"Annoyed statement: This is getting us nowhere.
Pondering statement: If we are having trouble finding the goblins, perhaps the mercs will have the same problems. Similarely, these cliffs could play to our advantage
System report: Initiating global positioning computing, target: goblin camp. Stand by."
Use robutt computing to figure out how to succesfully head north to the goblins. Then do so. If we run into similar problems as before, compute again.
You run some robocalc, charting out a little mind map of your journey so far, and conclude that following a game trail that parallels the ridge should be sufficient to find a reasonable path upward. You locate one and head a little west of north.
Arileth: head forwards towards the smoke sticking to the trees
the smoke sticking to the trees heads toward you You finda spot where yo ucan observe four or five homesteads, three or so with fields attached, growing crops of some kind. the other two must be shepherding farms, what with the corrals and the sheep grazing on a hill just across the valley from you. A distant bleat reaches your ears every now and then, and the rhythmic sound of a hammer on wood, though you cannot locate the source of this latter sound, and the echoes tell you only that it is somewhat distant, but probably within the valley below.
Cho-Ja
attempt to locate a way around our current obstacle, use meta-knowlegde to ponder whether i can combine sorcery and innate magic to buff other people with bug-like qualities or abilities.
((what if he tied a rope around himself to make a harness, left a trailing line, and attached a blanket or something to the other end of it.
basically, is telekinetic paragliding a thing?))
"A burrowing snagret could get through this ridge easy enough. Wait, that stone issolid. nope. Guess not." Eh, you follow your shiny companion. You think about team buffing. You suppose you could hivemind up some insect buffs on your teammates, provided you feel unified enough in purpose to consider them a part of your hive. ((Imagine trying to move your car by sitting in the driver's seat and pushing on the steering wheel. that's what you are asking with telekinesis here. there are other ways to fly with magic, just this particular magic is not suited for it.))
Mordred
((I'm good with walking, just trying to get a better understanding of what my character is capable of.))
Keep on going west, see if the smokes are still there. Hopefully I'll get somewhere before it's dark.
You come out above a very small village - six or seven buildings along a small dirt road, which splits and fades into two track trails as it heads deeper in to the valley toward the other homesteads you can see in the distance. You recognize a little smithy, a mill next to the river, and a small but sturdy church. You don't recognize what religion is practiced there from teh structure of hte church however.
Solam Kobemtosed
Head southeast now.
I'm just looking for trouble. Preferably a chance to cause it.
Trouble eh? How vague and promising. is it my birthday already? Hmmmmmmm. Yo and the turtle, having stopped for a moment to look about, hear some noises in the near distance. you settle in amongst the brush and wait. So, an orc, recognizable by its size, greyish green skin, and tusks jutting up from it's lower lip, steps into the light of the little clearing you are watching, and blinks. a moment later an elf and a lizardman step into the glade next to the orc. the orc drops a sack from it's shoulders and stretches a little. It is armored and carries a large mace and a wicket looking machete. The elf carries a bow and a slender sword, and the lizardman leans on a staff, a small headress decorated with feathers and a necklace decorated with bones are it's only adornment, besides a leather belt holding a couple small leather pouches. A small, green, head with long ears pointed directly away from the sides of it rolls out of the sack when the orc drops it.
"Ugh. better put that back, Gnorsh, we're getting paid by the head here. Don't want to lose a bounty." And the orc dutifully stoops down to reach for the head. the three of them are about a third of the way around the glade from you. You would be in their peripheral vision if you stood and got their attention.
Hom the Dome with Stumpy Legs:
Hom retroactively wanders along behind Solam, not yet bothering to speak, but stopping to study a cactus or other desert plant occasionally.
((thanks ))
You see what he sees up there, though obscured by the leaves of all these forest bushes and tree trunks and the like, and the delerium visions in your head of cacti and scorpions.
Try to discern a route via farseeing.
You pull out your little glass eye, and stare into it at the world around you. You see the trail that Clunkers is following and note a spot far ahead where the trail continues on, but, just through the undergrowth to the side, another small trail picks up and winds up between a couple outcroppings of rock onto the mountain ridge. you're vision zooms along the ridge a while until you see some unusual, dark brown, hairless boarlike creatures grazing idly in the tall grasses. nearby are some small, thin, pointy eared goblins with pronged staffs, and a little farther along is a set of large tents made of skins and brightly dyed. From the beaten down appearance of the grasses nearby, and the dusty patches and trails leading about the tents, it looks like they have been in that location a while. Perhaps since early spring.
Jack the Totally Trustworthy:
Keep heading for the fort.
you follow the trail for a while, but pick up no new clues as to the location of your destination.