harm's way.
« Last Edit: March 31, 2016, 11:37:26 pm by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Shadestyle

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Re: Sending Wizards to Colonize a Death-World: Casualties Inbound.
« Reply #114 on: March 31, 2016, 10:32:57 pm »

Be sure to have reanimated ones attack the other targets, so we don't ignore several problems.

This is a suggestion to others to spend their actions on, since I am using mine to Summon.
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Detoxicated

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Re: Sending Wizards to Colonize a Death-World: Casualties Inbound.
« Reply #115 on: April 03, 2016, 05:21:18 pm »

Major Action: Tell my criminals and underlings to take a defensive position, attacking the flying enemies with bows. Use the healers hall as defensive flank. If bows are missing tell them to throw rocks and take cover

Minor action: Heal any shortranged allies, during the battle if they are hit. DO NOT JEOPARDIZE POSITION
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FallacyofUrist

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Re: Sending Wizards to Colonize a Death-World: Casualties Inbound.
« Reply #116 on: April 03, 2016, 07:53:45 pm »

Major Action: Walter tells his soldiers to make use of their weaponry in striking down the enemies, prioritizing the humanoid insect riding on a dragonfly. If possible, Walter poisons the weapons of any of his soldiers that wish to have their weapons poisoned for this battle.

Mordecai Action: Mordecai creates some sort of nasty concoction, and gets a peasant(or a soldier, his choice) to throw it on the ultralisk thing.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Nirur Torir

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Re: Sending Wizards to Colonize a Death-World: Casualties Inbound.
« Reply #117 on: April 03, 2016, 09:16:39 pm »

Protip: This isn't a turn where talking is a free action.
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RAM

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Re: Sending Wizards to Colonize a Death-World: Casualties Inbound.
« Reply #118 on: April 03, 2016, 09:45:31 pm »

Oh,, wait, I am supposed to be protecting them...
Priority action: keep the space-mage from being insta-gibbed.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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