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Author Topic: Sabotaged Fortress (prev. Jenga Fortress)  (Read 53133 times)

Sanctume

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #180 on: April 17, 2016, 05:39:14 pm »

Dramatis Personae

DORFED on Spring 203

1. TheCheeseMaker Snarlgorge, is a miner and often nervous/  She is a friendly individual, does not easily hate, and is very humble.
Spoiler (click to show/hide)


2. DDDragoni II Homagedild is a blacksmith who can handle stress, values loyalty, and rarely looks on others with lust.
Spoiler (click to show/hide)

3. Imic III Guildships, The Architect (previously Deler Guilships) was a Bookbinder but there isn't anything to bind around here except for broken bones and torn flesh.  She would never pass up a chance for a good fist fight.  She is often nervous, has a noticeable lack of perseverance, and dislikes helping others.  She does not respect commerce, does not care about friendship, sees sacrifice as wasteful and foolish and believes war is preferable to peace in general.
Spoiler (click to show/hide)

3. Sanctume II Orbgem is the militia commander of The West Cudgels squad, and wields a bronze mace.  He is stubborn yet cheerful; quarrelsome yet has a calm demeanor.  He sees friendship as one of the finer things in life, values loyalty, values cunning, values family.

4. Chief Woundorbsis the militia captain of The Spry Trades, and wields an *iron spear*.  He has an active imagination, is very humble, and has a calm demeanor.  He finds partying worthwhile, but does not particuarly value loyalty.

5. Mihr Boulderglovesis the militia captain of The Fires of Trading, and wields a bronze scimitar.  He is quite polite, slow to anger, and has a calm demeanor.  He enjoys the company of others and do not mind a little discord in day-to-day living.

6. MoonyTheHuman Deathlanced is recruited to The West Cudgels. He is utterly fearless when confronted with danger, often lustful, and doesn’t see the point of working hard.  He also do not care about friendships, or about being fair.

7. Charizard XCI Empirestower is recruited to The Fires of Trading to be a sword dwarf when equipment if made.  He is prone to strong feelings of lust, can handle stress, likes to take it easy and is a pessimist.  He has a deep dislike of the natural world.

8. Flame Shockshoots is a novice weaponsmith and currently the highest weaponsmith of the village Bannerweaken.  He likes to brawl, and is a friendly individual although he finds friendship burdensome.  He is rarely happy or enthusiastic, and is conflicted because his culture finds merrimaking and partying worthwhile activities.

9. Prof. Beardly, Attorney@Beards is a girl of 5 years old, second only to the longest surviving member of Bannerweaken since the spring of 201.  She is often cheerful, can handle stress, and being accustomed to being indoors.  She tends to assume the worst of two outcomes, and values independence in her scholarly pursuit of fortress histories.

10. Button (not dorfed yet). There is no citizen or long-term resident that is originally named Sidos, Vaca, Uze or Atek. should be "renamed" to Button. (These are the Dwarven, Elvish, Goblin and Human words for "button", respectively).
« Last Edit: April 20, 2016, 10:48:12 am by Sanctume »
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TheFlame52

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #181 on: April 18, 2016, 02:22:05 pm »

I'M A DUDE

STREAK BROKEN

Sanctume

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #182 on: April 18, 2016, 07:38:09 pm »

Chapter 2: Water Tap

“The Pit”, as referred to that room where the cave-in happened, is no longer used for anything since the survivors moved the hospital.  Debris, dusts, and pools of blood still stain the rough slate walls.

It is here that Prof. Beardly spend her days playing with a toy bronze battle-axe, or playing make believe with the ghostly haunts of Bannerweaken.

Reg, the expedition leader, needed information that only a historian can provide, and asks, “Who has come?”

“They’re baaaaaack,” Prof. Beardly says in a creepy voice that only a five year old girl can produce. 

She continues, “the history tells of a noble eagle woman known as Slony Rokubstob who is a ranger by profession.  Slony wants more out of her life, and thus seeks out to find the secrets of life and death.  Slony becomes a necromancer, and dreams of ruling the world.  She has come for our dead, and for our deaths.”

--

Above ground, southwest of Bannerweaken

Slony Rokubstob, an Eagle Woman Ranger necromancer, screeches in a language indecipherable from where she hovers up in the air.

