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Author Topic: ORO: ANOTHER QUESTION  (Read 116516 times)

Beirus

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Re: ORO discussion
« Reply #1050 on: November 23, 2016, 05:33:16 pm »


Keep an eye on the demons to see if they do anything. If not, keep watch on that house and the walkways around the pipe.

Spoiler: Joe (click to show/hide)
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Because everything is Megaman when you have an arm cannon.

Egan_BW

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1051 on: November 23, 2016, 05:56:05 pm »

*Is second person who wakes up.*
Why hello there! Can make new character yet?
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Whisperling

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1052 on: November 23, 2016, 07:47:21 pm »

Replace my smashed head with the gut. Use 20 corruption to improve my chances of not mangling everything.

Spoiler: Gold Tracer (click to show/hide)
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piecewise

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1053 on: November 24, 2016, 10:49:33 am »

Welp, time to stand guard until everyone is ready to move on.

Spoiler:  Merris (click to show/hide)
I really got nothing to tell ya. You stand around waiting for people to finish. I mean, you could actually go up to be where they are because as of right now you're still down on the first floor, alone and vulnerable. Not like I'm sitting here rolling for encounters or anything.

Attach the doll head in my gut slot. Spend 10 corruption on this task.
I knew if I spent corruption, I wouldn't need to. 98? I rolled a total of 168. Juuuuuust shy of a critical attach

Spoiler: Oz "Minnow" (click to show/hide)
Spoiler: Minnow's bits (click to show/hide)


Spoiler: Miser's corpse (click to show/hide)

Spoiler: the dogs (click to show/hide)

Ok. I'm gonna make it so that you need only 80 to attach and you can stack as many as you want without penalties. SO you still need to roll 80 for each part but you can make a nice big list and we can finish this shit in one turn not 50.

65+10+100(!)

Crit attach! You attach that part, any damage you have is healed and you get a free attach.


Keep an eye on the demons to see if they do anything. If not, keep watch on that house and the walkways around the pipe.

Spoiler: Joe (click to show/hide)

*rolls*
Nah, nothing for right now. But that chance is increasing each turn.

*Is second person who wakes up.*
Why hello there! Can make new character yet?
You know what? Sure. Go for it.

Replace my smashed head with the gut. Use 20 corruption to improve my chances of not mangling everything.

Spoiler: Gold Tracer (click to show/hide)
45+20+[86]
Another crit attach! You attach that part, heal any damage you have, and get a free attach.

Ozarck

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1054 on: November 24, 2016, 02:54:19 pm »

I will not be using the porcelain head this round. I will spend no corruption. this overrides the attaches if there are any that require corruption.

Alright,for the free attach: the skeletal arm from the miser. All of it together if that's allowed, else, the upper arm alone.
If the free attach is the upper, then my next attaches are the lower and hand if the lower arm is destroyed, use the other skeletal upper arm to replace it. Then I will build one leg out of the complete canine leg replace any destroyed parts with my human leg parts, or the skeletal foot. Then I will build the other leg out of the skeletal leg, replacing destroyed parts with my own, or the dog foot.



Spoiler: So like this (click to show/hide)

this should be enough to fill all slots except the head slot, which I will refrain from filling for now

Spoiler: Oz "Minnow" (click to show/hide)
Spoiler: Minnow's bits (click to show/hide)


Spoiler: Miser's corpse (click to show/hide)

Spoiler: the dogs (click to show/hide)

Beirus

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Re: ORO discussion
« Reply #1055 on: November 24, 2016, 03:18:06 pm »


Keep an eye on the demons to see if they do anything. If not, keep watch on that house and the walkways around the pipe. And on Merris, to warn them if something randomly tries to encounter them in an unfriendly manner.

Spoiler: Joe (click to show/hide)
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Because everything is Megaman when you have an arm cannon.

Egan_BW

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1056 on: November 24, 2016, 04:31:27 pm »

*Egan_BW Jingles triumphantly.

One moment for new character. GM-prodding works, people.
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Egan_BW

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1057 on: November 24, 2016, 05:18:11 pm »

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Spoiler: The Oracle (click to show/hide)

Could I have stats for a mace?
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The Lupanian

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1058 on: November 24, 2016, 10:58:58 pm »

PTW, but also, there needs to be fan art for this game in the future.
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

Lenglon

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1059 on: November 25, 2016, 03:04:35 am »

Wait what? How am I isolated when they're using parts from the bodies down here with me to attach to themselves? If I've somehow become isolated I'll regroup with them and stand guard while waiting for them to be ready to move on, if I'm not isolated then I'll still stand guard and wait for them to be ready to move on.

