Huzzah! We're back in business!
There's just one thing though, not to pressure you or anything but so far we've been kinda picture starved and I have absolutely no idea what the fortress looks like so if it doesn't inconvenience you or anything could we get a few screenshots? Okay? Thanks!
Oh, I completely forgot about that. Honestly, I'm not sure what the fort looks like either. Its actually really convenient that the Old Fortress is sealed off or I'd probably have accidentally flooded it several times over due to not knowing where anything is.
From the Journal of Arcvasti III, Reluctant Overseer4th Hematite:
The road's almost finished, which is good. We need supplies from the autumn caravan badly. The first seeds have been planted and our inexperienced farmers are working industriously. That said, we need a dining hall and a well quickly, so that's the next big project I have everyone working on.
8th Hematite:
The cave river is overflowing, apparently. Hopefully the door between the farm and the river holds, since some idiots are sleeping in the mud.
18th Hematite:
After nearly a week of sleeping and drinking disgusting river water, the road is finally done. I've got the miners working on digging out apartments. Or maybe catacombs. Coffins are easier to make then beds, after all. I'll decide which are needed more once they're dug out.
25th Hematite:
The apartments/catacombs are dug out. We have enough rooms to accommodate everyone, but the carpenter is taking a break and isn't making the bucket OR the beds that I asked for. The mason's churning out furniture for the dining hall, glacially slowly. Times like this make my wonder why I even bother.
28th Hematite:
A couple important things happened today. The carpenter got off of his lazy butt and started making the bucket for the well. Much more importantly, the first harvest of plump helmets has come in. This means booze. But we don't have a dedicated brewer, so I'll have to distill my own liquor. Still worth it.
4th Malachite:
The first batch of dwarven wine was brewed today, at my hand. This is a landmark occasion.
8th Malachite:
A metalsmith arrived with an anvil today. And ran straight into a small herd of unicorns. So far no wounds, but that won't last; Zanzetkuken III and Gwolfski III are leaving to defend him. We'll need that anvil. Today, with any luck, the blood of unicorns will flow like magma. I'd help, but we don't have a hammer for me to use. Besides, unicorns aren't likely to sit still and wait for a hammering like my old victims did.
12th Malachite:
The smith made it in fine and Zanzetkuken III's soldiers[Minus two who decided to go drink instead of fighting things] chased off the unicorn herd with no actual blow exchanged. Gwolfski III's marksdwarves just puttered about grabbing their gear, so I told them to stand down and just help haul things instead. Hopefully they'll stay away long enough for us to retrieve the anvil. Not that it probably matters anyway. What's the use of an anvil without access to magma? Even discounting the perils of the Old Fortress, the fortress plans place a huge menacing chasm between us and the magma stream.
15th Malachite:
The metalsmith[One El Rey De Los Monos III] went back and got his anvil. Zanzetkuken III and their squad escorted them across the river, but it seems like a formality. A crisis has been averted, and relatively peacefully to boot. Even the elves wouldn't fault our solution here. The well's been constructed and I've ordered bridges built across the river. I don't yet have a plan for retaking the Old Fortress. The Great Spider Shilrarnazush is far beyond our militia's capability to tackel, at least without heavy casualties. Besides that, who knows what horrors lurk in the deeps? Boarpainted lost contact with the Construct of Skulls for a reason... Before I do anything rash to reclaim this place, I want to flood the ominous chasm earlier journals mentioned with magma. Looking through the plans for this place, the old magma flooding mechanisms are still in place. With only slight modification, they could be repurposed to purge the chasm instead of the outside world. They're cut off, but a single miner could dig their way in through the empty magma canal[Sealing the entrance after them], destroy the aqueduct over the chasm and then pull the necessary levers to release the magma into it. The chasms' denizens would be upset, but they could only actually access the Old Fortress. It would probably be a suicide mission. Once this place is at least self-sufficient, I'll go myself. I'll be damned if I'll let any other dwarf bungle our best chance at eliminating a persistent threat to the fortress's well being. But I'll be damned anyways. At least this way I'll be doing something useful.