the mercs will arrive likely either next round or the one after, from the calculations and farseeing done so far.
Move around the ridge going south staying out of sight of the mercs
I'll move to a hidden position down the road
You head over the ridge and take up a position overlooking the southern slope. You don't have a full view of the slope, so you could miss the mercs if they take a different route, but you probably wouldn't be seen.
"Statement: This one will go and warn the goblins, hopefully they can move away from our ambush point.
Query: This one could try to stand in the open as if it was scanning minerals from the river, perhaps to create a diversion so that we can either send them the wrong way, or allow the rest of you to flank more easily. Should this one attempt such a thing, or do you think we should all just attack from hiding at once?"
Go warn the goblins that mercs are coming from the south and they should move the other way, drop the name of that shaman of theirs if they don't immediatly believe me. Then join up with the rest of the team.
Yu approach the goblins on the north side of the valley, but they shy away from you, keeping you out of a stone's throw distance. At best, you shout at them that they are in danger, and call out the shaman's name to them. It is hard to tell if they got your message. You make haste to the south side, crossing the stream and getting to the top of the ridge. You find a spot where you can see the ridgeline and Arileth, but you can not see the slope the mercs might come up. You can at least tell when they are within the circle of your teammates though, or if they bypassed your position completely.
Hom:
Look for some good places to hide, in anticipation of having to soon fire on approaching mercenaries. Maybe some rough terrain to the side of their expected path to the goblins?
you move along further east from Clunkers' position, and find a spot at teh end of a line of brambles overlooking a clear wooded path. the mercs will likely pass below you and to the west toward Clunkers' position, but they could go elsewhere.
Solam
Try to fill in a hiding spot Hom points out.
you follow Hom up to the lower end of the ridge, and then make your way down below him to a patch of rocky ground where you crouch down near a game trail. You'll probably be the first in line against the mercs at this point.
THAT WOULD BE USEFUL. THE REST OF US SHALL FIND ADEQUATE HIDING SPOTS, SO THAT WE CAN ATTACK AT THE OPTIMAL TIME.
I WOULD RECOMMEND THAT YOU, UNDEAD ONE- WHAT WAS YOUR NAME AGAIN? YOU CHARGE THE MERCS, WHILE THE ARMORED LAD AND I FIRE FROM SAFETY.
Find a good place to find, probably on the south ridge. I should be positioned such that I can fire at Clunkers' position without risking immediate melee combat. If the fight begins down next turn: As soon as the fight commences, flood the pain receptors of the enemy nearest to Clunkers (or, if they're mounted, their steed).
You find a perfect position, overlooking both the ridge, Clunkers' and the various approaches. You climb a tree and blend naturally into the branches, unseen even by Clunkers below you.
N \_____
W+E A \___
S T \
C\___
*> \
H\
^ S \___
* \
the letters are your initials and location. the * are the two most likely approaches of the mercs, though there is a chance they will bypass you guys to the south and east. the ^ and > are the directions tehy would be traveling if they come that way. The lines are the ridgeline. You are currently spread out a tad much ,so that Hom can support Solam and see Clunkers, while Terrance could support Arileth, Clunkers, and Hom, and Clunkers could support Hom or Terrance. To support anyone else would take an extra round. You can attempt to reposition, but might get caught moving if the mercs show up next round. Questions? I'll try to answer any in time for you to post before the next round.
These next rolls are gonna be fun for me.