quote:
RPB:
One good fisherdwarf takes care of your food production for the first year
I don't think I would want to suggest fishing to new players. In my case, it took me a long time to realize that I had to prepare the fish. I lost a fortress or two from having a zillion fish and not realizing the dwarves couldn't eat them. Plus, in my early game-play, fishing seemed to generate more miasma than anything else. Rubbish piles for fish bones isn't obvious.
quote:
Core Xii:
a nile farm up asap
I've never actually built one of these. My first farms were right in my hallways. My first few succesful irrigated farms were maybe two spaces from the river, and after that I pretty much stopped building anything before the river. Actually, I think I hit magma before I even understood that Nile farms were an option.
quote:
Fieari:
no need to worry about attacks from wells
Did this ever bother you in your first few fortresses? I don't remember having ever seen an attack from a well made between cliff face and river. Even after the river it seems rare.
quote:
alcohol matters is because it quintuples your food production as well as makes said food production faster
...isn't that a bug?
quote:
nowhere near as complicated as setting up an irrigation system for farms
True, but you don't need irrigation for a farm. Really, it's more aesthetics than anything else. What does irrigation get you, really? The ability to put your farm anywhere instead of just by the river, and have it be in a nice, enclosed area without mud getting in your hallways. It doesn't make anything more efficient.
quote:
and an herbalist. It's nowhere near as complicated as setting up an irrigation system for farms-- instead, you just need three buildings
Hmm. This may be a case of "different paths of learning the game." Dwarf Fortress is complicated enough (thankfully!) that there's isn't only a single valid order to learn how to do things in. In my case, I had irrigation up and running long before I figured out how to reliably brew alcohol. And I do mean a *long* time. Probably, ten or fifteen hours of real time afterwards.
quote:
seizer:
feed a 100-dwarf fortress with 1 herbalist/brewer/cook
Too dangerous for my tastes. If your Legendary herbalist goes fey or gets eaten by something, it's going to be awfully difficult to replace him with Novice ones.
[ April 13, 2007: Message edited by: LordBucket ]