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Author Topic: Sabotaged Fortress (prev. Jenga Fortress)  (Read 53853 times)

Linkxsc

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #45 on: March 17, 2016, 05:03:10 pm »

Yo, when my turns up therell be a room full of levers. That do nothing. Bwahahahhahahaaaaa
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Button

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #46 on: March 17, 2016, 05:54:39 pm »

Levers? You think im gonna try thr mystery lever trick? How dare you!

.......... of course, i will put in the lever.... *sigh*
and ill use a test fort before starting, damnit xP'
also, turn please

What exactly do you mean by "test fort?"

If you mean trying out your traps on a different fort before implementing them in Bannerweaken, that's fine.

If you mean opening up Bannerweaken, pulling all the levers to see what they do, and then starting over without saving - that's considered save scumming and it's against the-

Hm. I thought I put save scumming in the list of things that weren't allowed, but looking over it I see I didn't. It's just so much against the spirit of the challenge that it didn't even occur to me.

"No save scumming" added to the rules. ;)

I've also added the requested folks to the lineup.
« Last Edit: March 17, 2016, 05:59:02 pm by Button »
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I used to work on Modest Mod and Plant Fixes.

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MoonyTheHuman

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #47 on: March 17, 2016, 06:43:50 pm »

Levers? You think im gonna try thr mystery lever trick? How dare you!

.......... of course, i will put in the lever.... *sigh*
and ill use a test fort before starting, damnit xP'
also, turn please

What exactly do you mean by "test fort?"

If you mean trying out your traps on a different fort before implementing them in Bannerweaken, that's fine.

If you mean opening up Bannerweaken, pulling all the levers to see what they do, and then starting over without saving - that's considered save scumming and it's against the-

Hm. I thought I put save scumming in the list of things that weren't allowed, but looking over it I see I didn't. It's just so much against the spirit of the challenge that it didn't even occur to me.

"No save scumming" added to the rules. ;)

I've also added the requested folks to the lineup.

i should have never said that >_>
EDIT: when my turn is up, PM me, also, please wait 24-48 hours for response, for timezone reasons

DDDragoni

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #48 on: March 17, 2016, 06:51:09 pm »


(snip)

EDIT: when my turn is up, PM me, also, please wait 24-48 hours for response, for timezone reasons

You mean you don't check the forum every 5 minutes?

I'd like to be added to the turn list, please, and can I get a dwarf as well? Any will do.
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Stuff I run:
Icehold(Second Thread)
Stuff I was/am involved with:
The Succession Tower, ConstructIvory
Bonepillar                    Thunderdoom
Parallel Fortresses

MoonyTheHuman

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #49 on: March 17, 2016, 07:02:54 pm »


(snip)

EDIT: when my turn is up, PM me, also, please wait 24-48 hours for response, for timezone reasons

You mean you don't check the forum every 5 minutes?

I'd like to be added to the turn list, please, and can I get a dwarf as well? Any will do.
Not at night >_>

Elagn

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #50 on: March 17, 2016, 09:21:30 pm »

This sounds very fun to both try to survive and make others fail; sign me up for the list.
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Button

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #51 on: March 17, 2016, 10:41:15 pm »

Signups up to date
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Gwolfski

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #52 on: March 18, 2016, 06:00:01 am »

Hmmm... How do you pressurize magma again?
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Elagn

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #53 on: March 18, 2016, 08:00:22 am »

Considering you will be trying to mess up other's turns, why would it be in the best interests of anyone to tell you that?
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"Everybody is a genius, but if you judge a fish by it's ability to climb a tree, it will live its whole life believing that it is stupid" Einstein

"Measure what is measurable and make measurable what is not so" Galileo

Gwolfski

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #54 on: March 18, 2016, 09:06:17 am »

Considering you will be trying to mess up other's turns, why would it be in the best interests of anyone to tell you that?
so the fortess falls after two years, not one...
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bmxbumpkin

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #55 on: March 18, 2016, 12:02:40 pm »

Ptw when's the game start?
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Kadian

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #56 on: March 18, 2016, 12:10:14 pm »

Hmmm... How do you pressurize magma again?

With Screw Pumps - They push Magma with pressure, giving you the opportunity to fill the magma basin/storage up to the level of the pump, even through U shapes.
That, in combination with some kind of steady power supply and a pressure plate that gets activated eventually by magma...dwarven timebomb, yay. Oh, I'm already very interested to see Gwolfkis turn and save.
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Sanctume

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #57 on: March 18, 2016, 12:25:29 pm »

Magma Source -> Screw Pump -> Magma Lock -> Magma Tunnel -> Opening (non-magma safe door) or floor grate -> pressure plate that triggers Magma Lock. 

Note (N) -> "Watch Your Step"

Sanctume

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #58 on: March 18, 2016, 12:28:15 pm »

Considering you will be trying to mess up other's turns, why would it be in the best interests of anyone to tell you that?
so the fortess falls after two years, not one...

Yeah, it's setting up the next guy to struggle, then the next next guy kill is.
Maybe 3000 non-magma metal doors to melt after in 2 years should work in flooding the entire fort world.

exdeath

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #59 on: March 18, 2016, 12:42:23 pm »

This could also be made as a two players duel.
1- Player A plays
2- Then player B plays
3-Then player A plays
4-Go to 2.

The one who lose, lose the duel.
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