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Author Topic: You are a Shaper!  (Read 10625 times)

Xardalas

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Re: You are a Shaper!
« Reply #60 on: April 22, 2016, 08:17:43 am »

PTW. This looks amazing so far. Wonderful writing.
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Nirur Torir

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Re: You are a Shaper!
« Reply #61 on: April 22, 2016, 04:00:42 pm »

your doing a great job i am glad this is still alive.
+1

during library time we should either meditate(if it relives fatigue)or read our shaping book(otherwise) either way we should definitely hold a meeting of the study group tonight we should work on shaping our first might with the group.we can destroy and recreate our skitch in an attempt to    we cannot be lazy 
+1

It's probably not be the best idea to practice shaping while exhausted, but we're 1 xp from leveling up and I'm greedy.

Meditation helps replenish Essence and Energy, but it doesn't help much with physical exhaustion.
That seems odd to me. I'd thought of Essence as basically being biomass, which would be hard to make through meditation, rather than slowly converting plants or animals into.
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Snallac

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Re: You are a Shaper!
« Reply #62 on: April 22, 2016, 04:29:47 pm »

Well, Essence isn't just made from chemicals and the like - once you have some, it actually grows on its own, as long as it's getting water and nutrients, so if a Shaper focuses on it, they can sort of grow the Essence they have within themselves already, a bit. It won't get you too much extra Essence, and you expend some of your own body fat and nutrients in doing so, but if you need just an extra little bit of Essence to do something, it's useful. Doing such a thing can't boost you past your established Essence capacity, though - a person's Essence capacity is just based on how much they can hold and control reflexively without having it mutate or destroy them - uncontrolled Essence can be crazy dangerous.
« Last Edit: April 22, 2016, 04:32:13 pm by Snallac »
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Nirur Torir

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Re: You are a Shaper!
« Reply #63 on: April 22, 2016, 05:04:08 pm »

[...] a person's Essence capacity is just based on how much they can hold and control reflexively without having it mutate or destroy them - uncontrolled Essence can be crazy dangerous.
Got it, thanks.

New long term goal: Get a creature that can store a bit of excess Essence so we can practice our !!Science!! experiments.
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Snallac

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Re: You are a Shaper!
« Reply #64 on: May 19, 2016, 10:03:46 am »

During your allotted time in the library today, you simply recover from that training bout Akar put you all through, and study from A Comprehensive Beginner's Guide to the Shaping Arts some more. In particular, the chapter on Essence catches your eye.

"Essence is the basis of all Shaping, and thus, every Shaper must possess a mastery of it's manipulation. The manipulation of Essence is not just a matter of willpower and concentration, but also a test of intelligence and knowledge. To form a living Creation out of Essence, one must combine an intense concentration, an unerringly accurate knowledge of said Creation's anatomy, and a measure of Essence to will said Creation into existence. By concentrating so intensely on the Creation's anatomy, you instinctively Shape your Essence into the patterns that will bring that form into existence, and from then on, you have a connection to the Creation in question, a tether of Essence through which you may exercise your will upon your Creation and wield it as an extension of yourself. This method of Essence Shaping is, however, crude and incomplete. One cannot design new Creations in such a fashion, nor can one control other Creations than you yourself have made, or perform a plethora of other useful Shaping and spell-work. Such a method is acceptable for new students and those just beginning their introduction into the Shaping Arts, but a true Shaper, even an Apprentice, must eventually learn the more advanced methods of Essence manipulation. Without such knowledge, one has not truly mastered the Shaping Arts."

"When you Shape, you mold your Essence into patterns that result in a living Creature being brought into existence. Thus, the key to manipulating Essence is to perceive it and recognize it's patterns, so that you might better mold it. If you can hold Essence and Shape it, you can perceive it - doing so sufficiently to manipulate it with any sort of finesse while bringing a Creation into existence, however, is a difficult task. An intimate knowledge of a Creation's anatomy is still just as necessary, if not more so, when directly Shaping Essence, but maintaining a sufficient degree of concentration on the anatomy of the Creation you wish to Shape while still being able to directly manipulate the Essence patterns you have formed instinctively is difficult in the extreme, and as with learning to contain Essence within yourself reflexively, is mainly a thing that comes with time and practice. Practicing the use of Essence in normal spells is a good way to begin developing one's prowess in the direct manipulation of Essence. True masters of Shaping can eventually design and Shape new life forms completely on the spot without any previous conceptions of said Creation's anatomy - such a feat requires an extreme degree of knowledge and skill in the manipulation of Essence, however, for without any envisioned anatomy to help yourself instinctively Shape the Creation you wish to Shape, you must recognize the anatomical features even the tiniest bit of the complete Essence pattern will influence, to create a viable Creation. Such a degree of skill in Shaping requires both decades of dedicated study and training and an undeniable talent in the Shaping Arts. One who achieves such skill, however, is unparalleled in their ability to design new Creations and the swift creation of already existing Creations - such geniuses in the Shaping Arts tend to bring about revolutions in Shaping theory and technique, as well as ushering in new generations of Creations all by themselves. This is the pinnacle of Shaping every Shaper should aspire to."

