Alright, on to combat. Now I want you guys to keep an eye on things as well here. I may have made the system but it's the first time I've ever done a play of it so it is entirely possible I may mess some crap up. To aid in this, I'm gonna explain everything I do.
So first I'm comparing your Speeds to see who goes first. This will be the turn order basically from now on unless someone loses core speed somehow.
Ren:60
Gentle 60
Midjag 40
Oz 40
Sy 38
Whisper: 35
In the case of ties, I flipped a coin for who went first.
So Ren goes first.
Blue Team
If I did spawn my Hive earlier, send it to attack the nearest Red bastard. If not, spawn with 36 Humanity and send it after the nearest Red bastard.
Either way, shoot the nearest Red bastard with my oversized demonic revolver, if it doesn't seem like too hard of a shot. Otherwise, hide.
Str 77
Dex 72
Spd 60
Int 55
Hrt 70
Humanity 28(if Hive was used previous turn and revolver shot) or 20(Hive this turn and revolver shot) or 43(Hive previous turn, no revolver shot) or 35(Hive this turn, no revolver shot)/71 max
Regen 8/turn
Spells: Smelt
Flesh Inhabitance: 2
Intelligence Consumption: 5
Humanity Cost: 35
Range: Touch
Action: At the Heart of all creatures of steel and combustion is a speck of the white hot fire of Azmodus. This spell, which clings to their cores like a leech, channels this heat. This spell causes an object the caster is touching to become extremely hot. This can be used as an attack, dealing damage equal to the difference between the caster’s Intelligence roll and the defender’s dex roll, and causing burning if applicable. It can also be used on a weapon, melee or ranged, causing that weapon to have a base damage buff equal to the caster’s intelligence stat score for 3 turns. After the third turn, the weapon is destroyed.
Main body
1.Head 50HP
2.Hive {12} (130 HP [Living][Swarm: Pay Humanity to generate a Swarm of demonic insects. This swarm as HP equal to the amount of humanity paid, and stats and melee damage equal to ½ the humanity paid. Only one swarm may exist at a time. It acts independently, as a friendly NPC, but is under the player’s control. It can be recalled and converted back to Humanity equal to the amount of HP it has remaining]).
3.Gut 50HP
Right arm
1.Upper 50 HP
2.Lower 30 HP
3.Oversized Demonic Revolver {8} (100 HP [Non-organic][Ranged weapon: 40 damage, 15 humanity][End])
Left arm
1.Upper 50 HP [Smelt] (Int-5, Hum. Cost 35)
2.Lower 30 HP [Smelt]
3.Hand 15 HP
Right leg
1.Upper 50 HP
2.Lower 30 HP
3.Foot 15 HP
Left leg
1.Upper 50 HP
2.Lower 30 HP
3.Foot 15 HP
So I missed this thing about using the hive first round because it was hidden in a spoiler for some reason. I'm gonna let him spend his humanity on it and not do any rolls for it because he was "supposed" to have created it outside of combat the previous round. Next time Ren, actually post it as an action. Or PM me with it if you really wanna be secretive.
So he paid 36 humanity, bringing his total humanity down to 28, as he has listed. It produces a bug swarm with 36 HP and 18 melee damage and stat bonus.
Now, he wants this swarm and his attack directed at "the nearest Red Bastard". Well, they're all in a clump across the room, so I'm just gonna pick one at random. The dice chose Gentlefish. And of his parts it chose 15 and 12 as the targets. Which are his feet.
The swarm moves over to the red group and then rolls 91 for its attack. Gentle rolls 64+50 and dodges the blow.
Next is the Oversized demonic Revolver, The use of which reduces Ren's Humanity to 20 (as he noted already). Now, I'd say the reds are at medium distance, so he needs to roll greater than 120 as well as higher than Gentle to hit. He rolls 72+93 for 165. Impressive. Gentle rolls 50+87, also pretty good, but not good enough. It deals 40 damage, which destroys his left foot and reduces his left lower leg to 5 HP.
