Alright so OZ wanted us to try rolling for initiative. Well, here are our speed scores and the rolls.
Ren:60+ [70]
Gentle 60 +[69]
Oz 40+ [58]
Midjag 40 +[28]
Sy 38+[21]
Whisper: 35+[21]
Ren's Bug Swarm 18+[28]
It's basically the exact same except Oz moved up one space. He's currently under internal investigation.
Blue Team
Have the swarm go after Gentle. Dodge and stay alive.
Str 77
Dex 72
Spd 60
Int 55
Hrt 70
Humanity 28/71 max
Regen 8/turn
Spells: Smelt
Flesh Inhabitance: 2
Intelligence Consumption: 5
Humanity Cost: 35
Range: Touch
Action: At the Heart of all creatures of steel and combustion is a speck of the white hot fire of Azmodus. This spell, which clings to their cores like a leech, channels this heat. This spell causes an object the caster is touching to become extremely hot. This can be used as an attack, dealing damage equal to the difference between the caster’s Intelligence roll and the defender’s dex roll, and causing burning if applicable. It can also be used on a weapon, melee or ranged, causing that weapon to have a base damage buff equal to the caster’s intelligence stat score for 3 turns. After the third turn, the weapon is destroyed.
Main body
1.Head 50HP
2.Hive {12} (130 HP [Living][Swarm: Pay Humanity to generate a Swarm of demonic insects. This swarm as HP equal to the amount of humanity paid, and stats and melee damage equal to ½ the humanity paid. Only one swarm may exist at a time. It acts independently, as a friendly NPC, but is under the player’s control. It can be recalled and converted back to Humanity equal to the amount of HP it has remaining]).
3.Gut 50HP
Right arm
1.Upper 50 HP
2.Lower 30 HP
3.Oversized Demonic Revolver {8} (100 HP [Non-organic][Ranged weapon: 40 damage, 15 humanity][End])
Left arm
1.Upper 50 HP [Smelt] (Int-5, Hum. Cost 35)
2.Lower 30 HP [Smelt]
3.Hand 15 HP
Right leg
1.Upper 50 HP
2.Lower 30 HP
3.Foot 15 HP
Left leg
1.Upper 50 HP
2.Lower 30 HP
3.Foot 15 HP
((Meh. No more spoilers, I'll make it easier on ya PW))
You order the swarm to go after gentle. I'm handling the swarm as it should be, as an NPC so its technically last to act due to low rolls. Dodge and stay alive huh? I'll add +30 to any dodge roll since you're concentrating on it.
STR: 81
DEX: 50
SPD: 60
INT: 40
HRT: 50
HUMANITY: 75 (45)
RECHARGE: 6
Main body
1.Bear trap Mandibles {9} (100 HP [Non-organic][Melee weapon: base 40. 5 humanity][End])
2.Chest (70 HP)
3.Gut (50 HP)
Right arm
1.upper (31 HP)
Left arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Right leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Left leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
GO BITE THE LONER. Chase him down and rejoin my team.
No prob, but if you feel like you'll be unable to post once a day, do me a favor and designate a teammate to take actions for you, should you be absent. Also you seem to have missed Ren's post where he blew off your left foot and reduced your left lower leg to 5 HP.
Now then, loner...I assume Midjag? Gonna go with that. 81+[70] for 151 vs his 40+[88]. So its a hit dealing 40+23=63 damage. But you didn't aim so we pick a spot at random....3..so Gut. Oh my, good shot. Lets check where Mid's core is...Oh my. You destroy his gut entirely, splitting his body into 3 sections, the upper body and the left and right legs. Of these three sections, only the right leg remains animate, hopping around. Oh and 13 damage is dealt to his upper leg, bringing it to 37 HP.
Team This Color
clobber jag wiht cyber arm.
rolls: 44, 44, 41, 40, 40, 38, 21
40 Str 40 (62 on clockwork arm)
41 dex 41
40 spd 40
70 int 44 + 21 (+15-10)
73 hrt 44 + 29
55 73/10*11-26 humanity max.
