Shoot corpses.
Improve Kinesthetics by one.
"Don't disrupt my firearm use with your unauthorised magical assaults! Oh wait... he's dead."
(I'll assume that you want to do a snap shot and not an aimed shot due to the close range. In the future specify this and if you're firing multiple shots, if you want to shoot as quickly as possible or take time to aim each shot.)
Try to figure out more about Doooodge.
Kill some more zombies using Ripper.
"Praise God for this great miracle, for he has given me power to destroy his enemies.
Tackle the knight!
Pursue the plastic one!
Spontaneously collapse due to overburdened connection.
TU+6:Oliver Cromwell takes aim at the melee in the center of the room, an excellent choice for gaining more levels. He'll be ready to take a shot at TU+7.
In the middle of said melee, Ser Jorge is facing off against two Corpses, who are trying to tackle him and bring him down. They will collide at TU+7.
One Corpse breaks away to chase Buster.
[Corpse3 Kinesthetics: 3] VS. [Buster Kinesthetics: 3] [v_v Tiebreaker coin toss: Buster]
But Buster is faster than a shambling corpse, and it's left there looking confused and sad.
As this is all happening, Misha is pondering about Doooodge in a corner.
[Adaptability+Knowledge: 2] He thinks very hard. It's a backpack. It has many small hole in it, through which animated metal cables emerge, and are controlled by Misha's mind. Other than that, he has no idea. He is somewhat distracted, and will be back in the game at TU+9
We can level up?
Huddle with the other test subjects, and offer myself as a plastic meatshield.
(Just kill your fellow players, and you'll gain more power than you ever imagined.)
TU+7:Buster easily barely outruns the running Corpse, into a corner of the room occupied by absolutely no other test subjects. Sorry.
However, he does run close enough to the southerly automatic door that it slides open!
[What's Behind the door?!: 2]
On the other side, buster can see a small, empty room with a neatly made wooden door on the other end.
[Knowledge: 4] Despite his plastic face, he can smell salty Ocean air though the door.
The Corpse once again sets it's rotting eyes on Buster, and again shambles it's way closer to him. It'll get to him on TU+9.
Meanwhile, in the center of the room, Things are about to get spicy.
Cromwell aims at the corpsepile, not bothering to aim too carefully, the blast should take care of that, after all! [Ollie takes pity?: Haha, who do you take me for?]
[Corpse1 Kinesthetics: 3]
[Corpse2 Kinesthetics: 6]
[Sir Jorge Kinesthetics+Adaptability: 6]
[Oliver Cromwell Precision+Adaptability: 2]
Ollie takes a shot and is knocked back a step, as the extremely menacing bullet whizzes harmlessly past, and extremely menaces the door on the other end of the room.
Sir Jorge strikes at one of the Corpses as it tackles him, the other Corpse stumbles and grabs hold of his leg.
As Ripper pierces the Corpse's flesh, a bubble of distortion opens from it, and grows to cover both Jorge and the Corpse he's engaged with. In a moment, they're both gone, along with the other Corpse's hands.
[Reality's Whim: 2]
The space where they stood is replaced with a chunk of earth, but the combatants are nowhere to be seen.
(Don't worry MidnightJaguar, you're not dead yet.)
[Corpse1 Toughness: 1] The shock of losing two hands causes the Corpse to collapse.
Remember that door that Ollie blasted open? Well [what's behind
this door?!: 2]
Through the mangled remains of the door can be seen what appears to be a waiting room, with some potted plants, above-average paintings on the walls, and a comfy-looking chair in a small inset in the wall. at the end of the room is a heavily-reinforced metal door.
Current Turn (Turn at the start of the next update):
TU+8
Corpse3:
Arrives at Buster’s position at TU+8
Ollie:
Idle, 1 Recoil
Misha:
Finishes pondering at TU+9
Buster:
Idle
Update for AoshimaMichio SOON™