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Author Topic: ORO: ANOTHER QUESTION  (Read 116526 times)

piecewise

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Re: ORO discussion
« Reply #795 on: October 02, 2016, 10:43:21 pm »

I, personally, would prefer to play an unwieldy game that allows for creativity, rather than a smooth game which stifles it.  I imagine a lot of people here would agree with me, what with said game being hosted on the Dwarf Fortress forums.
We'll see how it goes as we keep playing. We may end up with something in the middle

syvarris

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Re: ORO discussion
« Reply #796 on: October 02, 2016, 11:43:53 pm »

You mean it's hosted on the Bay 12 forums. Toady has made more than just one game, and some of them are simple and elegant. :P

Number of posts in the "Dwarf Fortress" section of this forum:
838,320
Number of posts in the "Curses" and "Armok" boards of this forum:
20,944
Number of posts in the "Finally" section and the "Other Games" board:
2,372,092

Okay, fine, Bay 12 isn't really the Dwarf Fortress forums, but not for the reason you're citing.  I'd still argue that a disproportionate number of people here like complex games, even if that population probably doesn't really overlap significantly with the RTD population.

Hapah

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Re: ORO discussion
« Reply #797 on: October 02, 2016, 11:45:02 pm »

I, personally, would prefer to play an unwieldy game that allows for creativity, rather than a smooth game which stifles it.  I imagine a lot of people here would agree with me, what with said game being hosted on the Dwarf Fortress forums.
For my part, I disagree.
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Egan_BW

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Re: ORO discussion
« Reply #798 on: October 02, 2016, 11:49:08 pm »

For the record, I do like a system where you can replace all your limbs with corndogs and have your superpower be that you can be eaten by your allies.
...You can do that in oro, right?
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Whisperling

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Re: ORO discussion
« Reply #799 on: October 03, 2016, 12:11:54 am »

On one hand, creativity is really nice, and I kind of want to keep the whole shape-changing thing. On the other hand, I would agree that the simpler thing is easier to both manage and work within, and probably a better fit for (most of) the audience.

Maybe we could have certain bits that allow you to deviate from body shape as part of their abilities, though? Like, maybe a centipede torso that allows you to attach any number of arms (at full humanity cost).

Also, it would be nice to keep slaving. Maybe restrict it to the smaller bits, though. Keep it to the fire gems and such rather than saying you can attach a hulk torso beneath the frost arm for some weird effect.
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piecewise

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Re: ORO discussion
« Reply #800 on: October 03, 2016, 10:01:28 am »

On one hand, creativity is really nice, and I kind of want to keep the whole shape-changing thing. On the other hand, I would agree that the simpler thing is easier to both manage and work within, and probably a better fit for (most of) the audience.

Maybe we could have certain bits that allow you to deviate from body shape as part of their abilities, though? Like, maybe a centipede torso that allows you to attach any number of arms (at full humanity cost).

Also, it would be nice to keep slaving. Maybe restrict it to the smaller bits, though. Keep it to the fire gems and such rather than saying you can attach a hulk torso beneath the frost arm for some weird effect.
Oh yeah, slaving is staying because thats a major part of this. It would be more like, instead of just growing outward however you want, you'd "buy" certain body plans. Like, say, an arm. You spend some levels and you buy an arm. This arm has 3 slots, it attaches to a main body piece.  Or you buy a dual back slot which is two slots on the back, ideal for wings or doc octopus arms. Or you buy the expanded main body, or etc. And in this way you can have tons of limbs, but it's not op because they are inherently limited in size and scope. And with that we could remove some of the more complex body building features and the humanity rules restricting overuse, humanity cost for limbs since none will be outside norm because you just can't do it, etc.

piecewise

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Re: ORO discussion
« Reply #801 on: October 03, 2016, 03:08:18 pm »

We don't get a reply by gentle here soon and I'm just gonna do the turn with him brain dead.

spazyak

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Re: ORO discussion
« Reply #802 on: October 03, 2016, 03:10:59 pm »

We don't get a reply by gentle here soon and I'm just gonna do the turn with him brain dead.
I can take him over, be that evil voice in his head ridding him of humanity in attempts to draw blood.
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Ozarck

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Re: ORO discussion
« Reply #803 on: October 03, 2016, 03:21:37 pm »

We don't get a reply by gentle here soon and I'm just gonna do the turn with him brain dead.
I can take him over, be that evil voice in his head ridding him of humanity in attempts to draw blood.
+1 it's a test game, let's get it going

Gentlefish

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Re: ORO discussion
« Reply #804 on: October 03, 2016, 04:35:26 pm »


GO BITE THE LONER. Chase him down and rejoin my team.

spazyak

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Re: ORO discussion
« Reply #805 on: October 03, 2016, 04:41:04 pm »

welp that was what I was going to do anyways. Was literally going to have him go and bite the guy all lost and  alone, no body there beside him.
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piecewise

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Re: ORO discussion
« Reply #806 on: October 03, 2016, 06:49:46 pm »

Alright so OZ wanted us to try rolling for initiative. Well, here are our speed scores and the rolls.

Ren:60+ [70]
Gentle 60 +[69]
Oz 40+ [58]
Midjag 40 +[28]
Sy 38+[21]
Whisper: 35+[21]
Ren's Bug Swarm 18+[28]

It's basically the exact same except Oz moved up one space. He's currently under internal investigation.


Blue Team

Have the swarm go after Gentle. Dodge and stay alive.

Spoiler: Stats/Spells/Limbs (click to show/hide)

((Meh. No more spoilers, I'll make it easier on ya PW))
You order the swarm to go after gentle. I'm handling the swarm as it should be, as an NPC so its technically last to act due to low rolls.  Dodge and stay alive huh? I'll add +30 to any dodge roll since you're concentrating on it.



