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Author Topic: Sabotaged Fortress (prev. Jenga Fortress)  (Read 53850 times)

Sanctume

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #285 on: May 13, 2016, 02:10:01 pm »

So basically, every dwarf should have the ability to fight by every means still?

Given the scenario of trapped in a room via cave-in without a way to get out -- not acceptable.

But what if the walls can be deconstructed, but the enemies are within pathing once the wall is gone -- this is acceptable?

Or how about 7/7 (or even 4/7) water swim-able path outside, but the trapped dwarf has 0 swimmer skill -- this acceptable?



MoonyTheHuman

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #286 on: May 14, 2016, 10:54:05 am »

redorf and turn, now that summer is comming i have time for it

Button

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #287 on: May 14, 2016, 11:50:54 am »

redorf and turn, now that summer is comming i have time for it

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MoonyTheHuman

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #288 on: May 14, 2016, 05:12:32 pm »

redorf and turn, now that summer is comming i have time for it

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kleanea

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #289 on: May 14, 2016, 11:37:57 pm »

I'd like a turn!
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Gwolfski

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #290 on: May 15, 2016, 05:36:18 am »

So basically, every dwarf should have the ability to fight by every means still?

Given the scenario of trapped in a room via cave-in without a way to get out -- not acceptable.

But what if the walls can be deconstructed, but the enemies are within pathing once the wall is gone -- this is acceptable? i dont know

Or how about 7/7 (or even 4/7) water swim-able path outside, but the trapped dwarf has 0 swimmer skill -- this acceptable?   Yes, to me. The dwarf will learn
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Button

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #291 on: May 15, 2016, 11:52:42 am »

Linkxsc hasn't checked in, so it's on to Tuxfanturnip! Please check in by 5/17.

I'd like a turn!

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Linkxsc

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #292 on: May 15, 2016, 01:30:26 pm »

Yeah sorry. Hadnt noticed it cane up to my turn all of a sudden. Last couple turns were played much faster than early turns were.
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TheFlame52

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #293 on: May 15, 2016, 01:35:13 pm »

I like to play my turns quickly, since slow turns are something I hate when other people do it.

PsychoAngel

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #294 on: May 15, 2016, 03:03:39 pm »

This is just beautiful. Sabotage, a reference to Boatmurdered, a reference to ME. What more could I want?

I'd like a turn at some point, possibly when/if this fort falls and we need a new one. I have a megaproject in mind should we have an oceanfront fortress. I'm gonna need to study up on the mechanics of pumps for that, which is something that I've put off for quite long enough.

Even if the for doesn't fall in the next month or so, I'd still like to have a go, just so as long as I can get at least 15-20 FPS. With this fort's track record, that shouldn't be too difficult.
« Last Edit: May 17, 2016, 03:44:17 pm by PsychoAngel »
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Button

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #295 on: May 15, 2016, 05:14:18 pm »

Yeah sorry. Hadnt noticed it cane up to my turn all of a sudden. Last couple turns were played much faster than early turns were.

Well if you confirm you're ready to go before Tuxfanturnip does, you can have your turn :). Otherwise, would you like to be re-added to the bottom of the list?

I'd like a turn at some point, possibly when/if this fort falls and we need a new one.

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« Last Edit: May 15, 2016, 05:22:42 pm by Button »
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Linkxsc

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #296 on: May 15, 2016, 09:53:52 pm »

KK, grabbing the file right now. Can probably put an hour or so in 2moro or tues, then again on thurs or fri. Then blast through the whole turn on saturday.


OK. so I loaded up. Not gonna RP or anything ATM, Today is just looking the place over, and figuring out what I'm gonna do.

One thing. As mentioned in TheFlame52's posts, he had over 18k units of demon spit. Well I'm well over 27k (and probably rising), and it's causing the acute problem of venturing into the stock screen has about a 20% of crashing the game. And shifting the cursor onto "liquids" has a 100% chance of crashing.
Now I can play around this problem. I already sat down with some paper and wrote down stocks of the things that mattered in the short term, and have started figuring the order of important operations I'll be doing to make the fort "defensible" for the short term so something doesn't just appear and wipe me out.

But as my turn will be spent primarily stabilizing the fort (as it's what I'm good at and like doing), I am left with the thought. "How to get rid of all this goo?" (Would perfer not to DF hack it. But how does one get dwarves to reliably clean?)
« Last Edit: May 16, 2016, 04:48:27 pm by Linkxsc »
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Spriggans

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #297 on: May 17, 2016, 04:22:08 am »

But as my turn will be spent primarily stabilizing the fort (as it's what I'm good at and like doing), I am left with the thought. "How to get rid of all this goo?" (Would perfer not to DF hack it. But how does one get dwarves to reliably clean?)
Building something on the demon spit will removes it. Any building will do. Dirt roads will not work though.

I guess evaporating magma removes contaminants too. At least so does it with mud... But you know...
« Last Edit: May 17, 2016, 04:23:44 am by Spriggans »
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[ETHIC:MURDERING_DWARVES:UNTHINKABLE]
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Linkxsc

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #298 on: May 17, 2016, 09:14:03 am »

Sadly considering the circumstances, i dont think ill have the time in a single year to get magma up from the sea to purge the whole fortress of contaminents (or dwarves, heh heh)
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Button

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #299 on: May 17, 2016, 09:34:28 am »

I'm inclined to say you can dfhack away any contaminant that doesn't carry a syndrome. Syndrome management is an important part of both life in an evil biome & life after demons.

I'm not sure what-all specials our demons had, save that something had deadly dust and something had webs. So you can wipe up the blood, ichor, and goo of any demon that didn't have deadly blood. But no cleaning up extracts, and no cleaning up the coating of rotten goo outside.
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