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Author Topic: ORO: ANOTHER QUESTION  (Read 117588 times)

Egan_BW

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Re: ORO discussion
« Reply #90 on: March 12, 2016, 06:25:26 pm »

Hmm. coincidentally, I'll be using a similar system to what Moopli posted for Ocean test. Minus the arrows.
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spazyak

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Re: ORO discussion
« Reply #91 on: March 12, 2016, 06:25:44 pm »

If you want to describe a small group of spaces connected non-euclideanly to each other, you can do something like this:

Spoiler (click to show/hide)

Black arrow is where the poor souls enter, and every colored arrow is a direct connection (could be an airlock, a door, simply empty space connecting two zones of a cavern, etc), where you match color and direction. Yes, if you also match direction, you can even flip someone's chirality (and have fun telling them left and right reversed until the end of time; and enjoy making them get diarrhea from eating sugar, and so on). There's a portal in the example above which does this.

It can certainly be a bit confusing to create, but it's much better than the predicament the players would be in, eh :D?

Or you could just describe places and roads and such and count on the players to make their own maps to conveniently outsource the issue.

The problem here is that as GM you often want to know what the world is actually like, and that requires making a canonical map so you can decide non-arbitrarily whether someone's getting lost.
that's what I was thinking of
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Pancaek

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Re: ORO discussion
« Reply #92 on: March 12, 2016, 06:31:57 pm »

You could just do it like the daedric shrines/dungeons in morrowind, where the layout is actually physically impossible if you take a good look at the complete maps.
« Last Edit: March 12, 2016, 07:30:25 pm by Pancaek »
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Corsair

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Re: ORO discussion
« Reply #93 on: March 12, 2016, 07:22:14 pm »

You could just do it like the daedric shrines/dungeons in morrowind, where the layour is actually physically impossible if you take a good look at the complete maps.
That is actually really cool.

Also I really like the idea of forcing people to make their own maps and notes, which may be horrifically wrong.
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piecewise

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Re: ORO discussion
« Reply #94 on: March 12, 2016, 07:58:52 pm »

"Infant Gestalt"

Toaster

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Re: ORO discussion
« Reply #95 on: March 12, 2016, 08:02:42 pm »

Kill it before it grows any more?



Also I see your MUD background is showing again, PW.
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Yoink

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Re: ORO discussion
« Reply #96 on: March 12, 2016, 08:09:28 pm »

I like chunky salsa in terms of my burrito fillings/corn chip dips.
What the fuck are you doing to your burritos
Truthfully, I prefer smooth salsa/hot sauce in my burritos. I was twisting the truth for the sake of a joke, which is the most acceptable time to twist the truth. Chunky salsa goes better in tacos, really. And before you ask, I prefer soft tacos, they're much nicer in my opinion.

Thanks for making me hungry and sad... well, moreso than I already was, given that it is Free Taco Day today but I am in the wrong state. :'(
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piecewise

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Re: ORO discussion
« Reply #97 on: March 12, 2016, 08:13:28 pm »

I like chunky salsa in terms of my burrito fillings/corn chip dips.
What the fuck are you doing to your burritos
Truthfully, I prefer smooth salsa/hot sauce in my burritos. I was twisting the truth for the sake of a joke, which is the most acceptable time to twist the truth. Chunky salsa goes better in tacos, really. And before you ask, I prefer soft tacos, they're much nicer in my opinion.

Thanks for making me hungry and sad... well, moreso than I already was, given that it is Free Taco Day today but I am in the wrong state. :'(
Truly you are in the state of denial.

Ha.

spazyak

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Re: ORO discussion
« Reply #98 on: March 12, 2016, 09:10:40 pm »

well I mean it's always free taco day when you have a gun!
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Egan_BW

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Re: ORO discussion
« Reply #99 on: March 12, 2016, 09:12:19 pm »

It costs money to get bullets, spaz.
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Whisperling

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Re: ORO discussion
« Reply #100 on: March 12, 2016, 09:15:12 pm »

It costs money to get bullets, spaz.

Who says you need bullets?
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Egan_BW

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Re: ORO discussion
« Reply #101 on: March 12, 2016, 09:19:58 pm »

If you are, remind me not give you anything when you mug me. :P
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Aigre Excalibur

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Re: ORO discussion
« Reply #102 on: March 13, 2016, 07:57:07 am »

Piecewise piecewise, can I help with the mapping?

I *really* like spreadsheets and charts. And I want to get that kind of GMing experience in making more maps.

I bet I could make you a chart map of a city that does not strictly follow euclidean geometry. I'm the man for the job, notice me Piecewise Senpai.

Edit: Did a test run of ERRANT's new hitpoint system. I do prefer whittling down hitpoints to chunky salsa. It kind of gives players a fighting chance, rather than wiping them out right off the boat.
« Last Edit: March 13, 2016, 10:09:58 am by Aigre Excalibur »
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piecewise

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Re: ORO discussion
« Reply #103 on: March 13, 2016, 11:24:18 am »

Piecewise piecewise, can I help with the mapping?

I *really* like spreadsheets and charts. And I want to get that kind of GMing experience in making more maps.

I bet I could make you a chart map of a city that does not strictly follow euclidean geometry. I'm the man for the job, notice me Piecewise Senpai.

Edit: Did a test run of ERRANT's new hitpoint system. I do prefer whittling down hitpoints to chunky salsa. It kind of gives players a fighting chance, rather than wiping them out right off the boat.

Hmmm. A mapper would be good...but also...SECRITS

Aigre Excalibur

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Re: ORO discussion
« Reply #104 on: March 13, 2016, 11:31:15 am »

Piecewise piecewise, can I help with the mapping?

I *really* like spreadsheets and charts. And I want to get that kind of GMing experience in making more maps.

I bet I could make you a chart map of a city that does not strictly follow euclidean geometry. I'm the man for the job, notice me Piecewise Senpai.

Edit: Did a test run of ERRANT's new hitpoint system. I do prefer whittling down hitpoints to chunky salsa. It kind of gives players a fighting chance, rather than wiping them out right off the boat.

Hmmm. A mapper would be good...but also...SECRITS

I can disqualify myself from playing if you let me be a monster as well. NPC control could be a fun job for an apprentice GM.

Edit: I could also be an entire NPC faction...
« Last Edit: March 13, 2016, 11:32:56 am by Aigre Excalibur »
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