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Author Topic: ORO: ANOTHER QUESTION  (Read 115169 times)

piecewise

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Re: ORO discussion
« Reply #645 on: May 20, 2016, 05:58:23 pm »

Weapons don't have weight. As far as I know, if you don't have armor, end is useless until you get the natural armor for having 5.
they don't have weight right now, no. In the future they will but for test porpoises, no.

Ozarck

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Re: ORO discussion
« Reply #646 on: May 20, 2016, 06:04:58 pm »

Weapons don't have weight. As far as I know, if you don't have armor, end is useless until you get the natural armor for having 5.
they don't have weight right now, no. In the future they will but for test porpoises, no.
okay. So to cover one's entire body in light armor, at one weight per, would cost seven weight.
How does having seven weight affect a 2 endurance stat character? how does having 3 weight affect it?

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Re: ORO discussion
« Reply #647 on: May 20, 2016, 06:35:47 pm »

Weapons don't have weight. As far as I know, if you don't have armor, end is useless until you get the natural armor for having 5.
they don't have weight right now, no. In the future they will but for test porpoises, no.
okay. So to cover one's entire body in light armor, at one weight per, would cost seven weight.
How does having seven weight affect a 2 endurance stat character? how does having 3 weight affect it?
each point of end counters 3 points of weight. So 2 end with 7 weight would have 1 weight left so -1 to dex. with 2 end you'd have 3 left over, so -0 end.

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Re: ORO discussion
« Reply #649 on: May 20, 2016, 08:00:09 pm »

dropped my end to 1 and added to dex then.

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Re: ORO discussion
« Reply #650 on: May 21, 2016, 07:53:25 am »

Added armour. It was probably a good idea.
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piecewise

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Re: ORO discussion
« Reply #651 on: May 21, 2016, 11:31:05 am »

Alright, lets get these set up in a usable way.

In. Will have a sheet up in a bit. Let's see if I can last longer than one turn this time.

Edit:

Str: 4 (N/A)
Vit: 3 (H3(+5 armor),La3(+2 armor),Ra3(+2 armor),C9(+2 armor),S6(+2 armor),Ll3(+2 armor),Rl3(+2 armor))
Dex: 4 (N/A)
End: 3 (1 natural armor)
Faith: 2
Rng: N/A
Weapon: Spiked knuckles
Spiked knuckles are, in damage/speed/range,
1/0/0
Have skill Puncture;  cost 2 points of faith, deals double damage to armor if it hits.

Str:5
Vit:3 uper bod 9, lower bod 6, everything else 3
Dex:2
End:2
Faith:3 15 faith points
Weapon-spear.
Armor-light head and body
Spear,
2/-3/3. Skill: Thrust. 3 faith points, counts as an attack with 50% more range, rounded up (ie, for you it would be a range of 5)

Str. 4
Vit. 2
Dex. 5
End. 1
Faith. 1
Weapon: Short mountain icepick. Want to see if this sort of thing is possible/means anything.
Body Health:
chest=6 + 2
lower body=4 + 2
head=2 +2
r leg = 2
l leg = 2
r arm= 2
l arm= 2

Faith: 5


Light Armour Head, Chest, Lower body
Right now that type of weapon doesn't change much because I don't have damage types in, but it would probably be more meaningful when I do put them in.
2/-1/1 Skill: Hook. 2 faith. Acts as an attack; if successful, reduces enemy's range bonus to 0 for next round.

Vit: 3
Dex:3
Str:6
End:1
Faith:2

Weapon: Painting Guardian Sword

Body:
Chest: 9 +2 Light Armor
Lower Torso: 6 +2 Light Armor
L Leg: 3
R Leg: 3
L Arm: 3
R Arm: 3
Head: 3 +2 Light Armor

Faith:10
1/-1/1 Skill: Rapid strike. 6 faith. Acts as attack, if you succeed hit a second time on a random body location.

Str: 3
Vit: 3
Dex: 4
End: 3
Faith: 2

Weapon: Glaive-guisarme.

Body:
chest: 11
lower torso: 8
l leg: 5
r leg: 5
l arm: 5
r arm: 5
head: 7

(Light armour on chest, lower torso, left leg, right leg, left arm and right arm. Medium on head. Total weight: 9)
3/-3/3 Skill: Hook. 2 faith. Acts as an attack; if successful, reduces enemy's range bonus to 0 for next round.


Alright, now I just gotta set up some enemies. These will be enemies with the same level as you and essentially act like humans in terms of damage and what not. They won't be armored in this case though.  let me get some set up...in the mean time, finish and compress those sheets into just the relevant info.

piecewise

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Re: ORO discussion
« Reply #652 on: May 21, 2016, 12:20:05 pm »

Alright, I have the enemies set up. You're gonna be fighting against 8 opponents, 3 swordsmen, 3 brawlers, 2 pikemen. So, Swordman 1-3, Brawler 1-3, Pikeman 1-2.

I suggest coordinating to choose who fights who.

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Re: ORO discussion
« Reply #653 on: May 21, 2016, 12:48:12 pm »

Str: 4 (+5 damage)
Vit: 3 (H3(8/8),La3(5/5),Ra3(5/5),C9(11/11),S6(8/8),Ll3(5/5),Rl3(5/5))
Dex: 4 (+4 speed)
End: 3 (1 natural armor/9/9 encumbrance)
Faith: 2 (10/10)
Rng: 0
Weapon: Spiked knuckles
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syvarris

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Re: ORO discussion
« Reply #654 on: May 21, 2016, 01:40:10 pm »

((Just copying Lobster.))

Str:6  (+7 damage)
Vit: 3 (H3(5/5),La3(3/3),Ra3(3/3),C9(11/11),S6(8/8),Ll3(3/3),Rl3(3/3))
Dex: 3 (+2 speed)
End: 1 (3/3 encumbrance)
Faith: 2 (10/10)
Rng: 1
Weapon: Painting Guardian Sword

((I suggest the two people with hook skills take the pikemen.  I guess I'll fight a swordsman?))

Ozarck

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Re: ORO discussion
« Reply #655 on: May 21, 2016, 02:38:17 pm »

I'd like my weapon created, if it isn't too much trouble. ah well. I'd also like to be in the game too. However, the Man in black once told the Spaniard "get used to disappointment," and I am.

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Re: ORO discussion
« Reply #656 on: May 21, 2016, 02:46:03 pm »

If it's not too much trouble I'd like to see stats for a Kirkhammer and Moonlight Greatsword too.
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NJW2000

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Re: ORO discussion
« Reply #657 on: May 21, 2016, 02:52:19 pm »

Strength: 4 => 6 damage
Vit: 2 =>  (H2(4/4),La2(2/2),Ra2(2/2),C6(8/8),S4(6/6),Ll2(2/2),Rl2(2/2))
Dex: 5 => 4 speed
End: 1 (3/3 encumbrance)
Faith: 1 (5/5)
Range: 1

Weapon: Mountain Icepick
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renegadelobster

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Re: ORO discussion
« Reply #658 on: May 21, 2016, 03:05:20 pm »

((I could probably take on the brawlers, although I might need some help, because 3v1 sounds like me dying quickly. Or I could help with the pikemen, I feel my speed is high enough to get close before they can attack me, and I'll be well inside their engagement range. That way we can drop the people with the highest range, and not have to worry about them as the fight goes on.))
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Re: ORO discussion
« Reply #659 on: May 21, 2016, 03:08:30 pm »

I think I'm probably most qualified to deal with pikemen, given my skill and equal speed.
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