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Author Topic: ORO: ANOTHER QUESTION  (Read 117183 times)

Egan_BW

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Re: ORO discussion
« Reply #705 on: September 25, 2016, 04:26:21 pm »

((Hehe, nice choice adding one more humanity. :P))
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piecewise

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Re: ORO discussion
« Reply #706 on: September 25, 2016, 04:30:22 pm »

In

Do we get to do anything for magics
You'll be able to select magics, yes.

piecewise

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Re: ORO discussion
« Reply #707 on: September 25, 2016, 04:32:57 pm »

I'll get the costs up soon. First I have some text book reading and terms I have to memorize for tomorrow.

Egan_BW

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Re: ORO discussion
« Reply #708 on: September 25, 2016, 04:56:11 pm »

Damn, I gave myself room for one nonhuman part, but now I can't decide which I want. Oh well, guess I better just wait for prices. And hope that I don't end up identical to Oz. :P
NVM, that's not actually enough to buy a part with what I want to do. rip
« Last Edit: September 25, 2016, 05:39:00 pm by Egan_BW »
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syvarris

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Re: ORO discussion
« Reply #709 on: September 25, 2016, 06:01:12 pm »

In.  I can just use my sheet from earlier, right?
Spoiler: Sure (click to show/hide)

Gentlefish

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Re: ORO discussion
« Reply #710 on: September 25, 2016, 06:05:37 pm »

Spoiler: In! (click to show/hide)

piecewise

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Re: ORO discussion
« Reply #711 on: September 25, 2016, 06:21:03 pm »

Alright, all the parts are priced. You may take any parts you want and any spells you want with the following restrictions
1.No Conqueror's sign
2. No duplicate parts or spells


So far as players we got gentle, Sy, Egan and OZ, with spaz as a maybe until he submits his sheet.


We're starting at level 1 here so you only have human slots. So we have

Main body
1.Head
2.Chest
3.Gut

Right arm
1.upper
2.lower
3.hand

Left arm
1.upper
2.lower
3.hand

Right leg
1.Upper
2.Lower
3.Foot

Left leg
1.Upper
2.Lower
3.Foot

You can add parts beyond that, but remember the rules about cost and limb construction.

KEEP EACH OTHER HONEST AND ASK ME IF YOU HAVE QUESTIONS!

Egan_BW

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Re: ORO discussion
« Reply #712 on: September 25, 2016, 06:33:51 pm »

I changed my int and heart balance a bit to give me room for a part.

Spoiler (click to show/hide)

Bit sad about the no Conqueror's sign part, that would be... entertaining combined with Incinerate. :D
« Last Edit: September 26, 2016, 02:26:25 am by Egan_BW »
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piecewise

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Re: ORO discussion
« Reply #713 on: September 25, 2016, 06:46:46 pm »

I changed my int and heart balance a bit to give me room for a part.

Spoiler (click to show/hide)

Bit sad about the no Conqueror's sign part, that would be... entertaining combined with Incinerate. :D
Yeah, but that part is just too rare to use here reasonably.

Whisperling

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Re: ORO discussion
« Reply #714 on: September 25, 2016, 06:48:57 pm »

Spoiler: In (click to show/hide)
« Last Edit: September 25, 2016, 08:22:19 pm by Whisperling »
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syvarris

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Re: ORO discussion
« Reply #715 on: September 25, 2016, 06:50:32 pm »

Is Writhe of Flesh dodgable, or resistable at all?  The description doesn't mention a roll.

Will demon parts that're severed stop reducing your humanity cap?  If so, that would be rather powerful along with infest.

Do limbs need to use all parts?  Meaning there's no mixing and matching hands and legs?

...Can we have two "Wing of Light" parts, despite the "no repeat parts" rule?  Otherwise, we can't fly.

Would a grapple attack from a person capable of flight count as a melee hit, therefore suffering the debilitating penalty?

Is that penalty removable by just not flying that turn?

renegadelobster

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Re: ORO discussion
« Reply #716 on: September 25, 2016, 07:08:05 pm »

If I can reuse the stats I rolled earlier, IN

Spoiler: Stats/Spells/Limbs (click to show/hide)

How's this look?
« Last Edit: September 26, 2016, 03:16:09 pm by renegadelobster »
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Gentlefish

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Re: ORO discussion
« Reply #717 on: September 25, 2016, 07:10:02 pm »

STR: 81
DEX: 50
SPD: 60
INT: 40 (Current: 36)
HRT: 50

HUMANITY: 75 (Current: 56)
RECHARGE: 6

Spoiler: limbs (click to show/hide)

I am assuming Smouldering affects the whole and I can apply it to a punch.

Ozarck

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Re: ORO discussion
« Reply #718 on: September 25, 2016, 07:21:17 pm »

@Whisperling, your humanity regen should be 10 it's 1/10th your max humanity, rounded up, not 1/10th your heart

@syv:
Quote
Demonic powers tend to use Strength and Dex for their rolls, while magic always uses Intelligence.
I assume this means each cast is an int roll, regardless of the spell.

@renegade, you start out with quite an advantage with those high stats. I'm on your team

I think I'll be editing my stat distribution a bit too, in order to make better use of the spells and parts. I'll be editing this post in a bit.


Spoiler (click to show/hide)
« Last Edit: September 25, 2016, 08:07:09 pm by Ozarck »
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piecewise

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Re: ORO discussion
« Reply #719 on: September 25, 2016, 08:12:26 pm »

Is Writhe of Flesh dodgable, or resistable at all?  The description doesn't mention a roll.

Will demon parts that're severed stop reducing your humanity cap?  If so, that would be rather powerful along with infest.

Do limbs need to use all parts?  Meaning there's no mixing and matching hands and legs?

...Can we have two "Wing of Light" parts, despite the "no repeat parts" rule?  Otherwise, we can't fly.

Would a grapple attack from a person capable of flight count as a melee hit, therefore suffering the debilitating penalty?

Is that penalty removable by just not flying that turn?
Writhe requires you to do an int roll vs dex of opponent because it acts like a ranged weapon. Unless the spell specifically says it doesn't require a roll, assume it does.

Not sure what you mean? Limbs, like the clockwork limb, can be taken whole or as parts, but the cost applies to all of them (for the test, it won't in the final game).

Sure, we'll let that one pass.

Yes. But if you grapple someone you can't fly. Well, maybe you can, but it would require a very high strength roll.

If you land for a turn and grab them, sure.

@Whisperling, your humanity regen should be 10 it's 1/10th your max humanity, rounded up, not 1/10th your heart

@syv:
Quote
Demonic powers tend to use Strength and Dex for their rolls, while magic always uses Intelligence.
I assume this means each cast is an int roll, regardless of the spell.

@renegade, you start out with quite an advantage with those high stats. I'm on your team

I think I'll be editing my stat distribution a bit too, in order to make better use of the spells and parts. I'll be editing this post in a bit.


Spoiler (click to show/hide)
I think every spell uses Int somewhere in them (Even if not as a roll) but they may also require extra rolls. Like Piston. It doesn't have an int roll, but the damage is reliant on int score.
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