Gentle 60 +[68]
Oz 40+ [88]
Sy 38+[60]
DEMON: 1+[67]
Ren:60+ [2]
Team This Color
I'm going to move north east to the open area behind the two pillars in the room I am currently in and wait a turn. Is there and exit back in the room team red entered from?
rolls: 44, 44, 41, 40, 40, 38, 21
40 Str 40 (62 on clockwork arm)
41 dex 41
40 spd 40
70 int 44 + 21 (+15-10)
73 hrt 44 + 29
55 [73/10*11-26] humanity max.
7 current humanity
6 regen
spells: writhe of flesh: [-10 int] cost: 50 humanity. range: LOS. duration: int/10 turns. effect: limb unusable. Targeted limb damages itself based on stat bonus.
Main body
1.Head 50 hp
2.Chest 70 hp
3.Gut 50 hp
Right arm
1.upper [Clockwork] 120 hp {+10 str} -6 humanity
2.lower [Clockwork] 100 hp {+7 str} -6 humanity
3.hand [Clockwork] 7060 hp {+5 str} -6 humanity
Left arm
1.upper 50 hp (writhe of flesh)
2.lower 30 hp (writhe of flesh)
3.hand 15 hp (writhe of flesh)
Right leg
1.Upper 50 hp
2.Lower 30 hp
3.Porcelain head (40 hp, +15 int, -8 humanity)
Left leg
1.Upper 50 hp
2.Lower 30 hp
3.Foot 15 hp
You jump the conveyor belt and hide behind the north most pillar in the room.
An exit back in the room the red team entered from? I'm not sure what you mean.
STR: 81
DEX: 50
SPD: 60
INT: 40
HRT: 50
HUMANITY: 36 (32)
RECHARGE: 4
Main body
1.Bear trap Mandibles {9} (90 HP [Non-organic][Melee weapon: base 40. 5 humanity][End])
2.Chest (70 HP)
3.Gut (10 HP)
Right arm
1.upper (31 HP)
Left arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Right leg
1.Upper (43 HP)
Left leg
1.Upper (50 HP)
2.Lower (5 HP)
Run away! Towards the conveyor belt. Spend 16 humanity to get going more faster. Head-butt someone blue along the way if possible (no bite this turn)
"Head towards the conveyor belt"
There are conveyor belts in both directions! There are conveyor belts everywhere! I'm gonna make the assumption that you mean to run in the direction the conveyor belt moves, so towards the room the blues originally came out of. In which case, I'm gonna have you run over to where sy is right now and headbutt ren.
81+ [81] vs 72 + [38] for damage of 52 to his....Chest. 130-52=78 hp left.
And you want to try and keep running. 60+[23]
Nope.
((I took the metal spike intending to grab people, and then use it for a called shot on the grappled person to one-hit them. I would've also used it on Ren rather than grabbing, but by the time grabbing was no longer my strategy my humanity cap had gotten so low that trying to penetrate people with my spike would instantly turn me into a demon.))
Ren punchies. Spend four humanity, might as well.
Nope, that's not a good idea with the demon here. Chase down Ren--if I get into close range AND none of my allies follow, I'll use my metal spike to do a charged attack on him. This will immediately turn me into a demon, hopfully screwing him over before Whisper screws my team over. If, instead, there are allies nearby, I'll just punch Ren instead.
Str: 66 (44+22) (+76 for punches and grabs)
Dex: 76 (48+28) (+101 for dodges)
Spd: 38 (38+00)
Int: 29 (29+00)
Hrt: 41 (41+00)
Humanity: 5/5 (1 Regen)
Parts:
Trunk:
Metal Spike (116 HP) {10} [Non-organic][End][Melee weapon: base 60, 5 humanity]
Human Chest (70 HP)
Human Gut (50 HP)
Right Arm:
Clockwork Upper Arm (120 HP) {6} (+10 str)[Non-organic]
Human Lower Arm (30 HP)
Human Hand (15 HP) [GRASP][END]
Left Arm:
Human Upper Arm (37 HP)
Right Leg:
Upper Doll Joint Leg (80 HP) {8} (+10 dex) [Non-Organic]
Upper Cluster of Snakes (45 HP) {8} (+15 dex) [Grasp]
Human Foot (15 HP)
Left Leg:
Upper Human Leg (50 HP)
Lower Human Leg (30 HP)
Human Foot (15 HP)
No self sacrificing today, it seems.