Spoiler:  Merris (click to show/hide)
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

piecewise

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1060 on: November 25, 2016, 09:17:12 pm »

I will not be using the porcelain head this round. I will spend no corruption. this overrides the attaches if there are any that require corruption.

Alright,for the free attach: the skeletal arm from the miser. All of it together if that's allowed, else, the upper arm alone.
If the free attach is the upper, then my next attaches are the lower and hand if the lower arm is destroyed, use the other skeletal upper arm to replace it. Then I will build one leg out of the complete canine leg replace any destroyed parts with my human leg parts, or the skeletal foot. Then I will build the other leg out of the skeletal leg, replacing destroyed parts with my own, or the dog foot.



Spoiler: So like this (click to show/hide)

this should be enough to fill all slots except the head slot, which I will refrain from filling for now

Spoiler: Oz "Minnow" (click to show/hide)
Spoiler: Minnow's bits (click to show/hide)


Spoiler: Miser's corpse (click to show/hide)

Spoiler: the dogs (click to show/hide)

Yeah, you can do the whole arm. Because you're attaching at one point. It's not like you see the arm, chop it into pieces and then put them back together.

So miser arm attached. So the leg means attach upper leg, then attach your lower leg, then attach canine foot. 3 rolls at 65 int...Got em all.  So leg constructed... Other leg...You just slap on the miser's complete leg. Oh and you get a crit so one free attach if you need one.

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43
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Spoiler: The Oracle (click to show/hide)

Could I have stats for a mace?
Mace huh? Lets see....

Name: Mace
Type: Melee
HP: 100
Base Damage: 25
Stat Used: Strength
Stat Bonus: None
Stat Requirement: None
Stat Scaling: Yes
Special attribute: +10 damage against limbs and heads.


Keep an eye on the demons to see if they do anything. If not, keep watch on that house and the walkways around the pipe. And on Merris, to warn them if something randomly tries to encounter them in an unfriendly manner.

Spoiler: Joe (click to show/hide)

The demons are being pretty fucking dense right now. But I'd say you've only got a...16% chance of them not noticing you next round.

Wait what? How am I isolated when they're using parts from the bodies down here with me to attach to themselves? If I've somehow become isolated I'll regroup with them and stand guard while waiting for them to be ready to move on, if I'm not isolated then I'll still stand guard and wait for them to be ready to move on.

Spoiler:  Merris (click to show/hide)
Really you're kinda scattered right now, but you're at least with Oz. For some reason I brained that everyone was up and you were on the ground floor.

Egan_BW

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1061 on: November 25, 2016, 09:28:03 pm »

Spoiler: The Oracle (click to show/hide)

The Oracle pokes a head out of the corpse pile.
"Why hello there, folks! Here to poke the monsters and such, eh?"

Squirm out of the corpsepile and lightly pester the two brave adventurers around there.
...And put my core in my upper left leg this time.
« Last Edit: November 25, 2016, 09:29:43 pm by Egan_BW »
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piecewise

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1062 on: November 27, 2016, 12:46:46 pm »

Spoiler: The Oracle (click to show/hide)

The Oracle pokes a head out of the corpse pile.
"Why hello there, folks! Here to poke the monsters and such, eh?"

Squirm out of the corpsepile and lightly pester the two brave adventurers around there.
...And put my core in my upper left leg this time.

Try to pester them into moving or doing anything, if you could.

Lenglon

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Re: ORO: Senile ghosts bumbling through the magical realm of mutilation
« Reply #1063 on: November 27, 2016, 12:50:34 pm »

((I'm expecting to have to respond to another person's action - Joe should be asking for help soon - but I have no reason to know that IC. So I'm waiting for Beirus to post something, and I'll make my action from there.))
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Beirus

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Re: ORO discussion
« Reply #1064 on: November 27, 2016, 01:51:35 pm »


Keep an eye on the demons to see if they do anything. If not, keep watch on that house and the walkways around the pipe. Let the others know if the demons notice us.

Spoiler: Joe (click to show/hide)
[/quote]
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Because everything is Megaman when you have an arm cannon.
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