Unless somebody else wants them, nab the sling and the pouches of rock. Then head back a bit the way we came, and find someplace I can hide and guard the exit from while people wrap up the looting and the burninating.
You grab those items and scuttle over to a nearby bush and make like a leaf.
Wear the chainmail suit, take the kukri and longbow. The latter comes with arrows, yes? Take the silk rope and lock, too.
Finally, look over the more mundane supplies that are around--is there a lot of food? Personal items? Or is the fort basically abandoned with only a bit of junk left behind? If the former, find a good spot where a fire could grow well. Have Mordred start a fire with lightning if a good spot is found.
The chain mail fits well enough, though it could use some adjustment. Also, err... lightning and metal armor ... gonna have to be careful with that stuff. get it enchanted or something. the bow does not come with arrows, sadly.
Well, there is the store house. as you approach it, you see a food barrel laying on its side with something that looks liek it used to be food spilled out on the ground in front of it. It smells awful. the store house itself looks badly burned, and inside is a wreck, as if someone started a fire in here recently. it still smells of charred wood. It looks as if it were hastily put out. Not much of use is left there, and you have already looted the tents - there wasn't much of personal effect in them.
Help with preparing the fire.
I'll grab the booklet. Check it's contents against my databanks to see what the numbers and notes might be about
If he's searching for a spot, help mordred with setting the fire
You guys gather the tents and other burnables and put them inside the command center, which its the only whole structure left in the fort. Mordred sets the pile on fire and you step back to examine your handiwork. You've been at it for half an hour and are itching to leave before thirteen angry beins descend on you in full combat mode.
The booklet appears to be a financial ledger, if rather sloppily organized. Pay, supplies, debts owed, that kind of thing. there are a couple of names, next to some large numbers with a smaller number next to them labeled "paid." Those names - Racine, Farchild, and Garren - might be useful. Perhaps they are the merchants who hired the mercs? hat number looks about right for that kind of thing, you guess.
Oh, your mannequin speaks to you suddenly. "Mission objectives satisfactory. proceed west to rendezvous at will. Rendezvous location, well, town square, two towns west on main road."