STR: 81
DEX: 50
SPD: 60
INT: 40 (Current: 36)
HRT: 50
HUMANITY: 75 (Current: 56)
RECHARGE: 6
Main body
1.Bear trap Mandibles {9} (100 HP [Non-organic][Melee weapon: base 40. 5 humanity][End])
2.Chest (70 HP)
3.Gut (50 HP)
Right arm
1.upper (50 HP)
2.lower Smoldering Flesh {5} (70 HP [Smoldering: produces flame when 10 humanity is paid. 10 damage, chance for burning], slaved to fist)
3.Golden Hand {5} (40 hp [Non-organic][Grasp][End] +5 Str [86 STR]) [Piston]
Left arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Right leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Left leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Updated shall Piston-punch Chainsaw right in his Lower Left Arm.
Gentle is next and is probably very annoyed about having his left leg blown apart. That lowers your humanity regen too, remember, because you now have 1 less human part.
He runs over to Midjag and then does his aimed piston punch towards Mid's lower left arm. And aimed shots have a -30 penalty. So he rolls 81+8 -30. Ouch. Very bad luck there. Mid rolls 64+100 (!) and dodges with no effort. So piston backfires, dealing d100+36 damage to his limb. The roll for it is 93+36. Jeez. 129 damage. Lets trace it up, starting with the golden hand. The golden hand as well as the Smoldering Flesh both detonate from the recoil of the missed spell, and the upper arm is reduced to 31 hp. It's been a bad day for Gentle. Silver lining, when his arm is destroyed the spell is lost and his ethereal red crown vanishes, as well as the Int malus he has from the spell inhabiting him.
Next is midjag
40, 31 39 34 44 22 44
Str: 44+20=64
Dex: 44+20=64
Spd: 40
Int: 34
Hrt: 39+10=49
Max humanity/regen 50/5
Parts:
Trunk:
Head (50 HP)
Human Chest (70 HP)
Human Gut (50 HP)
Right Arm:
Human Upper Arm (30 HP)
Human Lower Arm (30 HP)
Human Hand (15 HP)
Left Arm:
Human Upper Arm (50 HP)
Human Lower Arm (30 HP)
Chainsaw {9} (70 HP [Non-organic][Melee Weapon:10 base, 45 if 10 humanity paid][End])
Right Leg:
Human upper leg]
human lower Leg]
Human Foot (15 HP)
Left Leg:
Upper Human Leg (50 HP)
Condensed Blood Sphere {5} (50 HP [Ranged weapon: 30 damage, 10 humanity]
Human Foot (15 HP)
Welcome Mr. spiky head into my chainsawing embrace. But first activate it with humanity.
So he's charging across the room to meet up with Sy, the vibrating rod of anger. And he's activating his chainsaw for 10 humanity to boost his attack. He rolls 64+73 for 137, Sy rolls 76+81 for 157, dodging the attack.
Team This Color
Activate writhe of flesh on renegade. (if targeting a limb is automatic, target his trunk.)
rolls: 44, 44, 41, 40, 40, 38, 21
40 Str 40 (62 on clockwork arm)
41 dex 41
40 spd 40
70 int 44 + 21 (+15-10)
73 hrt 44 + 29
55 73/10*11-26 humanity max.
55 current humanity
6 regen
spells: writhe of flesh: [-10 int] cost: 50 humanity. range: LOS. duration: int/10 turns. effect: limb unusable. Targeted limb damages itself based on stat bonus.
Main body
1.Head 50 hp
2.Chest 70 hp
3.Gut 50 hp
Right arm
1.upper [Clockwork] 120 hp {+10 str} -6 humanity
2.lower [Clockwork] 100 hp {+7 str} -6 humanity
3.hand [Clockwork] 70 hp {+5 str} -6 humanity
Left arm
1.upper 50 hp (writhe of flesh)
2.lower 30 hp (writhe of flesh)
3.hand 15 hp (writhe of flesh)
Right leg
1.Upper 50 hp
2.Lower 30 hp
3.Porcelain head (40 hp, +15 int, -8 humanity)
Left leg
1.Upper 50 hp
2.Lower 30 hp
3.Foot 15 hp
Did I fail to install pneumatic strength? G'damnit! So totally not at my peak this week. I simply cannot believe that. that was half the reason I got that clockwork arm. Augh.
So Oz dashes over to ren. I'm gonna assume he uses his clockwork arm for the touch required to activate writhe of Flesh, even though he didn't say so. So that's a drain of 50 humanity. The attack is 62+70= 132 against 72+92 = 164. So that's a miss, but writhe has no backlash, so nothing happens to OZ other than his wasting of humanity.