5 or 11 current humanity (-50 from writhe, +6 regen)
6 regen
spells: writhe of flesh: [-10 int] cost: 50 humanity. range: LOS. duration: int/10 turns. effect: limb unusable. Targeted limb damages itself based on stat bonus.
Main body
1.Head 50 hp
2.Chest 70 hp
3.Gut 50 hp
Right arm
1.upper [Clockwork] 120 hp {+10 str} -6 humanity
2.lower [Clockwork] 100 hp {+7 str} -6 humanity
3.hand [Clockwork] 70 hp {+5 str} -6 humanity
Left arm
1.upper 50 hp (writhe of flesh)
2.lower 30 hp (writhe of flesh)
3.hand 15 hp (writhe of flesh)
Right leg
1.Upper 50 hp
2.Lower 30 hp
3.Porcelain head (40 hp, +15 int, -8 humanity)
Left leg
1.Upper 50 hp
2.Lower 30 hp
3.Foot 15 hp
Oz attacks Midjag with the cyber arm. So thats a total 62 str with the bonuses. 62+[100] vs 40+[73], for a difference of 49. Melee attacks only deal damage equal to the difference in the rolls so he deals 49 damage. No aim so...hits upper leg, destroys it and reduces lower leg to 18 HP.
Mid is just getting clobbered. Lets see what his move is.
40, 31 39 34 44 22 44
Str: 44+20=64
Dex: 44+20=64
Spd: 40
Int: 34
Hrt: 39+10=49
Max humanity/regen 50/5
Current humanity 45
Parts:
Trunk:
Head (50 HP)
Human Chest (70 HP)
Human Gut (50 HP)
Right Arm:
Human Upper Arm (30 HP)
Human Lower Arm (30 HP)
Human Hand (15 HP)
Left Arm:
Human Upper Arm (50 HP)
Human Lower Arm (30 HP)
Chainsaw {9} (70 HP [Non-organic][Melee Weapon:10 base, 45 if 10 humanity paid][End])
Right Leg:
Human upper leg (50 HP)
human lower Leg (30 HP)
Human Foot (15 HP)
Left Leg:
Upper Human Leg (50 HP)
Condensed Blood Sphere {5} (50 HP [Ranged weapon: 30 damage, 10 humanity]
Human Foot (15 HP)
activate my chainsaw again, and then chainsaw spiky spiky stab man.
Hmm, his move is to attack sy. He has no chainsaw but he does have a foot.
64+[95] =159 vs 76+25 bonus+[15]. so a difference of 43 damage. Man, if he still had a chainsaw, he'd be wrecking the shit out of sy. Even as a leg he's doing good.
No part specified so...Left lower arm. So Mid's severed leg leaps up and kicks sy so hard in the left arm that he completely severs it at the elbow and reduces the upper arm to 37 HP.
Now sy WOULD be up but he said specifically to wait till after whisperling so...
((Pretty sure I have more than a +34 bonus to more or less everything. Actually, shouldn't it use int, which is a lot higher? Assuming there isn't some quirk of the head that I missed, anyway.))
Wait for Gentle to die. If he does, run over so that I have a better shot at Sy's chest, then tricloptic-head it. If he doesn't, blast Gentle's instead.
Strength: 35
Dex: 48
Speed: 35
Int: 85
Heart: 55, +5 [vessel of souls]= 60
Start with a tricloptic head and vessel of souls in place of left and right upper arms, respectively. Change my chest to corrosive goo and set it as my core. (or, if that would make me start with 1 humanity, just do the head instead).
Main body
1.Head
2.Chest- corrosive goo, core.
3.Gut- trick optic head.
