Try again! If they're dead start looting, try and fine something to go with my gloves and armor, preferably some leggings or boots
the vergetation still clings to you, but in a minute of shalshindg yo umanage to get free, and stomp off to kick the sorcerer in the stomach. "This one's dead!" You shout, and yank off his boots. they are too large for you, and don't match anything you are wearing.
THAT WAS EASY.
Begin examining bodies. Check each one to make sure they're truly dead, and recover as many darts as I can.
You check the grey and the troll, then gather darts from your victims. You come up short two darts. "These are dead."
Solam Kobemtosed
The battle seems to be over now. Be as alive as a zombie can be.
You are covered in blue pain that you don't feel, and your body is thrashing about on its's own. your chest is caved in and you have no control over your limbs. "I'M NOT DEAD YET!" You shout. "I THINK I'M GETTING BETTER!" ... "I FEEL HAPPY!" "Shut up you! You're not fooling anyone, you know!" shout's Terrance, looting the troll next to you. Anyway, you will suffer for tempdeadness, but are still undead, and could possibly be put into working order again for the rest of the mission, maybe.
Check the corpses (excluding our living-impaired comrade) to see if they're dead. If they aren't, make them so by breaking necks and other such violent acts. Check to see if any have any of the following:
-clues to our mission: journals, reports, orders, maps, etc
-anything magical
-anything mechanical
-anything valueable
Double check the vine beast. Also, be wary of enemy reinforcements.
Yep. the vine thingy is not dead. it is immobilized. as for loot. Hmm, I should think these things out sometimes.
the troll has a big heavy club and a nasty loincloth. Enjoy your prize.
The grey has a hardbound case containing several vials of unknown liquids, carefully secured, along with some compartments containing different spices, and a few needles, some small brushes, and a couple magnifying lenses. The grey's body is already starting to decompose, and is growing crystals on it's surface and beginning to twitch. Gross, but, according to your analysis, not a threat, except to hygiene.
The sorcerer has a rope ladder for some reason, a pair of silver pearl dice in a pouch, a spyglass, and a sack containing bread and cheese.
Between them, you loot ten silver and two hundred copper pieces. Must have been payday recently.
I am assuming that since everyone is looting, these are not all in Clunkers' possession. Arileht gets to the sorcerer first, Terrance to the grey, Clunkers to the troll and vine thingy.
Moment of truth. Jack uses immobilization on the sentry, and Mordred tackles him. Mordred should try to stab him with the knife (or at least press it against the guy), and clamp a hand over his mouth. Those are more important than avoiding the sword, as a single sword wound can be healed, but we'd probably lose a fight against the entire camp. Oh, and if Comrade appears, his action takes precedence over mine.
If the knife successfully contacts the sentry, it doesn't even use its affinity skill. It just starts screaming louder than the sentry, in an effort to completely take control of them.
((Hopefully, the knife can use the sentry as its new host, so that I can stop puppeting Mordred. I dislike how this has degraded to the point that I've essentially stolen a character.))
Jack attempts to immobilize the sentry, but the attempt fails and the sentry becomes immediately alert to your presence. But, Mordred acts quicker than the sentry does and manages to tackle him to the ground, stabbing the knife into his side. Takeover action not implemented this turn - too many things had to happen all at once. But at least he didn't shout out.
You hear movement along the ridge.