Well lets see...
Yep that Grinning dog died of its injuries.
Merris continues her action from before, since it was a triggered action that didn't trigger, and so she will hopefully be automatically the very first in the action order. reposting said action below:
keep my distance and overwatch the team. however, if my attack is triggered, i will spend 20 humanity on the speed roll to interrupt, and am doing a called shot on the attacking limb. If I am charged I am willing to abort my attack to run and stay out of range, assuming it isn't too fast to escape. if it is that fast, I might as well try to fight since there's no escape.
stats:
Strength - 39
Dexterity - 99
Speed - 47
Intelligence - 46
Heart - 46
Body:
Main body
1.Head (50 HP)
2.Chest (70 HP)
3.Gut (50 HP)
Right arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Left arm
1.upper (33 HP)
Right leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Left leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Inventory:
Bow
23 Arrows
Name: Bow and Arrows
Type: Ranged
HP: 150
Base Damage: 15
Stat Used: Dex
Stat Bonus: +20 speed for multi-attacks.
Stat Requirement: 40 dex
Stat Scaling: Yes
Special attribute: None
You stand around, keeping an arrow nocked and ready to fire the instant a threat comes into sight.
Minnow examines the flesh miser's corpse. And it's weapon, which he'll pick up.
If he sees a part with 15-25 hp, he will attempt to transfer that hp to his damaged clockwork arm. He won't do this with the demon's arm, though.
After this, if there's time this round, he'll also inspect the dog demons' corpses.
Anyone want an arm?
40 Str 40 (80 on clockwork arm) [weapon: Jagged Debris arming sword (Base:20)]
41 dex 41
40 spd 40
80 int 44 + 21 (+25-10)
73 hrt 44 + 29
corruption: 45 - 2 = 43
humanity: 73 (28 after action, up to 30 at start of turn)
spells: writhe of flesh: [-10 int] cost: 50 Corruption. range: LOS. duration: int/10 turns. effect: limb unusable. Targeted limb damages itself based on stat bonus.
Main body
1.Head 50 hp
2.Chest 70 hp
3.Gut 50 hp
Right arm
1.upper [Clockwork] 120 hp {+20 str} 15 corruption
2.lower [Clockwork] 100 hp 84 dmg {+13 str} 8 corruption
3.hand [Clockwork] 70 hp {+7 str} 5 Corruption [weapon: Jagged Debris arming sword]
(total corruption for attacking with this arm is 28)
Left arm
1.upper 50 hp (writhe of flesh)
2.lower 30 hp (writhe of flesh)
3.hand 15 hp (writhe of flesh)
Right leg
1.Upper 50 hp
2.Lower 30 hp
3.Porcelain head (30 hp, +25 int, +15 corruption)
Left leg
1.Upper 50 hp
2.Lower 30 hp
3.Oversized Demonic Revolver {15} (100 HP 18 dmg[Non-organic][Ranged weapon: 40 damage][End])
Weapon
Name: Jagged Debris arming sword
Type: Melee
HP: 50
Base Damage: 20
Stat Used: Strength
Stat Bonus: None
Stat Requirement: None
Stat Scaling: Yes
Special attribute: None
The Miser's corpse, or whats left of it, looks like this:
Skull {5} (50 HP +10 Intelligence[Non-organic])
Spine {4} (40 HP [+8 Speed])
Right arm
Skeletal Upper Arm {7} ([Non-organic]60 HP, +15 Speed)
Skeletal Lower Arm {5} ([Non-organic]40 HP, +10 Speed.)
Skeletal Hand {8} ([Non-organic] 20 HP, +5 Speed [Grasp][Drain: When corruption cost is paid, Unarmed Melee attacks with this part heal HP equal to 1/2 the damage they deal, distributed however you like]
Left arm
Skeletal Upper Arm {7} ([Non-organic]20 HP, +15 Speed)
Right Leg
Skeletal Upper Leg {7} ({Non-organic] 70 HP, +15 speed)
Skeletal Lower Leg {5} ({Non-organic] 50 HP, +10 speed)
Skeletal Foot {3} ({Non-organic] 20 HP, +5 speed)
Left Leg
Skeletal Upper Leg {7} ({Non-organic] 70 HP, +15 speed)
Skeletal Lower Leg {5} ({Non-organic] 50 HP, +10 speed)
Skeletal Foot {3} ({Non-organic] 20 HP, +5 speed)
Carving Knife
Type: Melee
HP: 50
Base Damage: 15
Stat Used: Strength
Stat Bonus: +30 speed for multi-attacks
Stat Requirement: None
Stat Scaling: Yes
Special attribute: None
So the skeletal lower leg looks alright.