76+[42] vs 72+[31] for damage of 15 to his right lower arm. 15 hp left on it.
DEMONThe demon glides into the room like an ice cube sliding along a glass table. It reaches out and tries to touch Gentle.
Strength: 65
Dex: 65
Speed: 1
Int: 100
Powers and Spells:
Drain Humanity: Passive. d6 per round to creatures within area of effect
Infect:Flesh Inhabitance: 2 Intelligence Consumption: 10 Humanity Cost: 50 Range: Touch. Damage = int - 10/turn to organic parts touched or connected to infected part.
Writhe of Flesh:[-10 int] flesh inhabitance: 3 cost: 50 humanity. range: LOS. duration: int/10 turns. effect: limb unusable. Targeted limb damages itself based on stat bonus.
Parts:
Core: Brain: 50 HP
Trunk: Cube part: gelatinous, corrosive. HP: 100 (Writhe)
Cube part: gelatinous, corrosive. HP: 100 (Writhe)
Cube part: gelatinous, corrosive. HP: 100 (Writhe)
Cube part: gelatinous, corrosive. HP: 100 (brain[core])
Tendril: Upper: gelatinous, corrosive. HP 30 (Infect)
Upper: gelatinous, corrosive. HP 30 (Infect)
Tendril: Upper: gelatinous, corrosive. HP 30 (Infect)
Upper: gelatinous, corrosive. HP 30 (Infect)
Tendril: Upper: gelatinous, corrosive. HP 30 (Infect)
Upper: gelatinous, corrosive. HP 30 (Infect)
Tendril: Upper: gelatinous, corrosive. HP 30 (Infect)
Upper: gelatinous, corrosive. HP 30 (Infect)
65+[84] vs 50+[96] very close but the demon wins by 3.
A pulse of green light travels out from the brain all the way down to the tip of the tendril touching gentle's....Right upper leg. The leg instantly rots away into a shriveled black mass (100-43=57), as does his gut (57-10=47). The black infection spreads up to his chest, shriveling it horribly, but not destroying it completely. (70-47= 23 hp remaining).
Blue Team
Retreat! Get out of group curbstomp and dodge attacks. Go back the way I came in maybe?
Str 77
Dex 72
Spd 60
Int 55
Hrt 70
Humanity 10/71 max
Regen 8/turn
Spells: Smelt
Flesh Inhabitance: 2
Intelligence Consumption: 5
Humanity Cost: 35
Range: Touch
Action: At the Heart of all creatures of steel and combustion is a speck of the white hot fire of Azmodus. This spell, which clings to their cores like a leech, channels this heat. This spell causes an object the caster is touching to become extremely hot. This can be used as an attack, dealing damage equal to the difference between the caster’s Intelligence roll and the defender’s dex roll, and causing burning if applicable. It can also be used on a weapon, melee or ranged, causing that weapon to have a base damage buff equal to the caster’s intelligence stat score for 3 turns. After the third turn, the weapon is destroyed.
Main body
1.Head 2 HP
2.Hive {12} (130 HP [Living][Swarm: Pay Humanity to generate a Swarm of demonic insects. This swarm as HP equal to the amount of humanity paid, and stats and melee damage equal to ½ the humanity paid. Only one swarm may exist at a time. It acts independently, as a friendly NPC, but is under the player’s control. It can be recalled and converted back to Humanity equal to the amount of HP it has remaining]).
3.Gut 50 HP
Right arm
1.Upper 50 HP
2.Lower 30 HP
3.Oversized Demonic Revolver {8} (100 HP [Non-organic][Ranged weapon: 40 damage, 15 humanity][End])
Left arm
1.Upper 50 HP [Smelt] (Int-5, Hum. Cost 35)
2.Lower 30 HP [Smelt]
3.Hand 15 HP
Right leg
1.Upper 32 HP
2.Lower 30 HP
3.Foot 15 HP
Left leg
1.Upper 50 HP
2.Lower 30 HP
3.Foot 15 HP
You immediately leap back through the hole blue team originally emerged from and then hop off the conveyor belt and run to the far side of the room.