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Author Topic: ORO: ANOTHER QUESTION  (Read 117253 times)

AoshimaMichio

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Re: ORO discussion
« Reply #555 on: May 13, 2016, 02:30:48 am »

Solution: Increase wielder's size accordingly.
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Radio Controlled

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Re: ORO discussion
« Reply #556 on: May 13, 2016, 03:33:53 am »

Minor system problem: 50 foot daggers.

Put it in orbit, call it the 'sword of Damocles' or something equally cheesy, and we're good.
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Ozarck

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Re: ORO discussion
« Reply #557 on: May 13, 2016, 06:26:40 am »

Minor system problem: 50 foot daggers.

Put it in orbit, call it the 'sword of Damocles' or something equally cheesy, and we're good.
I know! "Paracel - " Never mind, that one is taken.

how do you get 50 foot daggers? that seems a tad out of place? That would be more like, a fifty foot slab of steel or something. How frikken big are these monsters?

Let's see: a normal dagger would have a blade typically between 7 and 12 inches. So, say a handle of 5 inches, and that gives us a foot to a foot and a half for a normal dagger, for a person of five and a half to six feet. so, a long dagger for a short person 1 1/2' for 5 1/2'. the person would be 3.67 times the height of the dagger. so, minimum height for the weilder would be 183 feet.
For a six ffot person wielding a one foot dagger, the ratio makes the wielder of one of these monsters 300 feet tall.

great. PW has us fighting two hundred to three hundred foot daggerbeings, and probably four hundred foot claymore masters. before we even get started.

piecewise

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Re: ORO discussion
« Reply #558 on: May 13, 2016, 08:36:33 am »

What I'm talking about is that I have what I think might be a workable system for this new combat system, but it has a flaw in that range either becomes useless after the first few levels or it becomes silly.

Here's the basics:
Vit: each point gives 10 hp divided up like this: 3 in upper body, 2 in lower body, 1 in each limb and 1 in the head.
Dex: each point adds 1 speed
Str: Each point adds +1 damage
End: Each point counters 3 weight from armor. Every 3 points gives 1 point of natural armor.


The problem is that, like that, A weapon with a range of +2 for instance, will stop having any real functional advantage after a while due to the bonus being superseded by high level numbers. If you're rolling D25 a +2 doesn't mean much. And in that way, speed and damage will dominate; meaning endgame people will be choosing the quickest weapons, since longer ranged ones would inevitably be slower due to their size. Ie, dagger is faster than spear.

The counter to this is to have higher level weapons give greater range bonuses to keep up with player advancement. Which, while purely a gameplay mechanic, gives the odd impression that a beginning dagger has range zero, and a high level dagger has range 15, whatever that means.

Egan_BW

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Re: ORO discussion
« Reply #559 on: May 13, 2016, 08:44:28 am »

Simply make the bonus from range increase in proportion with your own level.

That is, all daggers have the same range, but that range gives a bonus that's a particular percentage of your attack dice's faces.

That is that is, a dagger gives a +1 range bonus for every 6 strength you have, while a pike gives +1 for every 2.
« Last Edit: May 13, 2016, 08:54:36 am by Egan_BW »
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Doomblade187

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Re: ORO discussion
« Reply #560 on: May 13, 2016, 09:32:03 am »

Or scale range based on dex if you want. It would devalue strength slightly.
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piecewise

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Re: ORO discussion
« Reply #561 on: May 13, 2016, 10:34:56 am »

We won't worry about it for the moment.

Ok, I'm taking
Hmm...Why not a Halberd
Let's go with... a bo staff
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Stats are as said above:
Vit
Dex
Str
End

They start as follows

Vit: 1
Dex: 1
Str:1
End:1

At level 1.  You have 5 points to put into whatever stats you want. I'll get your weapons made up today while I'm volunteering and get back to you with them soon.

NJW2000

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Re: ORO discussion
« Reply #562 on: May 13, 2016, 10:42:31 am »

Dex: 4
Strength: 2
Vit: 2
End: 1
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spazyak

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Re: ORO discussion
« Reply #563 on: May 13, 2016, 10:54:41 am »

Str:3
Vit:3
Dex:2
End:1
Weapon:Halberd.
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crazyabe

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Re: ORO discussion
« Reply #564 on: May 13, 2016, 11:31:07 am »


Vit: 2
Dex: 3
Str: 3
End: 1
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Ozarck

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Re: ORO discussion
« Reply #565 on: May 13, 2016, 11:59:55 am »

If a player with speed 5 and a weapon with range +2 fights a player with speed 6, and weapon range 0, as long as the range 2 person can keep the weapon between them, make it a roll to see if the range 0 person gets inside the range for the attack. the advantage of longer ranged weapons is it is harder to hit the person behind them, making the speed advantage of the dagger functionally useless asd long as the other character can keep them at arm's length.

renegadelobster

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Re: ORO discussion
« Reply #566 on: May 13, 2016, 12:27:17 pm »

Vit:2
Dex:3
Str:3
End:1
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Re: ORO discussion
« Reply #567 on: May 13, 2016, 01:21:31 pm »

Vit: 1
Dex: 4
Str: 2
End: 2
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TheBiggerFish

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Re: ORO discussion
« Reply #568 on: May 13, 2016, 01:24:24 pm »

Have I not PTWed this thread...?
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Egan_BW

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Re: ORO discussion
« Reply #569 on: May 13, 2016, 01:29:31 pm »

Vit: 1
Dex: 1
Str: 6
End:1

Str is still very important and the kind of thing I'd tie directly to character level.
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