Slony brings two nervous aide recruits: Datan Kezattost, a peregrine falcon woman, and Ceretha Niyocili, an eagle woman recruit, to attack the Village of Bannerweaken.

The siege splashes pools of rotten goo and kicks up white sand as it emerges from the southwest.  The hoard composes of over fifty undead humans, goblins, elves, and dwarves.

Spoiler (click to show/hide)

Nevertheless, Slony flies around and sees many remains of long dead animals.  She screeches in what passes for glee in her eagle-kin.  One by one, the skeletons shudder and stand up: yaks, donkeys, alpacas, and goats to name a few--they then began moving.

Such new animated creatures know nothing but hatred for the living.  The undead livestocks began attacking the aides.  Datan fought back against a zombie donkey but received a fatal hoof blow to the head. 

This stirring of chaos agitate the hoard and they join the fray.  Ceretha finds herself in a dire position and manages to fly away despite the rain of bolts and arrows from the undead bowmen and marksdwarves.

A pack of wild camels enter the region from the north and path into the hoard which results in a their scattering, with the spreading undead chasing in their trails.  All these movement above ground disturbs the dirt ceiling in some sections of the village to the point of interrupting haulers in transit of placing armor stands for the barracks.

--

New Dining Hall, inside Bannerweaken

The thirty-two citizens meet in the new dining hall as the civilian alerts for “Village Area” and “The Retreat” is currently active.

Imic III Guildships, The Architect asks, “Are we safe?  I’m feeling very nervous here, but I’m ready to punch any of these filth.”

TheCheeseMaker Snarlgorge, asks, “Didn’t you build the bridge locks?”

Imic III defensively responds, “I only design them.  It’s up to the masons and mechanics to do the rest.”

DDDragoni II reassures everyone, “The locks are working.  Nothing can get inside.”

Spoiler (click to show/hide)

Tobul, the ex-admin, points out, “We may be safe, but we do not have water in the well, and it is suicide to go outside.  And we’re down to four drinks.”

Sanctume II, the militia commander, adds, “The troops need the barracks now so we can start training.  Delaying this for later is not acceptable.”

The eleven other militia members add their voices in agreement with Santume: Chief, Mihr, MoonyTheHuman, and Charizard XCI to name a few.

Flame nods at DDDragonii II and says, “We also need to make more smelters and forges even if  we have to use charcoal.  Our current arsenal is not enough, the wooden training weapons simply will not do to outfit a military.”

Reg raises her hand for silence, “All these are important, but booze, and Armok forbid, water is the most important need.  What can we do?”

A shuffling of pig tail dress, and a bronze toy-axe grating on stone mars the smooth granite floor as a little girl, Prof. Beardly, steps in the center of the dining hall.

She mimics in a drawl, “In the history of Tinker Jones, a fella with great engineering smarts, has make work of what he calls ‘water tap’. 

A miner of skill can dig wall diag`nally while in a doorway.  The dig wall must be diag`nal to the water source and the intended water path.

The miner will then be breakin` the wall and have time to shut the door, thus leaving the water to flow elsewhere with no water pressure change that leaks through the door.”

Imic III ponders and excitedly designed a plan to this “water tap.”

TheCheeseMaker, the most skilled miner, nods in agreement.

Spoiler (click to show/hide)

By the 20th of Malachite, mid-summer, the booze count dipped down to four mugs full. 

Normalcy of village life takes hold on Bannerweaken as citizens focus on their labors.  Farmers and brewers focus on increasing our stocks despite the frequent complaints of thirst. 

The first water tap is successful and eager civilians actually climb down the well to sip fresh pressure filtered water with a hint of goat-arse after taste.  But nevermind how that fact is known, except for the undead goat seemingly stuck in the first water tap unable to swim up through grates, nor strong enough to break down rock doors.

Before the second tap was started, traffic restrictions were placed to climb down the well cistern.  The water above trickled and evaporated, but most were funneled into our well cistern.

By this time, the three squads of four each are training ill-equipped.  Forges and smelters are being built.  Harvests and plantings continue.  Masons make use of scattered rocks.  Slabs are being engraved.
« Last Edit: April 20, 2016, 10:49:50 am by Sanctume »
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Sanctume

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #183 on: April 19, 2016, 09:25:24 pm »

Chapter 3: Tinker Jones

Late summer, indoor pasture, Bannerweaken

Charizard the 91st of his name, or formally known as
Spoiler (click to show/hide)
Charizard loops a hemp rope around her neck. 