"Beyond allowing one to excel in the Shaping of Creations, skill in directly manipulating Essence, which I shall henceforth refer to Active Shaping, allows one to enhance their general spell-casting and Creation-control abilities. If one can directly manipulate Essence, they can actively alter and boost Essence-based spells, as well as enhance their control over Creations, making use of their ability to directly manipulate the Essence tethers that connect them - and other Shapers - to their Creations, as well as other, more minor benefits."

The book goes on to describe a few exercises and spells useful in developing one's ability in Active Shaping, most of which are beyond your grasp. One or two are within both your Essence capacity and Shaping abilities, but they will drain your reserves of Essence rather quickly - it might be best to wait until your Essence capacity expands a bit before starting to train your Active Shaping ability - it would surely give you an immense advantage to start developing such a skill early on in your education, considering how advanced and important Active Shaping is, but it seems to be beyond your capabilities at the moment to develop in earnest. Not to mention that this book is not the best reference for studying into Active Shaping - it describes Active Shaping in detail, and provides a few useful beginning exercises, but Active Shaping is rather advanced, and this tome is for beginners - it recommends itself that one interested in Active Shaping find a tome dedicated to the subject.

After your time in the library today, Akar rounds you all up and leads you all back to the cafeteria, where Shaper Rawal awaits you, standing in front of one of the walls. After waiting for you all to get seated, he begins.

"Welcome. In this class, you will all learn Shaper Etiquette - what it means to be a Shaper, how a Shaper should act, the importance of Shaper law, how we govern, and how rogue Shapers are dealt with. As a Shaper, one is put in a position of extreme power and responsibility - and the consequences of misusing this power are devastating. You all saw the wasteland outside the walls of this school - the desolate Dera Reaches? You might have heard that even we Shapers have been unable to tame these desolate lands, and that, save for a few forts and facilities such as this institution, this place is still a dangerous wilderness.. and unfortunately, that is true. And it's true because of Shaping."

"Shaping, when misused, can wreak horrible devastation upon the environment, as well as spawn dangerous, mutated, uncontrolled rogue Creations that prove nigh uncontrollable and attack any living thing they see. That is what comes of reckless, uncontrolled Shaping.. and that is what happened to create the Dera Reaches."

"A rogue Shaper, driven insane by personal tragedy, began unethical experiments in Shaping, and ceased to follow all Shaper regulations and law, creating forbidden abominations and failing to clean up that volatile waste produced by these experiments, corrupted Essence and dangerous chemicals, that wreaked havoc on the local ecosystem, eventually turning the entire southern coast of Western Terrestria into this desolate wasteland.. and if the rest of Shaper society at that time had not interceded and put a stop to this rogue Shaper's madness when they did, half the continent might be a wasteland instead of the southern shore of it. And all of this happened five decades ago.. and the Dera Reaches are just as desolate, corrupted and wild as they were when the land was first tainted. To this day, we remain unable to return this land to it's original green, fertile state, and mutated Creations still arise out of the wastes to attack us. This entire region is a testament to what Shaping can and will do in the wrong hands.. and this was a rogue Shaper - they actually knew what they were doing! Imagine what would happen if the secrets of Shaping fell into the hands of untrained Outsiders! ..This is why we Shapers must maintain our absolute control, and control ourselves absolutely - the power of Shaping is far too dangerous to allow anything less."


After delivering this speech, Rawal continues to speak of more mundane things, explaining the difference between Shaper regulations and Shaper law - Shaper regulations govern Shapers, and detail the limits and guidelines to be followed in terms of experimentation, waste disposal and the like, whereas Shaper law governs Outsiders. After outlining the basics of both, Rawal dismisses your class, and Akar takes you all back to the dorms.

