Welp, time to stand guard until everyone is ready to move on.
stats:
Strength - 39
Dexterity - 99 (109 on canine left arm, costs 6 ?8? corruption to use)
Speed - 47
Intelligence - 46
Heart - 46
Humanity 46, Corruption 0
Body:
Main body
1.Head (50 HP)
2.Chest (70 HP)
3.Gut (50 HP)
Right arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Left arm (combined +10 dex (109 total) for 6 ?8? corruption)
1.Elongated Canine Upper arm {3} (70 HP [ +5 Dex])
2.Elongated Canine Forearm {3}(40 HP [+5 Dex])
3. Man-Catching Paw ?{2}?(20 HP, [Grasp][End])
Right leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Left leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Inventory:
Bow
21 Arrows
3 hollow bone arrows
improvised knife
improvised bag
Name: Bow and Arrows
Type: Ranged
HP: 150
Base Damage: 15
Stat Used: Dex
Stat Bonus: +20 speed for multi-attacks.
Stat Requirement: 40 dex
Stat Scaling: Yes
Special attribute: None
I really got nothing to tell ya. You stand around waiting for people to finish. I mean, you could actually go up to be where they are because as of right now you're still down on the first floor, alone and vulnerable. Not like I'm sitting here rolling for encounters or anything.
Attach the doll head in my gut slot. Spend 10 corruption on this task.
I knew if I spent corruption, I wouldn't need to. 98? I rolled a total of 168. Juuuuuust shy of a critical attach
40 Str (80 on clockwork arm) [weapon: Jagged Debris arming sword (Base:20)]
41 dex
40 spd
65 int
73 hrt
corruption: 46 (33 start of turn, +15 action, -2 end of turn)
current humanity: 27 ((this should have read 40 last round))
spells: writhe of flesh: [-10 int] cost: 50 Corruption. range: LOS. duration: int/10 turns. effect: limb unusable. Targeted limb damages itself based on stat bonus.
main body
1.
2.Oversized Demonic Revolver {15} (100 HP 18 dmg[Non-organic][Ranged weapon: 40 damage][End])
3.
Right arm (+40 str, 28 corruption cost)
1.upper [Clockwork] 120 hp {+20 str} 15 corruption [[CORE]]
2.lower [Clockwork] 100 hp 59 dmg {+13 str} 8 corruption
3.hand [Clockwork] 70 hp {+7 str} 5 Corruption [weapon: Jagged Debris arming sword]
Weapon
Name: Jagged Debris arming sword
Type: Melee
HP: 50
Base Damage: 20
Stat Used: Strength
Stat Bonus: None
Stat Requirement: None
Stat Scaling: Yes
Special attribute: None
Main body
1.Head 50 hp
3.Gut 50 hp
Left arm
1.upper 50 hp (writhe of flesh)
2.lower 30 hp (writhe of flesh)
3.hand 15 hp (writhe of flesh) Weapon: Carving knife.
Right leg
1.Upper 50 hp
2.Lower 30 hp
3.Porcelain head (30 hp, +25 int, +15 corruption)
Left leg
1.Upper 50 hp
2.Lower 30 hp
Carving Knife
Type: Melee
HP: 50
Base Damage: 15
Stat Used: Strength
Stat Bonus: +30 speed for multi-attacks
Stat Requirement: None
Stat Scaling: Yes
Special attribute: None
Right arm
Skeletal Upper Arm {7} ([Non-organic]60 HP, +15 Speed)
Skeletal Lower Arm {5} ([Non-organic]40 HP, +10 Speed.)