“You’ve been with us for many season.“

“I’m really surprised you make it this far.“

“Anyway, you’ve been good, and this is for the best, after.” 

“After?  Yeah, you will not understand.  I’m just talking to convince myself here.”

“But look, I want you calm throughout this ordeal.”

“I’ll be quick about it, I’ve had not much practice lately, but I’m not rusty either.”

“These moanings bother you too?”

“We should have insisted for better floors, but this is what we have to work with.”

“Come now girl, don’t be shy, this will be quick, I promise.”

Charizard unsheathes his tool and begins a soothing hum,”mmmmmm, hmmmmmm, mmm hmmm.”

He caresses her sides and neck, feeling for the pulse and deftly plunges the blade deep, cutting the heart in two inside the cow yak’s chest.

Charizard works swiftly, muscle memory in full motion, preparing meats and organs for consumption in the butcher’s shop.

Rotten prepared meats are spreading miasma in this small confined space because no one bothers to dispose the refuse despite the new garbage chute nearby.
Spoiler (click to show/hide)
--

A finely minced yak meat smothered in yak tallow forms the main ingredients of the dish. 
Lacking proper potatoes, chopped plump helmet is used to thicken the sauce.
Fermented papaya juice will complete a masterful yak roast, but stolen dwarven wine will do. 

This lavish meal, although not masterful, can feed a dwarf for many seasons!

"You know what?  You can use quarry bush leaves and dwarven syrup from the sweet pods. 
This way, we do not need to cook the wine.  Booze is a very important."

A pause, as if Chef Geshud is waiting for a response from the sphalerite pillar. 

"Well, yes, we need to find bags for the quarry bush.  A barrel will do for the sweet pods.  I can even help build the farmer’s workshop myself."

Silence, except for the moaning of the undead above ground.

"What cheese?  Oh, I’ll grab a bucket by the well.  Are you sure we have milk in this place?"

Spoiler (click to show/hide)

--

A mechanic's shop in a pasture, Bannerweaken

*tink* … *tink* her diminutive hands skillfully places a chisel and lightly taps it with a hammer.  *tink*  Tinker Jones applies her skills onto stones and creating workable gears of various sizes. 

Some citizens of this village are driven with paranoia from the impending doom on the white sands above.

Tinker Jones do not mind them because demands for her mechanisms are high.  These folks pay top biscuits for sets of three.  Always sets of three.  Why that’s half of a half dozen!  And a dozen biscuits trade for a barrel full of wine. A barrel!

Now, Urdim here, she is supposed to be a mechanic’s apprentice.  But Urdim know nothing about chisels or anything about gear making.  So, Urdim is content hauling fine stones for Tinker Jones. 

Urdim would say, “Tinker Jones, Tinker Jones!  I got you a pile of granite today.”  And Tinker Jones would smile and share biscuits with Urdim.  Tinker Jones would then say, “you a fine `prentice Urdim.  Keep up your good work.”

One day, a gentle lady dwarf with dye stained hand comes to Tinker Jones’ shop.  “I need four dozens of your fine mechanisms Tinker Jones, as fast as possible if you please.”  Tinker Jones appreciate this fellow’s fine silks of robe, dress and socks.  And Tinker Jones doubly appreciates the fellow’s payment of dozen of barrels of fine dwarven rum.

“Why good lady, this payment is much too fine.  Shall you wait for said fine mechanisms, or shall I have my `prentice deliver to a place of your choosing?” 

The fellow thought for a moment with sparkles in her eyes.  “I do be liking the beauty of your apprentice and would think it fine to watch her work her labor and deliver to my abode.”  And with a wider smile, “And may I impose an offering of fine liquor after with your fine… Miss… ?”  The fellow left her sentence with a tone of an inquiring question and permission alike.

Tinker Jones heartily laughs and appreciate such generosity from the fellow. “Ahh, my `prentice Urdim. Miss Urdim, this fellow here is Miss Tobul.  Will you haul some bins for her?”