Tonight, you and some other students go out to the student Shaping chambers, and you give your classmates some tutoring in Shaping. The students who attend are Katherine - an aggressive and brusque girl who seems to have a preference for normal magic and spell-casting, Oswild - the athlete you noticed earlier and pegged as good grunt material, Marcus, and Arianna - a withdrawn, quiet girl who always seems to simply observe, and is always precise and measured in her actions.

With your help, each one of them learns more about Shaping - and your job of teaching them is made easier by what you've learned studying in the library. Marcus and Arianna both manage to Shape fully functional Skitches before you all have to go back, and Oswild and Katherine improve significantly as well. Everyone seems to view you as a mentor/leader type, so your goal of forming some connections that'll be useful later on is working.

After an hour or so of practice, you call it quits for the day and everyone heads back to the dorms - but when you get back in, you notice a normally occupied bed is empty, and a student is missing - Ralph, a nervous wreck who keeps to himself. Now that you think about it, your remember him saying something about dropping something at the training ground in the mess hall - did he go back to get it?

What do you do?

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« Last Edit: May 19, 2016, 10:33:42 am by Snallac »
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Yourmaster

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Re: You are a Shaper!
« Reply #65 on: May 19, 2016, 05:38:53 pm »

Don't investigate. It can only end badly.

corrupted Essence
Interesting. Investigate such a thing tommorow.
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

High tyrol

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Re: You are a Shaper!
« Reply #66 on: May 19, 2016, 06:17:45 pm »

ok that was an interesting post. good writing as always snallac
Don't investigate. It can only end badly.

corrupted Essence
Interesting. Investigate such a thing tommorow.
1+
also I think we should resume our study of plants/poisins for a short while then transfer to learning active shaping because of snallac's hints that we should learn it but a short term study of plants  until we are a bit more powerful will keep our character from being to narrow. I think plants is more useful short term because it is covered at a class here so if we are sneaky we might even be able to get away with reading ahead during alchemy class

short term sleep
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TheBiggerFish

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Re: You are a Shaper!
« Reply #67 on: May 21, 2016, 09:41:07 am »

Eww, don't investigate corrupted anything.
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Ardent Debater

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Re: You are a Shaper!
« Reply #68 on: May 21, 2016, 11:16:54 am »

ok that was an interesting post. good writing as always snallac
Don't investigate. It can only end badly.

corrupted Essence
Interesting. Investigate such a thing tommorow.
1+
also I think we should resume our study of plants/poisins for a short while then transfer to learning active shaping because of snallac's hints that we should learn it but a short term study of plants  until we are a bit more powerful will keep our character from being to narrow. I think plants is more useful short term because it is covered at a class here so if we are sneaky we might even be able to get away with reading ahead during alchemy class

short term sleep

+1, Later, we should get a Tome concerning the History of Rogue Shapers and Mages, we could learn much from their Failures and Mistakes.

Woo, the Thread's Back!
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Snallac

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Re: You are a Shaper!
« Reply #69 on: December 27, 2016, 03:43:51 pm »

You decide to leave Ralph's absence be - it's none of your business, after all, and you're really rather tired after all the things you've been through today. A little while later, you startle awake as you think you hear some far-off commotion, but no one else seems to notice it, and you go back to sleep.

You are abruptly woken up in the morning when Akar wakes you all up very early in the morning, when the sky is only just starting to brighten again, silently leading you all to the sparring ground. All the Vernexes are gone, but what is clearly their handiwork isn't - Ralph's torn up corpse is lying on the ground near the center of the sparring grounds. Several students puke, and nearly everyone goes pale - except for you, that is. A human corpse isn't nearly as gross as a slig corpse, and you already had your suspicions of what happened to Ralph based on last night.. your classmates aren't nearly as stoic, however.

"This is what happens when you don't follow the rules, when you aren't cautious, when you underestimate the dangers of Shaping and Creation-handling - Ralph snuck out at night, and he got a bit too close to the Vernexes, without me around to protect him.. and this is what happened to him. Remember it, and learn from it. Nothing less than complete caution and competence is required to survive as a Shaper."

Despite your lack of empathy for Ralph, you take a moment to make sure you remember this. You'd never do something so stupid as to sneak out at night and run into some Vernexes, of course, but Akar still gives sound advice - something like this could happen to any Shaper, if they let slip their guard for even a moment.

After letting you all contemplate and/or grieve Ralph's death for a few minutes, Akar takes you all to the magic chambers, and Sage Bridget leads the class through some simple spell-casting, building off of the little fire-manipulation spell she taught you earlier, and by the end of the class, all of you can control and manipulate fire to a greater degree than before. Bridget then goes on to elucidate the class on the differences between using Essence and Energy.