Right arm
1.upper- vessel of souls
2.lower
3.hand
Left arm
1.upper
2.lower
3.hand
Right leg
1.Upper
2.Lower
3.Foot
Left leg
1.Upper
2.Lower
3.Foot
Humanity cap: 72 -10 [tricloptic head] -10 [vessel of souls] -8 [corrosive goo] =44
Regen: 44/10= 4.4~ 5
Current humanity: 29/44 (I think).
Whisper attacks gentle because gentle is still alive. Tricloptic blast, so Int roll instead of dex, rolling 120 or greater to have the chance to hit. 85+[56] for 141. So he passes that, lets see if Gentle dodges. 50+[88]=138, very close. Ah, but wait. I just noticed, He specified that the shot was aimed, specifically at the chest. Which gives him a -30 penalty. Which means he shoots the wall.
And now, Sy
Str: 66 (44+22)
Dex: 76 (48+28)
Spd: 38 (38+00)
Int: 29 (29+00)
Hrt: 41 (41+00)
Humanity: 14/14 (2 Regen)
Dodge bonus: +101
Punch/grab bonus: +76
Parts:
Trunk:
Metal Spike (140 HP) {10} [Non-organic][End][Melee weapon: base 60, 5 humanity]
Human Chest (70 HP)
Human Gut (50 HP)
Right Arm:
Clockwork Upper Arm (120 HP) {6} (+10 str)[Non-organic]
Human Lower Arm (30 HP)
Human Hand (15 HP) [GRASP][END]
Left Arm:
Human Upper Arm (50 HP)
Human Lower Arm (30 HP)
Human Hand (15 HP) [GRASP][END]
Right Leg:
Upper Doll Joint Leg (80 HP) {8} (+10 dex) [Non-Organic]
Upper Cluster of Snakes (45 HP) {8} (+15 dex) [Grasp]
Human Foot (15 HP)
Left Leg:
Upper Human Leg (50 HP)
Lower Human Leg (30 HP)
Human Foot (15 HP)
"[FRUSTRATED VIBRATIONS]"
TRY TO GRAB THAT GUY'S CHAINSAW AGAIN. WITH MY RIGHT ARM. OH YEAH, ALSO DELAY MY ACTION UNTIL AFTER WHISPERLING. AND DODGE ANY INCOMING ATTACKS WITH MY RIGHT LEG, BECAUSE APPARENTLY THAT NEEDS TO BE SPECIFIED.
((I suppose this is kinda my fault, but I meant to grab with my clockwork arm--that's why I have my grab bonus listed as +76--and then dodge with the leg. You didn't add my leg's dodge bonus last turn, though I'm guessing that's because you thought I was trying to grab with it.
As a side note, your inconsistent ordering of bonuses and rolls is kinda confusing. Maybe you could put [brackets] around the roll, leaving bonuses unmarked?))
((By the way, related to what he said, if you have a limb you always want to make certain rolls with (ie dex rolls for dodge) just stick the bonus it gives next to the stat in question like OZ did in his sheet and I'll always use that unless you specify otherwise. Seems the easiest way to do that.))
Hmm, no chainsaw to grab. But we CAN try to grab his severed leg. If you do that you render him completely unable to attack or move because you make that limb unusable. And that limb is all he is. So lets do our rolls
66+10+[3] vs 64+[16] OH MID GETS AWAY BY 1! 69 vs 70!
Alright and now, about that swarm
SWARMThe swarm attacks gentle. 18+[77] vs 50+[11], 34 difference, 18+34=52. Random hit...Right foot. The Swarm of Demonic insects cover Gentle's right leg, eating the foot and the lower leg straight off and dealing 7 damage to the upper leg, bringing it to 43 HP.
Current standing:
Ren: Sitting pretty, destroying Gentle's Legs
Gentle: Dick Biting Torso
Oz: Breaking Kneecaps
Midjag:
Crippled Masters II: Revenge of the FootSy: Kicked off the Highschool wrestling team
Whisper: Xmen's Cyclops with an astigmatism.