Skeletal Hand {8} ([Non-organic] 20 HP, +5 Speed [Grasp][Drain: When corruption cost is paid, Unarmed Melee attacks with this part heal HP equal to 1/2 the damage they deal, distributed however you like]
Left arm
Skeletal Upper Arm {7} ([Non-organic]20 HP, +15 Speed)
Right Leg
Skeletal Upper Leg {7} ({Non-organic] 70 HP, +15 speed)
Skeletal Foot {3} ({Non-organic] 20 HP, +5 speed)
Left Leg
Skeletal Upper Leg {7} ({Non-organic] 70 HP, +15 speed)
Skeletal Lower Leg {5} ({Non-organic] 50 HP, +10 speed)
Skeletal Foot {3} ({Non-organic] 20 HP, +5 speed)
1. Grinning Dog Head {3}(60 HP [+5 Str. Extend Neck: If corruption cost is paid, this part can make a ranged attack that acts like a normal unarmed attack] [End])
Grinning Dog 2
Main body
1. Grinning Dog Head {3}(60 HP [+5 Str. Extend Neck: If corruption cost is paid, this part can make a ranged attack that acts like a normal unarmed attack] [End])
3. Sunken Lupine Gut {5} (60 HP [Digest: for corruption cost, corpse parts may be eaten to heal. This requires no Int roll.])
Right arm
1.Elongated Canine Upper arm {3} (70 HP [ +5 Dex])
Left arm
1.Elongated Canine Upper arm {3} (70 HP [ +5 Dex])
Right leg
1.Crouched Lupine Upper leg {6}(80 HP [Leap: When corruption price is paid, Roll next initiative twice, take highest)
3.Clawed Lupine Foot {2}(25 HP[+5 Speed][End])
Left leg
1.Crouched Lupine Upper leg {6}(80 HP [Leap: When corruption price is paid, Roll next initiative twice, take highest)
2.Crouched Lupine Lower leg {3] (7 HP [+5 Speed])
3.Clawed Lupine Foot {2}(25 HP[+5 Speed][End])
Ok. I'm gonna make it so that you need only 80 to attach and you can stack as many as you want without penalties. SO you still need to roll 80 for each part but you can make a nice big list and we can finish this shit in one turn not 50.
65+10+100(!)
Crit attach! You attach that part, any damage you have is healed and you get a free attach.
Keep an eye on the demons to see if they do anything. If not, keep watch on that house and the walkways around the pipe.
STR: 75 (46+29)
DEX: 60 (46+14)
SPD: 50 (44+6)
INT: 41
HRT: 43
Corruption: 3 (3 for limb)
Main body
1.Head (50 HP)
2.Chest (70 HP)
3.Gut (50 HP)
Right arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Left arm (+5 spd, 3 corruption [+2 for attack with the paw]
1.upper (19 HP)
2.Crouched Lupine Lower leg {3] (50 HP [+5 Speed])
3. Man-Catching Paw {2}(20 HP, [Grasp][End])
Right leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Left leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Name: Glaive
Type: Melee
HP: 300
Base Damage: 35
Stat Used: Strength
Stat Bonus: None
Stat Requirement: 60 str
Stat Scaling: Yes
Special attribute: None
*rolls*
Nah, nothing for right now. But that chance is increasing each turn.
*Is second person who wakes up.*
Why hello there! Can make new character yet?
You know what? Sure. Go for it.
Replace my smashed head with the gut. Use 20 corruption to improve my chances of not mangling everything.
Str: 37
Dex: 86
Spd: 37
Int: 45
Hrt: 50
Weapon: ...You know what, forget it, gold tracer. Just not getting the whole speed thing to work how I want it to, statwise.
Main body
1.Head: 15 health.
2.Chest- core is here.
3.Gut
Right arm
1.upper
2.lower
3.hand
Left arm
1.upper
2.lower
3.hand
Right leg
1.Upper
2.Lower
3.Foot
Left leg
1.Upper
2.Lower
3.Foot
Name: Gold Tracer
Type: Melee
HP: 150
Base Damage: 20
Stat Used: Dex
Stat Bonus: +50 for stat scaling for sneak attacks.
Stat Requirement: 70 dex
Stat Scaling: Yes
Special attribute: None
45+20+[86]
Another crit attach! You attach that part, heal any damage you have, and get a free attach.