GO BITE THE LONER. Chase him down and rejoin my team.
No prob, but if you feel like you'll be unable to post once a day, do me a favor and designate a teammate to take actions for you, should you be absent. Also you seem to have missed Ren's post where he blew off your left foot and reduced your left lower leg to 5 HP.

Now then, loner...I assume Midjag? Gonna go with that. 81+[70] for 151 vs his 40+[88]. So its a hit dealing 40+23=63 damage. But you didn't aim so we pick a spot at random....3..so Gut. Oh my, good shot.  Lets check where Mid's core is...Oh my. You destroy his gut entirely, splitting his body into 3 sections, the upper body and the left and right legs. Of these three sections, only the right leg remains animate, hopping around. Oh and 13 damage is dealt to his upper leg, bringing it to 37 HP.


Team This Color

clobber jag wiht cyber arm.

Spoiler: Stats etc (click to show/hide)
Oz attacks Midjag with the cyber arm. So thats a total 62 str with the bonuses. 62+[100] vs 40+[73], for a difference of 49. Melee attacks only deal damage equal to the difference in the rolls so he deals 49 damage. No aim so...hits upper leg, destroys it and reduces lower leg to 18 HP.

Mid is just getting clobbered. Lets see what his move is.


Spoiler: blue (click to show/hide)
activate my chainsaw again, and then chainsaw spiky spiky stab man.
Hmm, his move is to attack sy. He has no chainsaw but he does have a foot.
64+[95] =159 vs 76+25 bonus+[15]. so a difference of 43 damage. Man, if he still had a chainsaw, he'd be wrecking the shit out of sy. Even as a leg he's doing good.

No part specified so...Left lower arm. So Mid's severed leg leaps up and kicks sy so hard in the left arm that he completely severs it at the elbow and reduces the upper arm to 37 HP.

Now sy WOULD be up but he said specifically to wait till after whisperling so...
((Pretty sure I have more than a +34 bonus to more or less everything. Actually, shouldn't it use int, which is a lot higher? Assuming there isn't some quirk of the head that I missed, anyway.))

Wait for Gentle to die. If he does, run over so that I have a better shot at Sy's chest, then tricloptic-head it. If he doesn't, blast Gentle's instead.

Spoiler: Blue (click to show/hide)
Whisper attacks gentle because gentle is still alive. Tricloptic blast, so Int roll instead of dex, rolling 120 or greater to have the chance to hit. 85+[56] for 141. So he passes that, lets see if Gentle dodges. 50+[88]=138, very close.  Ah, but wait. I just noticed, He specified that the shot was aimed, specifically at the chest. Which gives him a -30 penalty. Which means he shoots the wall.

And now, Sy

Spoiler: Red Rod (click to show/hide)

"[FRUSTRATED VIBRATIONS]"

TRY TO GRAB THAT GUY'S CHAINSAW AGAIN.  WITH MY RIGHT ARM.  OH YEAH, ALSO DELAY MY ACTION UNTIL AFTER WHISPERLING.  AND DODGE ANY INCOMING ATTACKS WITH MY RIGHT LEG, BECAUSE APPARENTLY THAT NEEDS TO BE SPECIFIED.

((I suppose this is kinda my fault, but I meant to grab with my clockwork arm--that's why I have my grab bonus listed as +76--and then dodge with the leg.  You didn't add my leg's dodge bonus last turn, though I'm guessing that's because you thought I was trying to grab with it.

As a side note, your inconsistent ordering of bonuses and rolls is kinda confusing.  Maybe you could put [brackets] around the roll, leaving bonuses unmarked?))


((By the way, related to what he said, if you have a limb you always want to make certain rolls with (ie dex rolls for dodge) just stick the bonus it gives next to the stat in question like OZ did in his sheet and I'll always use that unless you specify otherwise. Seems the easiest way to do that.))
Hmm, no chainsaw to grab. But we CAN try to grab his severed leg. If you do that you render him completely unable to attack or move because you make that limb unusable. And that limb is all he is. So lets do our rolls

66+10+[3] vs 64+[16]  OH MID GETS AWAY BY 1! 69 vs 70!

Alright and now, about that swarm


SWARM

The swarm attacks gentle. 18+[77] vs 50+[11], 34 difference, 18+34=52.  Random hit...Right foot. The Swarm of Demonic insects cover Gentle's right leg, eating the foot and the lower leg straight off and dealing 7 damage to the upper leg, bringing it to 43 HP.





Current standing:
Ren: Sitting pretty, destroying Gentle's Legs
Gentle: Dick Biting Torso
Oz: Breaking Kneecaps
Midjag: Crippled Masters II: Revenge of the Foot
Sy: Kicked off the Highschool wrestling team
Whisper: Xmen's Cyclops with an astigmatism.

MidnightJaguar

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Re: ORO discussion
« Reply #807 on: October 03, 2016, 08:20:48 pm »

Spoiler: leggy mcdeaddy (click to show/hide)

((Jesus, it is not a good day to be a jaguar.))

RUN! AWAY!…or I guess more accurately hop away quickly head towards my team.
« Last Edit: October 03, 2016, 08:42:00 pm by MidnightJaguar »
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Gentlefish

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Re: ORO discussion
« Reply #808 on: October 03, 2016, 09:14:46 pm »

Spoiler: Herr Dick-biting Torso (click to show/hide)

BITE THE SWARM!

renegadelobster

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Re: ORO discussion
« Reply #809 on: October 03, 2016, 11:00:14 pm »

Blue Team

Don't get my dick caught by the torso, but grab his chest and activate Smelt

Spoiler: Stats/Spells/Limbs (click to show/hide)
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