Now Sy
Str: 66 (44+22)
Dex: 76 (48+28)
Spd: 38 (38+00)
Int: 29 (29+00)
Hrt: 41 (41+00)
Humanity: 14/14 (2 Regen)
Dodge bonus: +101
Punch/grab bonus: +76
Parts:
Trunk:
Metal Spike (140 HP) {10} [Non-organic][End][Melee weapon: base 60, 5 humanity]
Human Chest (70 HP)
Human Gut (50 HP)
Right Arm:
Clockwork Upper Arm (120 HP) {6} (+10 str)[Non-organic]
Human Lower Arm (30 HP)
Human Hand (15 HP) [GRASP][END]
Left Arm:
Human Upper Arm (50 HP)
Human Lower Arm (30 HP)
Human Hand (15 HP) [GRASP][END]
Right Leg:
Upper Doll Joint Leg (80 HP) {8} (+10 dex) [Non-Organic]
Upper Cluster of Snakes (45 HP) {8} (+15 dex) [Grasp]
Human Foot (15 HP)
Left Leg:
Upper Human Leg (50 HP)
Lower Human Leg (30 HP)
Human Foot (15 HP)
"[BLOODTHIRSTY VIBRATIONS]"
GRAB THAT GUY'S CHAINSAW
Ah, Sy is going grabby and trying to grapple a chainsaw. Now, he has a few grasping parts, but I'm gonna assume he uses his right leg, because it gives him the greatest bonus for this roll (Because +25 dex is better than +10 str). So Sy rolls Str 66+17, and Mid rolls 64+25. Which means Midjag jerks his arm out of the grab attempt.
And finally, whisper.
Keep trying. If I succeed, tricloptic-head blast Syv. His chest, if I can aim for a specific part.
Strength: 35
Dex: 48
Speed: 35
Int: 85
Heart: 55, +5 [vessel of souls]= 60
Start with a tricloptic head and vessel of souls in place of left and right upper arms, respectively. Change my chest to corrosive goo and set it as my core. (or, if that would make me start with 1 humanity, just do the head instead).
Main body
1.Head
2.Chest- corrosive goo, core.
3.Gut- trick optic head.
Right arm
1.upper- vessel of souls
2.lower
3.hand
Left arm
1.upper
2.lower
3.hand
Right leg
1.Upper
2.Lower
3.Foot
Left leg
1.Upper
2.Lower
3.Foot
Humanity cap: 72 -10 [tricloptic head] -10 [vessel of souls] -8 [corrosive goo] =44
Regen: 44/10= 4.4~ 5
His first action is to attempt to get through the hole again.
85+35=120, so he makes it through. We're gonna call that a movement not an action, so he gets his ranged attack on sy without having to do a speed roll.
Now, Sy is still across the room, since he didn't move in order to try his grab (his target moved to him), so Whisper is gonna have to beat 120 to be able to hit. He rolls 48+34 so he misses without Sy even having to roll. He loses the 15 humanity it costs to fire the blast though.
So to summarize:
Ren summons a swarm of flesh eating demonic insects and sics them on Gentle. Gentle dodging the swarm but catches an fist sized demonic bullet in the left leg. The round blows his entire foot off and pulps the lower leg before flying of and ricocheting off one of the huge furnaces. Gentle charges Ren and the runes floating above his golden hand glow like red hot iron and steam pours out of his arm. He takes a swing at Ren, but misses, and the runes flash brilliant white as he punches empty air. An instant later his arm detonates with a sound like metal striking metal and a burst of steam. Oz runs in next, his fingers glowing green and releasing a horrible black miasma. He tries to touch Ren, but Ren dodges him as well.
Midjag charges sy and tries to chainsaw him right in the metal face. Sy dodges and grabs at the chainsaw, but Midjag yanks it back, out of the grip of Sy's strange, serpentine leg.
Whisperling manages to hurl himself through the hole in the wall and immediately fires a firey purple blast from the demonic head in his crotch directly at Sy. The blast whizzes over sy's head and hits the ceiling, carving a glowing gash in the concrete.
Everyone please make sure to update your sheets to reflect the events of the turn.