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The save file gets corrupted by reclaims. Should the saga of Boarpaints come to an end now?

Hell yeah! Savescum and go for the candy!
- 2 (11.1%)
Let it end now, with NCommander's disastrous turn!
- 6 (33.3%)
Absolutely not! NEVAR GIVE UP, NEVAR SURRENDER!!!
- 9 (50%)
I don't care actually...
- 1 (5.6%)

Total Members Voted: 18

Voting closed: July 11, 2016, 10:09:03 am


Pages: 1 ... 32 33 [34] 35 36 ... 44

Author Topic: !!THROWBACK FORTRESS!! (v0.23a | FINALE COMING SOOOOOOOOON!)  (Read 123784 times)

NCommander

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #495 on: July 14, 2016, 11:29:08 pm »

Well stuff. I trippedover the power lead while playing, and it unplugged. Computer(it had a brokrn battery) shut down, and i forgot to backup saves. So, notes irrelevant. I'll power through the months, its no problem, but my detailed notes are useless. lesson learned: Watch the cables.

Be very careful. 23a is not kind to saves. If you need to restart, I recommend downloading the ZIP and extracting again.
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Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

Gwolfski

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #496 on: July 15, 2016, 04:59:37 am »

Well stuff. I trippedover the power lead while playing, and it unplugged. Computer(it had a brokrn battery) shut down, and i forgot to backup saves. So, notes irrelevant. I'll power through the months, its no problem, but my detailed notes are useless. lesson learned: Watch the cables.

Be very careful. 23a is not kind to saves. If you need to restart, I recommend downloading the ZIP and extracting again.

yeah, the save got corrupted.
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Eventually when you go far enough the insane start becoming the sane

DolosusDoleus

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #497 on: July 15, 2016, 12:49:50 pm »

Well stuff. I trippedover the power lead while playing, and it unplugged. Computer(it had a brokrn battery) shut down, and i forgot to backup saves. So, notes irrelevant. I'll power through the months, its no problem, but my detailed notes are useless. lesson learned: Watch the cables.

Be very careful. 23a is not kind to saves. If you need to restart, I recommend downloading the ZIP and extracting again.

yeah, the save got corrupted.

Ach, I'm sorry about that. 23a just eats saves nonstop.
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Gwolfski

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #498 on: July 15, 2016, 03:33:58 pm »

Its not that bad, but it takes ages to do anything.
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Fleeting Frames

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #499 on: July 16, 2016, 03:41:30 am »

*catches up*

Nice to see this still burning. An interesting fort with it's own charm. Usually, if a fort doesn't die in first year it manages to go on for quite a while.

And, oh NCommander, I've finally read what you referenced in Breadbowl...flooding the fort with magma to prevent ‼dwarves‼...Then water...Then magma again. No obsidian farms, I guess.

Still, I'm surprised it worked.

Gwolfski

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #500 on: July 16, 2016, 04:05:19 am »

WHERES THE FUCkUNICOrNS LEVER?! GOBLINS NEED TO BE WELCOMED ASAP!!

random lever pulling worked. The world burns again!

That is beatifull.... *wipes tear from eye*
« Last Edit: July 16, 2016, 05:05:38 am by Gwolfski »
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Gwolfski

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #501 on: July 17, 2016, 03:40:02 am »

Save uploading, write up writing up.
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NCommander

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #502 on: July 17, 2016, 05:04:49 am »

*catches up*

Nice to see this still burning. An interesting fort with it's own charm. Usually, if a fort doesn't die in first year it manages to go on for quite a while.

And, oh NCommander, I've finally read what you referenced in Breadbowl...flooding the fort with magma to prevent ‼dwarves‼...Then water...Then magma again. No obsidian farms, I guess.

Still, I'm surprised it worked.

You missed the part where we already extinguished it twice (the only reason my turn was savedscummed is because the fort is unreclaimable due to 23a bugs). Also, 23a liquids don't act at all in a way you'd expect. At all. No obsidian casting in this version but you can intentionally cause caveins for more stone.
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Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

Gwolfski

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #503 on: July 17, 2016, 05:47:14 am »

save http://dffd.bay12games.com/file.php?id=12271

writeup in progress

No migrants came, FUCKUNICORNS was used on goblins, I broke my own water system.
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Fleeting Frames

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #504 on: July 17, 2016, 06:48:38 am »

You missed the part where we already extinguished it twice (the only reason my turn was savedscummed is because the fort is unreclaimable due to 23a bugs). Also, 23a liquids don't act at all in a way you'd expect. At all. No obsidian casting in this version but you can intentionally cause caveins for more stone.
And then Gwolfski lit the world on fire again. That's just how it goes.

I wonder how the cave-ins work with that multi-level plugin...

Gwolfski

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #505 on: July 17, 2016, 10:00:27 am »

I cant drain the moat, so ill cave in the channel that supplies it. I'll give instructions when i do writeup
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Quietust

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #506 on: July 17, 2016, 11:33:02 am »

save http://dffd.bay12games.com/file.php?id=12271
Out of curiosity, I downloaded that save (only 2 living dwarves, lol) and attempted an abandon/reclaim, and it worked without crashing. It's possible the crashiness was a symptom of the fires, and now that everything's been extinguished it's stable again.
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

DolosusDoleus

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #507 on: July 17, 2016, 11:49:22 am »

save http://dffd.bay12games.com/file.php?id=12271

writeup in progress

No migrants came, FUCKUNICORNS was used on goblins, I broke my own water system.

Oh goody. How the hell are you managing everything with only two dwarves?

save http://dffd.bay12games.com/file.php?id=12271
Out of curiosity, I downloaded that save (only 2 living dwarves, lol) and attempted an abandon/reclaim, and it worked without crashing. It's possible the crashiness was a symptom of the fires, and now that everything's been extinguished it's stable again.

Also: Woohoo! We don't have to be paranoid! Well, any less paranoid than usual...

In other news, 40d mods which involve dwarves dropping dwarfite when they die and kamikaze unicorns (they run at dwarves and then explode) are in progress!
« Last Edit: July 17, 2016, 12:01:19 pm by DolosusDoleus »
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Fleeting Frames

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #508 on: July 17, 2016, 12:31:58 pm »

and kamikaze unicorns (they run at dwarves and then explode)
Doesn't that make unicorns less deadly, though?

DolosusDoleus

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Re: !!THROWBACK FORTRESS!! (A Succession Game... in v0.23a???)
« Reply #509 on: July 17, 2016, 01:18:10 pm »

and kamikaze unicorns (they run at dwarves and then explode)
Doesn't that make unicorns less deadly, though?
Not if they're filled with deadly gas!
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