80+[96] = Success. You drain the demonic energy from the corpse and into your clockwork limb. The broken gears and awkwardly clacking mechanisms slip back into place, their movements going from jerky to smooth.
40+[45]
Nope, not fast enough to go look at the dogs after fixing your arm.
Attack the last demon with my Glaive. Search for a replacement arm if I can.
STR: 75 (46+29)
DEX: 60 (46+14)
SPD: 50 (44+6)
INT: 41
HRT: 43
Main body
1.Head (50 HP)
2.Chest (70 HP)
3.Gut (50 HP)
Right arm
1.upper (19 HP)
Left arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Right leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Left leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Name: Glaive
Type: Melee
HP: 300
Base Damage: 35
Stat Used: Strength
Stat Bonus: None
Stat Requirement: 60 str
Stat Scaling: Yes
Special attribute: None
Well, they're all dead now so you start scavenging the bodies, looking for something useful.
1. Grinning Dog Head {3}(60 HP [+5 Str. Extend Neck: If corruption cost is paid, this part can make a ranged attack that acts like a normal unarmed attack] [End])
2. Stretched Lupine Chest {5}(100 HP [+10 Str])
Right arm
1.Elongated Canine Upper arm {3} (19 HP [ +5 Dex])
2.Elongated Canine Forearm {3}(40 HP [+5 Dex])
3. Man-Catching Paw (20 HP, [Grasp][End])
Left arm
1.Elongated Canine Upper arm {3} (70 HP [ +5 Dex])
2.Elongated Canine Forearm {3}(40 HP [+5 Dex])
3. Man-Catching Paw (20 HP, [Grasp][End])
Grinning Dog 2
STR: 65
DEX: 50
SPD: 40
INT: 30
Main body
1. Grinning Dog Head {3}(60 HP [+5 Str. Extend Neck: If corruption cost is paid, this part can make a ranged attack that acts like a normal unarmed attack] [End])
3. Sunken Lupine Gut {5} (60 HP [Digest: for corruption cost, corpse parts may be eaten to heal. This requires no Int roll.])
Right arm
1.Elongated Canine Upper arm {3} (70 HP [ +5 Dex])
2.Elongated Canine Forearm {3}(40 HP [+5 Dex])
3. Man-Catching Paw (20 HP, [Grasp][End])
Left arm
1.Elongated Canine Upper arm {3} (70 HP [ +5 Dex])
2.Elongated Canine Forearm {3}(40 HP [+5 Dex])
3. Man-Catching Paw (20 HP, [Grasp][End])
Right leg
1.Crouched Lupine Upper leg {6}(80 HP [Leap: When corruption price is paid, Roll next initiative twice, take highest)
2.Crouched Lupine Lower leg {3] (50 HP [+5 Speed])
3.Clawed Lupine Foot {2}(25 HP[+5 Speed][End])
Left leg
1.Crouched Lupine Upper leg {6}(80 HP [Leap: When corruption price is paid, Roll next initiative twice, take highest)
2.Crouched Lupine Lower leg {3] (7 HP [+5 Speed])
3.Clawed Lupine Foot {2}(25 HP[+5 Speed][End])
Name: Jagged Spear
Type: Melee
HP: 200
Base Damage: 30
Stat Used: Strength
Stat Bonus: None
Stat Requirement: 50 str
Stat Scaling: Yes
Special attribute: Can be thrown, dealing scaling ranged damage, but breaks.
Anything out of those bodies might work.
If the last demon is still alive, rinse and repeat.
Impale whichever monster looks most distracted (in hopes of getting a sneak attack in, of course). Maybe something that's already dodging an arrow? Burn 16 humanity in a dodge roll if it looks like a particularly nasty attack is coming my way.
If it isn't... maybe take the skeleton arm? Depends on how exactly part attachment rolls work, I don't want to lose an arm to low INT.
Str: 37
Dex: 86
Spd: 37
Int: 45
Hrt: 50
Weapon: ...You know what, forget it, gold tracer. Just not getting the whole speed thing to work how I want it to, statwise.
Main body
1.Head
2.Chest- core is here.
3.Gut
Right arm
1.upper
2.lower
3.hand
Left arm
1.upper
2.lower
3.hand
Right leg
1.Upper
2.Lower
3.Foot
Left leg
1.Upper
2.Lower
3.Foot
Name: Gold Tracer
Type: Melee
HP: 150
Base Damage: 20
Stat Used: Dex
Stat Bonus: +50 for stat scaling for sneak attacks.
Stat Requirement: 70 dex
Stat Scaling: Yes
Special attribute: None
Welp, guess you just hang around.