I smell a trap. Granted, this whole place is like a trap, but still, we can only see his upper body. Stay quiet and hope someone else can distract the "human" while continuing to move towards the nice house. Protect the others if we get attacked.
STR: 75 (46+29)
DEX: 60 (46+14)
SPD: 50 (44+6)
INT: 41
HRT: 43
Corruption: 3 (3 for limb)
Main body
1.Head (50 HP)
2.Chest (70 HP)
3.Gut (50 HP)
Right arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Left arm (+5 spd, 3 corruption [+2 for attack with the paw]
1.upper (19 HP)
2.Crouched Lupine Lower leg {3] (50 HP [+5 Speed])
3. Man-Catching Paw {2}(20 HP, [Grasp][End])
Right leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Left leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Name: Glaive
Type: Melee
HP: 300
Base Damage: 35
Stat Used: Strength
Stat Bonus: None
Stat Requirement: 60 str
Stat Scaling: Yes
Special attribute: None
41+[86]= Fail
You squint down at the human...maybe human...guy. He certainly looks human, there's no like, tiny devil horns on his head or extra eyeball in his nose or something. Nothing obvious. But that other demon, he looked human too. At least mostly. Sort of deformed sure, but not inhuman. You really can't make a judgement either way; nothing screams definitely human, and nothing is obviously demonic.
Already knows everything, but won't tell.
STR: 39
DEX: 38
SPD: 38
INT: 43
HRT: 95
Main body
1.Head (50 HP)
2.Chest (70 HP)
3.Gut (50 HP)
Right arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Left arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Right leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Left leg
1.Upper (50 HP) [CORE]
2.Lower (30 HP)
3.Foot (15 HP)
Name: Mace
Type: Melee
HP: 100
Base Damage: 25
Stat Used: Strength
Stat Bonus: None
Stat Requirement: None
Stat Scaling: Yes
Special attribute: +10 damage against limbs and heads.
The Oracle strides confidently up to the man peeking out of the wall.
"Hello there! I happen to know you already, but we can still talk if you like."
The man turns to look at you and says "What."
I smell a trap. Granted, this whole place is like a trap, but still, we can only see his upper body. Stay quiet and hope someone else can distract the "human" while continuing to move towards the nice house. Protect the others if we get attacked.
STR: 75 (46+29)
DEX: 60 (46+14)
SPD: 50 (44+6)
INT: 41
HRT: 43
Corruption: 3 (3 for limb)
Main body
1.Head (50 HP)
2.Chest (70 HP)
3.Gut (50 HP)
Right arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Left arm (+5 spd, 3 corruption [+2 for attack with the paw]
1.upper (19 HP)
2.Crouched Lupine Lower leg {3] (50 HP [+5 Speed])
3. Man-Catching Paw {2}(20 HP, [Grasp][End])
Right leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Left leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Name: Glaive
Type: Melee
HP: 300
Base Damage: 35
Stat Used: Strength
Stat Bonus: None
Stat Requirement: 60 str
Stat Scaling: Yes
Special attribute: None
You look at the current scene and roll your eyes. If your newly made friends wanna stick their dick in the demon glory hole, thats just fine with you, but you're gonna go check out that house. After all, if you're gonna die, its gonna be doing what you want.
You make your way around to the house, which is jammed right in the wall at just the perfect angle; all nice and centered and flat so that you can walk into it just like you normally would with a home. It's almost too perfect, compared to the chaos of the rest of the shell. It's in surprisingly good condition too, for such a structure, not crushed or torn in half. Hell, the siding isn't even scratched. The building itself, from what you can see, is a two story building, in that sort of americana style. Wood plank walls, square windows with 4 panes of glass connected by a wooden cross in the center, empty flower boxes outside the windows, and a pleasant, bright yellow paint job. The front door has a screen door in front of a white wood door with some simple patterns carved into it. The screen door is already slightly ajar, and a careful twist of the main door's knob lets you know it's unlocked. You press your ear to the wall and hear what sounds like talking coming from inside. It sounds artificial though; like a radio or television.