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Author Topic: D&D 3.5e: The Librarian's Tomb  (Read 9754 times)

Skyrunner

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D&D 3.5e: The Librarian's Tomb
« on: March 11, 2016, 02:08:51 pm »

The Librarian's Tomb

tldr: 3.5e, lots of spell scrolls, no primary casters, roll20


The musty smell of the labyrinthine Tomb fills the air, as your ragtag band of adventurers stumble into the next room. Like all the ones before it, it is paved floor to ceiling with carefully hewn, polished and mortared slabs of some smooth, pale blue rock. Following a rumor that the Librarian's Tomb had an endless bounty of magic scrolls, if only you were brave enough to take them as your own, you four have entered the Tomb some days ago. You quickly discovered, though, that the Librarian of ages past has ensured that not anyone can rob her Tomb: the exit magically sealed itself as you entered. Running low on supplies, your only hope is to survive the various monsters that infest the Tomb, acquire valuable scrolls, and to find the central exit.

An affluent future awaits you... if you live, that is.


Rules and stuff

The inspiration for this game came from my love of spells, mostly. I downloaded a database of most major spells from the various sourcebooks and wrote a script that generates random ones picked from them. Many of the rooms of the Tomb are home to piles and piles of magical scrolls, ranging from Prestidigation, Five Uses, to Dimension Door, all the way up to Mass Invisibility. There are also divine scrolls, and sometimes even scrolls that aren't even for magic, per se (Fiendish Quickening, anyone?). Unfortunately, none of you thought to bring a proper mage or cleric along with you. That means that Use Magic Device may often be the only way to actually use those spell scrolls.

Some basic rules:
D&D 3.5e
Lv 5 start
No primary spellcasters: Wizards, clerics, druids, whatever! None of you are full spellcasters.
28 point buy: helpful calculator
Format: Either irc or roll20. It will be a short adventure. Not entirely sure about the time yet. Currently thinking of one of Sun/Sat, starting sometime between 5pm or 9pm China time. Please post time suggestions!
Characters: Not first come first serve.
Other rules:
Spoiler (click to show/hide)

Here's a sample of ten random spell scrolls:
Spoiler (click to show/hide)



(To be entirely honest, I am not confident that I will be able to run a game well ;-;)
« Last Edit: March 11, 2016, 02:12:18 pm by Skyrunner »
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Skyrunner

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Re: D&D 3.5e: The Librarian's Tomb
« Reply #1 on: March 11, 2016, 02:09:10 pm »

I'll answer any questions when I wake up!
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Harry Baldman

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Re: D&D 3.5e: The Librarian's Tomb
« Reply #2 on: March 11, 2016, 02:19:59 pm »

I can do 5 pm China time on Sunday, 9 pm China time works for me also. Would prefer 5 pm, however.

Voice or no voice (if on Roll20)?
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Skyrunner

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Re: D&D 3.5e: The Librarian's Tomb
« Reply #3 on: March 11, 2016, 08:43:34 pm »

Probably no voice... I am quite mic-shy.

Considering the timezone of most people on Bay12, it might be a better idea to host this on Sundays at 10am or earlier China time ._.

Edit: I'm probably going to have to think more about the rules and stuff, as Wrex kindly pointed out in IRC. Particularly lowering UMD's base DC. Also, maybe more text in the OP...
« Last Edit: March 12, 2016, 05:33:09 am by Skyrunner »
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Harry Baldman

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Re: D&D 3.5e: The Librarian's Tomb
« Reply #4 on: March 12, 2016, 05:30:53 am »

There's a reasonable number of Australian B12 people who'd probably have a decent time of making it.

Also, 10 AM China time is 4 AM my time, so y'know.
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SOLDIER First

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Re: D&D 3.5e: The Librarian's Tomb
« Reply #5 on: March 12, 2016, 09:06:26 pm »

ptw
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GiglameshDespair

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Re: D&D 3.5e: The Librarian's Tomb
« Reply #6 on: March 12, 2016, 09:13:15 pm »

I would be interested for this on saturday.

Preferably towards the later end of 5-9.
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Re: D&D 3.5e: The Librarian's Tomb
« Reply #7 on: March 12, 2016, 09:16:50 pm »

I'm in EST, so 5-9 or 6-10 would work for me.
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Skyrunner

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Re: D&D 3.5e: The Librarian's Tomb
« Reply #8 on: March 12, 2016, 10:47:44 pm »

So one person who could come on Sunday, and one who could come on Saturday!
I assume Sentient Bowtie is ok for both days?


Also, a probably essential rule: UMD has a -5 to Scroll DC.
The starting gold for a lv5 character should be 9000 gold.
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Re: D&D 3.5e: The Librarian's Tomb
« Reply #9 on: March 12, 2016, 10:51:54 pm »

Saturday would be best, but I'm open to Sunday as well.

[becomes token guy who can reasonably use scrolls and lords it over everyone else]
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GiglameshDespair

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Re: D&D 3.5e: The Librarian's Tomb
« Reply #10 on: March 13, 2016, 02:11:20 pm »

No primary spellcasters... so would something like a duskblade be acceptable?

Is there any background lore we could have to base a character on?
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Harry Baldman

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Re: D&D 3.5e: The Librarian's Tomb
« Reply #11 on: March 13, 2016, 02:15:56 pm »

I can actually do Saturday. Especially if that 5-9 is China time.

Bards are fine, right? How about warlocks?
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Re: D&D 3.5e: The Librarian's Tomb
« Reply #12 on: March 13, 2016, 02:18:16 pm »

I think the general idea should be "if you cast spells regularly as part of your class, you can't be involved".
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Harry Baldman

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Re: D&D 3.5e: The Librarian's Tomb
« Reply #13 on: March 13, 2016, 02:22:05 pm »

Well, warlocks don't actually have spells technically, just spell-like abilities. So it's still a valid question even so.
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Re: D&D 3.5e: The Librarian's Tomb
« Reply #14 on: March 13, 2016, 02:31:40 pm »

Point taken.
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