It turns out the demons throwing everyone around were the winged monsters, which are all dead now, so no more dead demons. Still, I am responsible for killing more demons than any other overseer. That deserves some respect.
GOOD. KILL SOME DEMONS.
WOO!
Then they all died. But now all that's tying up two echidna skeletons is one wounded pterosaur demon. If one more invasion comes they can go harass the other demons. Also, the necromancers have a lot of animatable corpses for next time they come.
Somehow an echidna skeleton killed the wounded demon. Okay then.
THAT'S BECAUSE OF DEMONS! GET OUT WHILE YOU CAN!
...They aren't dying?
I think all the demons are tied up! If I had A FUCKING PICK I could save this place! We don't even need food, there are edible demons here! If I get one more migrant wave before spring I can get rid of the demons!
Also, I made our dwarf the bookkeeper and manager. We have
over eighteen thousand units of demon spit in the stocks list. Can I use DFhack to get rid of it when this is over?
So the merchants left completely unmolested, but the liaison is still here. He's trying to meet with our dwarf. GOOD LUCK WITH THAT.
WOOHOO! SAFETY, PICKS, AND DWARVES! Now we combine the three!
SHUT UP THERE ARE WAY WORSE THINGS THAT COULD BE HAPPENING
DON'T CARE
Well, boys, here are our dwarves. I claimed that clothier. She's an expert macedwarf and she likes elephants. There are six other unclaimed dwarves for a total of eight. We have five picks because I don't do things halfway.
First we need to join the two places. I'm doing that now.
Then we need to slab all these ghosts. I ran out of slabs and rock in the little room.
Lunatic is a legend.
Our next priority is water. We only have like ten units of beer left and our only well is full of demons. There's some water down in the caverns and they're sealed from the fort, so I think we'll be fine. I'm having someone dig down there now.
Next is killing all the demons, which is the easiest part. They're concentrated in two locations. We can cave-in on the ones attacking the zinc chest and once we've done that, wall up the ones in the well.
I haven't mentioned food because we have a bunch and we can eat demons.
Whoops, I hit the caverns (twice) while digging for water. I'll wall that off and continue.
SPOOKS GET OUT
Some naked mole dogs got in and they're trying to steal our food. Now they're going to be the food. I've made a refuse stockpile, a butcher's shop, and a tannery. I've also marked the horse foal for slaughtering, since it's getting hungry and we have no food.
Oh boy. Better get cracking on that water source!
Olon, a miner, gives his life so we may drink.
Almost there!
Woo! I routed water from halfway across the embark when there was water a few tiles away! Go me!
So while I was digging out the cave-in trap, I briefly exposed us to the surface. There was a brief scare with a demon and the liaison got in.
This is the only interesting news.
I TOLD YOU NOT TO COME NEXT YEAR, WE HAVE A BIT OF A DEMON PROBLEM!
So yeah he's staying in here with us now.
We need to expand. This will be a new room. Also shown, the rotting parts of the naked mole dogs that didn't get butchered.
The lever is ready, the support is linked, the way is sealed. Let's do this.
They're dead!
These aren't even
half the corpses, this is just the biggest pile. I should have counted the number in the 'Others' list beforehand, but I do know it was long and now it isn't. By my count there are 26 demons left in the well and three outside it - two scorching brutes in the deep mines and Amalalen the earthworm demon on the surface.
AND I STILL HAVE TWO MONTHS LEFT ON MY TURN