"Essence is, obviously and undeniably, far superior to Energy - however, even when you are fully fledged Shapers, you would all do well not to completely disregard Energy. Essence, for all its power, is volatile and at times unreliable, compared to Energy, not to mention rarer. Energy is literally everywhere - wherever you go, you can make use of the world's ambient Energy. Essence must be made - thus, it is wise for a Shaper to know how to use Energy just as well as Essence, for if you run out of Essence, making use of Energy is your only option in combat situations, unless you're a capable melee combatant. Energy is also simply generally useful for wards and other long-lasting, stationary spells - a semi-permanent spell powered by Essence has to continuously be given more Essence to maintain it, whereas with Energy, it is possible to set up your spell such that it replenishes itself using ambient Energy."

After the lecture, Bridget dismisses the class, and Akar takes you all to the library. This time, you look into the "corrupted Essence" Rawal spoke of, as well as incidents of rogue Shapers. It seems no one has really written any books on either subject - the Shapers like to bury their mistakes, even amongst themselves, with the exception of instilling caution in new Shapers - but Mind Tavros manages to find you a pile of reports on such incidents. They are sparse and vague, but you can still form a general idea of how Shapers deal with renegades from them.. most Shaper's reasons for going rogue are simply cited as madness, but you very much doubt that's the only reason a Shaper goes rogue, and it seems that they are usually eliminated by an Agent, and then a small group of Shapers is assigned to clean up whatever mess they've left behind. In the case of renegades an Agent can't easily reach, or that have already built up a significant force of Creations and done significant environmental harm, such as the renegade who's responsible for the creation of the Dera Reaches, that's where Guardians come in. Guardians are sent to lead forces of Creations in precise military campaigns meant to destroy the renegade, regardless of the cost, and then to secure the area while the Shaper council assesses the damage and tries to determine what can be done to rehabilitate the region. Obviously, considering the Dera Reaches, sometimes they aren't able to do much. In general, the incident reports on renegade Shapers seem to describe two extremes of renegade behavior - apparently, they tend to either be recluses hiding in hidden laboratories in the middle of nowhere, harboring subversive and rebellious thoughts and performing forbidden experiments, or complete madmen, forsaking all Shaper law and wreaking as much havoc as they can before being brought down. The first type crops up surprisingly often - the majority of these reports deal with that kind of renegade. The second type is much rarer, and ten times as worse - the Shapers are always vigilant to make sure no-one creates a new Dera Reaches.

On the topic of corrupted Essence, you can find nothing. Tavros can only tell you that it is an advanced topic, that you will learn later. What you can infer from common sense about it, though, is that if Essence is a semi-living biological magical power source, created through an arcane and top secret alchemical process, then corrupted Essence must be, well, corrupted somehow - a different method of creation? In any case, it seems you won't be able to find out more about it for now.

You also check out a tome on poisons - apparently Shapers don't tend to consider texts like that dangerous enough to classify or conceal, considering how much more dangerous misused Shaping is, and how potent a Shaper's healing abilities are. Still, you find it immensely ironic - you don't care how good a Shaper is at healing, if you were determined to poison one, they'd die before they knew what was happening to them. It's never wise to overlook the subtle stuff just because you have access to flashier things like Shaping..

Craumpalin is still going over the basics today in alchemy, so you just read under your desk while he drones on, learning more about poisoning. You wonder how you can augment poisoning with Shaping.. is it possible to Shape up new types of poison? Shaping is all about manipulating and creating life-forms, after all, and poison is an organic substance..

Alchemy ends, and Akar takes you all back to the dorms. Your study group agrees not to resume going out to the Shaping Chambers at night for a while - you get the feeling Akar will be monitoring the dorms more closely for a while - it wouldn't do to have two deaths in a row, after all.

In the morning, Zackary wakes all of you up, and begins to speak.

"As you might have heard, Ithlum College is a true Shaper research facility, as well as a school, and we develop new types of Creations here."

You notice he hunches over a bit more than usual as he mentions Creation development.

"Well, today is your chance to get some first-hand experience when it comes to the kind of experiments we perform here. Today we'll be observing the testing of a new type of Creation we are attempting to develop - the Kerran. A predatory pack-creature. Follow me."

