Going to post the first installment of the happenings. Sorry for my poor RP skills, I don't do this often. I have pictures to go along with parts of this, but I will upload them in bulk and link them later on.
Couple notes. Whole time I average 10FPS at best. I opened another copy of the save just to wipe things and see whats causing it. All of it, every single bit is from the never ending fight between the demons and the echidna skeleton. Also I believe its messing up my announcements window, as there's nothing that appears there for more than the single frame of when something happens and pauses the game. As I can find no way to specifically avoid deleting the syndrome causing contaminants, the fort is still covered in goo and misc fluids.
Granite 1, A vile force of darkness arrives. 1 lone goblin bowman sits upon the periphery of the fort, we watch him, as he watches us. Never advancing towards the fort. Just watching. We are worried he is a scout for a greater force.
Or maybe hes just dumbfounded staring at this.
Granite 4, Outpost Liaison seeing this hightails it to the south, leaving but 4 and 3/4ths dwarves to attempt to repair the fortress.
Granite 5, Goblin continues to watch as Urist "Flame" Ingishathel finishes sealing the roof over the cave in. We wonder why he did not attack as Flame is crippled and would have perhaps need easy pray to a skilled archer. Work continues on sealing other breeches in the fortress's winding passageways.
Granite 15, All entrances to the fortress are sealed both above and below ground, we breathe a short sigh of relief. The goblin continues to watch, not moving from his spot north of the fort.
Granite 20, A bridge is built to allow in migrants, as we don't trust any of the other existing bridges, and the topmost level of the fortress is lost to layers upon layers of demon blood and extract. The risk will have to be taken to secure the whole second soil layer to allow farming space. An artifact earring was found in this space, on fire. The goblin continues to watch.
Slate 1, Farming space is secured, orders are given for wild plants about the fortress to be gathered. Our drink supply is low, orders for rock pots are made as are drinks. All supplies of wooden barrels are considered lost to the poisonous demon blood on the surface. Some beds have finally been arranged into a makeshift dormitory, away from any of the remains of... everything.
Slate 5, Some drink has been made, we should pull through for a while. Mass slab engraving/burial begins taking place.
Slate 26, Some migrants arrive despite the danger. Goblin has died, killed by the half dozen earthworm demons circling above the fortress. After they killed him they went and wiped out all of the migrants.
Hematite 20, More migrants. In a stroke of luck they arrive at a point far from the demons plaguing the sky. Of the 8 who arrived, 7 successfully made it into the fort. One was lost to running too quickly up to the bridge and getting smashed. The remaining 7 made it through the gate and raised the bridge just in time before one of the demons was able to start spraying webs at them.
Now that we're safe inside and actually have some bodies to do stuff, the mass slabbing of the dead might actually get completed on my turn so the next poor sap doesn't have to deal with it.
But that will be the end of what I'm doing so far this evening. By far, has been the most tedious game of dwarves I've played in a while, as the majority of this turn after getting all the breeches sealed, was sitting and watching 1 dwarf farm, 1 engraving slabs, 1 making drinks, 1 making pots, and the last half putting the slabs up. Got quite exciting there for a minute though with getting everyone inside before getting wrecked by the demons like the first group of migrants.
Hopefully the next several months I'll be able to start getting some stuff done.
The stupid thought however occurs. Perhaps I could build a ballista at the end of a long hallway (outside of web range), firing through a fortification, down the hall through a second fortification. In the hopes that after a few shots, one might get lucky and start killing some of the demons fighting the echidna skeleton, and alleviate the framerate issues.
Also for dorfing purposes, here's a list of the ones in the fort if you'd like to pick.
In other news, I need to actually hit "save" more often when using the snipping tool, as I lost about half my pictures because I just didn't actually save them.