Eh, the problem is getting it INTO Oro. From the outside it won't do any good. Even on the inside you'll need to be smart. Raw destructive power isn't whats needed. You need to be like a virus, you need to establish a foothold and grow. You go in there swinging hard and you'll be swarmed and killed in a few minutes. And then your tank will be torn apart, the armor used to patch the holes you blew and the cannon incorporated into the walls to shoot at you.
I think the tank wouldn't engage enemies directly right off the bat, it'd be more like we escort the tank until we find a target worthy for it to shoot (boss monster, demon nest, etc).
Also, what, a virus? PW, you know some biology, you know better. Are we going to subvert parts of the city to replicate ourselves? Is that what you're getting at here?! WE BREEDING INSIDE DEMONS NOW PW?
These early raids on oro are gonna be hot drops, every one.
Sounds fantastic. Can you tell us though if the missions will be 'freeroam' (do what you want) or if we'll get specific objectives from npc's?
Eh. "Church of Human Purity" kills it for me. that makes it feel like there is a bit of a forced attitude about life for the player characters - one subscribes to the "those things are bad because they are different" worldview, and must push a species ideal, rather than fight for something greater. I, as a monotheist IRL, could get behind even a polytheist religion in-game, or into a game such as ER where the multiverse is a mess with no clear religious overtone, but this feels like a forced faith -which makes the city of holiness a brittle, self decaying thing itself, and one almost not worth defending.
Well, like I said, I think it's realistic to expect that a society that's so pressured would be very oppressive and not really welcoming of new ideas or dissent of any kind. And I don't know if the player faction should always be the bastion of goodness, liberty and progressive ideals. Still, doesn't mean a character can't have his or her own ideals to fight for while keeping up appearances outwardly.
I never said their faith was RIGHT, did I?
'Right' is a bit of a empty term, but what we do know is that it
works. From your own words, non-believers are corrupted easily, their seers are capable of divining ways of making weapons that can harm the demons. Maybe the key is more in believing in something rather than this specific thing, but for the people in this city the choice is clear: believe what the church/state tell you to, or succumb to corruption, no way around it.
If people want a pantheon or something different because the "Go humanity!" faith is too 40k for their liking, I can give you one. I can even make it so that the gods are all different enough so that people can do what they like.
But I stress this: There is going to be one religion, and there are no atheists here. Others exist elsewhere in the world but this isn't about them.
I'd like "Go humanity!" much more than a pantheon personally, especially if that's how you originally envisioned it, seems like that'd mesh best with the game world, lore and 'tone' as it exists now. One could make a case that making the game more open so people have more options to do as they please is a good thing though. But then they should've picked something other than ORO it seems, it felt like a "play it right or you die, period" kinda game. Seeing what one can do in a much stricter than usual framework can be interesting, make people really work to stand out and be more than another grunt (both in in-game actions and roleplaying options).
Human digestion involves a lot less centipede demons.
Yeah right. You knock out the wrong gene, next thing you know your mice are sprouting rending claws and turning inside out while chanting backwards Sumerian. It's this whole thing, very annoying, especially cause they keep eating the control mice so now the journal refuses to publish the results.
Typically, the more hostile and alien a people view the world as, the less faith they have in humanity and our power to affect it. They tend to be fatalists instead, attributing everything to some inviolable rule, laid down by beings beyond their power to influence at all
I dunno, given how little we know how this society evolved and came to be, I dunno if this should inevitably happen. Hell, maybe there were a bunch of cities out there who thought like that, but said viewpoint led to them not having the strength and conviction to oppose the demon city so they were wiped off the map. Maybe it takes a 'humanity rules, demon city drools' attitude to even get to a point where a city forms an organised resistance, so that's where the focus of the story naturally goes to.
Early on in the description of the game, you were talking about how the holy city is essentially a sort of last bastion of all that is good and holy, and that faith was to be the driving force causing these people to seek out and destroy something very wicked. I was intrigued because the nature of holiness and wickedness are things I am interested in. "Humanity rocks" just seems a rather difficult sell for a "Faith." Especially if a) the whole world around them is alien and hostile - that would militate against humanity as some sort of ultimate Power, and b) humans are corrupt, selfish, argumentative beings, and the "Holy city" is full of strife, spite, and unpleasantness - which would militate against "humanity" being some sort of ultimate "Good."
All sorts of religions and belief systems can have contradictory tenets or things that just don't really make sense but are covered by platitudes or just ignored when convenient. I personally don't really see an issue with this kind of belief system getting a foothold given the circumstances, especially because, again, we know it works in universe. Believing in 'humanity fuck yeah' becomes much easier when you keep seeing that scores of people who don't believe that get destroyed.