Zackary leads you all into one of the large buildings excluded from your tour. Inside, it would seem to be a Creation testing facility. Set in the floor of this hall are large stone pits, gates set into their walls, presumably to let Creations in and out, and each pit is capped with a thick layer of enchanted glass, powerful runes shimmering on the surface of these glass plates. Various robed researchers gather around the edges of these testing pits, taking notes and observing. Along the walls are rows and rows of Turrets - essentially large, stationary and autonomous batons, made solely for defensive purposes. Should any experimental Creation manage to get out of a pit somehow, they would be met with a barrage of corrosive thorns. A Servile or two wanders the hall, attending to the needs of the researchers and feeding the turrets. Zackary leads you all to the pit nearest to the door you entered through - you see eight pits in all, stretching down the hall. This makes you realize that a significant portion of Ithlum, or maybe even most of it, is located underground - all the better to collapse it entirely should things go to hell, perhaps?

You gather around the pit, and Zackary goes to the pit’s control station - a stone counter within which is held a Creation connected to various mechanical apparatuses, through whom these devices can be controlled. He twists a few of the organic, wooden knobs projecting out of the counter, and one of the gates below lowers, and a large battle Creation is let in, one of the variety you saw following Akar.

http://imgur.com/a/0SMIy

The gate rises and seals shut behind it as it enters, and scuttles aimlessly around the pit. Zackary manipulates the controls again. Another gate, opposite the side the beetle-thing entered through, opens, and through it enters a new type of Creation you have not yet seen before.

http://imgur.com/a/YIMzb

“That beetle-like creature is a Therkuss. The raptors are the Kerrans. The Therkuss is a Creation renowned for its toughness and durability, as well as its sheer viciousness and hostility - it takes a Shaper of Guardian Akar’s skill to keep one in line. In order to test a new battle Creation, we generally pit it against another, already established battle Creation whose capabilities are already well known. In this case, we are pitting a pack of Kerrans against this Therkuss, as we intend Kerrans to be a reliable and loyal form of pack Creation, to guard and patrol areas and prevail in battle through teamwork and numbers.”

As he speaks, the Kerrans move in on and surround the Therkuss swiftly, as it snaps at them and warns them away.

“Something you must always keep in mind when developing a new Creation, students, is cost effectiveness and reliability. We do not use the Creations we use because they are the strongest or most powerful - we use them because they are cost-effective, and deemed reliable enough for their level of cost-effectiveness. With our powers, any Shaper could, with enough Essence, create an individual Creation mighty enough to raze cities and destroy armies all on its own. But what if such a Creature went rogue, broke free of said Shaper’s control? And how much Essence would such a Creature cost to create in the first place? Attempting such things is what brings catastrophe and ruin.”

The Kerrans start moving in on the Therkuss, as it continues to snap at them. They are all around it, and the Therkuss, though not slow, cannot turn around with great speed. Soon the Kerrans are the ones snapping at the Therkuss, occasionally jumping back as it wheels around trying to snag one of them.

“Cost-effectiveness. Consider. You have enough Essence to create one mighty Creation, or a dozen weaker Creations. Which option do you take? A stupid person might make one mighty creature - but will not a mighty individual fall to greater numbers? You might say that quantity it its own quality, in a sense.”

The Therkuss finally snags a Kerran and is about to tear it apart when the rest of the pack uses the distraction to pile onto it and begin tearing at its thick carapace. The Therkuss lets go of the Kerran it had grabbed and starts bucking and shrieking, but the Kerrans are tough to dislodge.

“This testing is a good example. Let us assign a combat effectiveness rating to these Creations. Let us say a Therkuss is a 12, and a Kerran a 3. There are 4 Kerrans in this pack, and they work well together - all together, they rate as a 28. Numbers and teamwork matter a lot. So of course they are defeating the Therkuss. But how much does each Creation cost to make, in terms of Essence? A Therkuss costs about 53 discs of Essence to create. Not cheap, but not expensive. A Kerran costs 22 discs of Essence to create. Not much Essence at all. These four Kerrans cost 88 discs of Essence total. They could probably face two Therkusses at once and still win - two Kerrans to a Therkuss, with their teamwork, is enough to beat them, although it would be close. Two Therkusses would cost 106 discs of Essence. Kerrans have the edge in cost-effectiveness, an advantage that only increases if you consider the difficulty of controlling a Therkuss - whereas Kerrans, when we’re done with them, are meant to operate without any supervision at all.”

The Therkuss’s carapace has been rent open in several places, one of its legs injured at the joints. It continues to struggle stubbornly, but is clearly weakening and fatigued, injured and bleeding. The Kerrans soon finish it off, and start stripping off the Therkuss’s carapace to get at its carcass’s meat.

