Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 27

Author Topic: Sabotaged Fortress (prev. Jenga Fortress)  (Read 53856 times)

pikachu17

  • Bay Watcher
  • PADORU PADORU
    • View Profile
Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #75 on: March 22, 2016, 09:27:12 am »

I would like to be dwarfed as a kick-ass swordsdwarf vampire, please
« Last Edit: March 22, 2016, 09:30:21 am by pikachu17 »
Logged
Sigtext!
dwarf 4tress from scratch
The Pikachu revolution!
Thank you NatureGirl19999 for the avatar switcher at http://signavatar.com

A warforged bard named Gender appears and says"Hello. I am a social construct."

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #76 on: March 22, 2016, 12:07:32 pm »

I would like to be dwarfed as a kick-ass swordsdwarf vampire, please

Added to the list, but this is somewhat unlikely to show up. Would you rather wait for a vampire swordsdwarf, or would you prefer to be a plain swordsdwarf if a vampire isn't available?
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

exdeath

  • Bay Watcher
    • View Profile
Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #77 on: March 22, 2016, 01:08:04 pm »


This could also be made as a two players duel.
1- Player A plays
2- Then player B plays
3-Then player A plays
4-Go to 2.

The one who lose, lose the duel.

That was actually pikachu17's original idea (see original thread, linked in the first post). The problem with this idea, though, is that it's way too easy to kill off your immediate successor. All you need to do is burrow all the dwarves in your death trap, and pull the lever on the last day of your own turn.

We settled on 2 turns in order to encourage sneakiness.
Yes, I see that now, it can be fixed by having 3 players and play and trying to kill the guy that played before you.

Or maybe by creating some complex rule:
1-At the start of the game each player have 1 point
2-They roll at random to see who will be the next one
3-The player that was selected play for X turns, with X being the amount of points he has and then his points are reseted to 0.
4-Each player get + 1 point
5-They roll at random to see who will be the next one to play
6-The player that was selected play for X turns, with X being the amount of points he has and then his points are reseted to 0.
7-Go back to 4

This way you wont know who is next, so you cant create death traps, actually on this complex rule, you may have to avoid your own traps
Logged

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #78 on: March 22, 2016, 01:46:40 pm »

Oh God, i hate automatic restarts after updates. Guess what happened to the edit of the write up....
Logged
Eventually when you go far enough the insane start becoming the sane

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #79 on: March 22, 2016, 02:14:54 pm »

Oh God, i hate automatic restarts after updates. Guess what happened to the edit of the write up....

Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #80 on: March 22, 2016, 03:07:37 pm »

Is there a 'save current website state' feature i'm not aware of?
Logged
Eventually when you go far enough the insane start becoming the sane

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #81 on: March 22, 2016, 03:23:23 pm »

I usually write up forum posts that I know are going to be long in a text editor first.

I'm just razzing you though, sucks to lose a long post.
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Sanctume

  • Bay Watcher
    • View Profile
Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #82 on: March 22, 2016, 03:29:21 pm »

I write in Google Docs which has autosave

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #83 on: March 22, 2016, 05:08:29 pm »

I usually write up forum posts that I know are going to be long in a text editor first.

I'm just razzing you though, sucks to lose a long post.
Tends to mess up formatting for me though.

Anyaway, text update: candy extraction is slow, And i had to abandon my plan of using surface reactors cause ice, you know.
Logged
Eventually when you go far enough the insane start becoming the sane

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #84 on: March 22, 2016, 06:12:40 pm »

Chrone... recent tabs... restore tabs.

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #85 on: March 22, 2016, 06:28:13 pm »

Naah, it was firefox, and I updtated, so..... recent tabs gone. Never mind, I should have a good day ommorrow, see you in 12 h
Logged
Eventually when you go far enough the insane start becoming the sane

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #86 on: March 22, 2016, 08:20:21 pm »

Please upload your save as soon as you get a chance, so we can get the next player moving :).
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #87 on: March 23, 2016, 04:44:09 am »

Ill get by tommorrow morning, wrtiteup, pictures and all so like 25 hours left
Logged
Eventually when you go far enough the insane start becoming the sane

snow dwarf

  • Bay Watcher
  • Is always cold
    • View Profile
Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #88 on: March 23, 2016, 06:17:30 am »

Hi guys, if it's possible could you put me a week later on the third turn cause I really would want to do my turn this week but I want have time. I will have time to do it if Lynxsc agrees to go now and I could go when he is supposed to.
Logged
Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #89 on: March 23, 2016, 09:24:29 am »

Hi guys, if it's possible could you put me a week later on the third turn cause I really would want to do my turn this week but I want have time. I will have time to do it if Lynxsc agrees to go now and I could go when he is supposed to.

Yeah sure. I'll swap a couple folks around, as Lynxsc iirc asked to be 3rd or 4th.

Ill get by tommorrow morning, wrtiteup, pictures and all so like 25 hours left

The reason I mentioned the upload is because it should be quick & easy. You can upload now and writeup after.
« Last Edit: March 23, 2016, 07:58:34 pm by Button »
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back
Pages: 1 ... 4 5 [6] 7 8 ... 27