Urdim replies, “Tinker Jones, Tinker Jones!  I can haul bins for Miss Tobul.  And I thank you for the offer of fine liquor.  I accept.”

--

South hallway, Bannerweaken

"10 wooden cages is all we have left, and less than 10 logs remain.  We need more wood," say Tobul.

"This is desperate times, and desperate measures are needed," declares TheCheeseMaker.

Tobul says, "The nobles and admins have claimed the grand rooms for themselves, and without any plans to rid of the pests outside."

TheCheeseMaker says, "Hold on. Let me show you what I have dug so far.  I started digging a separate section heading out to the southwest.  It has most of the things we need: a trap hallway, a choke point, barracks, lever rooms, bedrooms, dining, and a path to the safety bunker.”

Spoiler (click to show/hide)

Tobul says, “this cannot be a permanent solution.  Something else needs to be done.“

TheCheeseMaker says, "It is a solution."

Roar from the caverns announce more uninvited guests coming to Bannerweaken.

Spoiler (click to show/hide)

Tinker Jones overhears their conversation as he leads Urdim hauling some mechanisms.

Tinker Jones says, “Why, there is the solution right there. Did you hear that?  Yeah, that be the solution to this. Dig a path from caverns to surface and let them all fight each other.” 

TheCheeseMaker and Tobul look at Tinker Jones unbelieving.
« Last Edit: April 20, 2016, 01:37:47 pm by Sanctume »
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Sanctume

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #184 on: April 20, 2016, 09:01:28 am »

(ooc -
I have the save but was not able to upload last night, so I'll do this tonight.
Do you guys want me to post what happens in Chapter 4, or leave it "as is"? :)
)

Button

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #185 on: April 20, 2016, 09:13:29 am »

It's up to you! Share or conceal as you think strategic.
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Sanctume

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #186 on: April 20, 2016, 09:20:36 am »

I'll be sharing then as I have a general outline of how the narrative goes.  So a post save tonight, and a write up to follow.

pikachu17

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #187 on: April 20, 2016, 09:26:01 am »

I'm pretty sure I said I DIDN'T want to be re-dorfed! I wanted to be re-dorfed on my own turn. oh well. not a bad story
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Sanctume

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #188 on: April 20, 2016, 09:38:58 am »

I'm pretty sure I said I DIDN'T want to be re-dorfed! I wanted to be re-dorfed on my own turn. oh well. not a bad story

Oh, my bad, I did not know.  I can retro update no problem.  I don't think the current military has killed anything (yet) or died.
But also consider I'm 4th in the turn list, and you're on the 13th--are you sure you want to wait that long to be re-dorfed? :)

pikachu17

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #189 on: April 20, 2016, 09:53:10 am »

It's part of my story of my turn that he comes out of hiding for revenge. so no, not yet.
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Sigtext!
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Thank you NatureGirl19999 for the avatar switcher at http://signavatar.com

A warforged bard named Gender appears and says"Hello. I am a social construct."

Sanctume

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #190 on: April 20, 2016, 10:02:11 am »

It's part of my story of my turn that he comes out of hiding for revenge. so no, not yet.

Spoiler: Hmm (click to show/hide)

pikachu17

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #191 on: April 20, 2016, 10:42:55 am »

It's part of my story of my turn that he comes out of hiding for revenge. so no, not yet.

Spoiler: Hmm (click to show/hide)
ok, rename him Charizard 91 please. it's ok if there's a slab memoralizing pikachu17, after all the dwarves currently think he's dead.
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Sigtext!
dwarf 4tress from scratch
The Pikachu revolution!
Thank you NatureGirl19999 for the avatar switcher at http://signavatar.com

A warforged bard named Gender appears and says"Hello. I am a social construct."

Gwolfski

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #192 on: April 20, 2016, 12:38:57 pm »

Question: When my turn comes, may I rename the liason with dfhack? It is needed for plot reasons!!
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Button

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #193 on: April 20, 2016, 02:11:34 pm »

If I count rightly, your turn isn't until July. Don't marry yourself to plot details just yet.
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Gwolfski

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #194 on: April 20, 2016, 03:12:56 pm »

If I count rightly, your turn isn't until July. Don't marry yourself to plot details just yet.

It's my universal plan. For everything. HA!
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