“My analyzation of their cost-effectiveness is a bit of an oversimplification, of course - in a tight space where the Kerrans could not dodge and maneuver, a Therkuss would prevail against a hundred Kerrans, and a Therkuss would undoubtedly be better than a pack of Kerrans at combating human foes. My point stands, however - cost-effectiveness is key, and reliability possibly more important. The Therkuss is not very reliable - it is stubborn and vicious, and more prone to turning rogue than we Shapers are comfortable with. However, it is cost effective enough to be widely used by skilled Shapers in spite of this. Therkusses make very good bodyguards and shock troops. The Kerrans will make very good patrollers and guardians of secure areas, once they are fully complete. What we try to do when developing new Creations, as Shapers, is to create Creations to fill an empty role, or to be an improvement over already existing Creations in a specific role. We Shapers have many Creations to guard areas, such as mines and pylons, but none as mobile, reliable and self-sufficient as Kerrans. They will no doubt come to be known as quite effective patrollers once we have completed them.”

The gate from which the Kerrans arrived opens again, and out of it come Serviles in blue robes who usher and herd the Kerrans away from the corpse of the Therkuss, and back through the gate.

“The Kerrans, as you have seen, are already quite effective. Only two issues remain to be dealt with in their development, issues of behavior. Kerrans are already quite suited to guarding an area, and are very unlikely to go rogue. However, as is often the case, some.. Unwanted quirks have sprung up in their behavior. Such is common when developing a new Creation. In the case of the Kerrans, it is their unfortunate tendency to immediately attempt to devour any fallen enemies, and their ferocious protection of anything blue. They refuse to guard anything that is not blue. Once these problems are dealt with, however, we shall submit the Kerran design to be evaluated, and hopefully they shall be accepted and their design distributed to be used by Shaper facilities across Terrestria.”

Zackary suddenly spins around to face you all and claps his hands.

“Any questions?”

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ATHATH

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Re: You are a Shaper!
« Reply #70 on: December 28, 2016, 12:29:46 pm »

"Why is the Therkuss more rebellious than the Kerrans? Why wasn't the Therkuss designed to be non-rebellious? Surely, if we're the ones who are creating these, we would need to specifically design each of their components- why did we make the Therkusses (Therki?) rebellious?"

Also, at some point, we should work on trying to be able to absorb essence while we shape (which should let us shape much larger stuff), sort of like how some skilled musicians can breathe in and play their instruments simultaneously, allowing them to play without pause indefinitely.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

VoidSlayer

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Re: You are a Shaper!
« Reply #71 on: December 28, 2016, 01:57:23 pm »

Isn't the Blue thing useful?  I imagine we could just paint/Energy enchant whatever they want to guard blue and not only would they guard the one specific thing of value but it seems more cost effective then trying to re-engineer them further.

High tyrol

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Re: You are a Shaper!
« Reply #72 on: December 28, 2016, 02:12:19 pm »

Isn't the Blue thing useful?  I imagine we could just paint/Energy enchant whatever they want to guard blue and not only would they guard the one specific thing of value but it seems more cost effective then trying to re-engineer them further.
"Why is the Therkuss more rebellious than the Kerrans? Why wasn't the Therkuss designed to be non-rebellious? Surely, if we're the ones who are creating these, we would need to specifically design each of their components- why did we make the Therkusses (Therki?) rebellious?"

Also, at some point, we should work on trying to be able to absorb essence while we shape (which should let us shape much larger stuff), sort of like how some skilled musicians can breathe in and play their instruments simultaneously, allowing them to play without pause indefinitely.
         1+ to both questions.
       
      I like the idea for improving our shaping you have but we would need to find a time to practice it as it seems our night practice has been shut down. should we go ahead and sneak out anyways to practice shaping? or some other time? We could also continue with our poison research. 
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Yourmaster

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Re: You are a Shaper!
« Reply #73 on: December 28, 2016, 02:48:24 pm »

Hm. If we can increase our reserves and regain essence from sources of it, might other shapers, having essence loose and empowering them, be a stronger source? We shouldn't do it now, but it's worth a try, assuming we can get to a situation where we wouldn't get caught.
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

ATHATH

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Re: You are a Shaper!
« Reply #74 on: December 28, 2016, 03:28:48 pm »

Hm. If we can increase our reserves and regain essence from sources of it, might other shapers, having essence loose and empowering them, be a stronger source? We shouldn't do it now, but it's worth a try, assuming we can get to a situation where we wouldn't get caught.
Are you suggesting trying to drain essence from other shapers?
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping
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