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Author Topic: Cursed Lands.  (Read 1136 times)

Myth

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Cursed Lands.
« on: March 05, 2016, 02:12:36 pm »

It would be great if the undead , necromancer and other creatures of the same style could curse entire regions.

For example , a region cursed by a necromancer would be full of undead , like the enchanted lands .

In other cases , it could be filled with monsters, or being plagued by a terrible disease.
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QuakeIV

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Re: Cursed Lands.
« Reply #1 on: March 05, 2016, 08:44:15 pm »

Sure, that sounds pretty entertaining.
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Dirst

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Re: Cursed Lands.
« Reply #2 on: March 06, 2016, 02:45:39 pm »

The current axis of Good-to-Evil lands will be replaced the a system based on Spheres... one of which is Death.  Sounds like an interesting start to what a Death-aligned land might be like.  If unit actions can affect Sphere alignments, the necromancer towers should definitely do something like this by way of making the land Death-aligned.
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mirrizin

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Re: Cursed Lands.
« Reply #3 on: March 07, 2016, 01:16:07 pm »

The current axis of Good-to-Evil lands will be replaced the a system based on Spheres... one of which is Death.  Sounds like an interesting start to what a Death-aligned land might be like.  If unit actions can affect Sphere alignments, the necromancer towers should definitely do something like this by way of making the land Death-aligned.
Would these spheres compete with each other like civilizations do, or would they be fixed like the current good/evil system?
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Dirst

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Re: Cursed Lands.
« Reply #4 on: March 07, 2016, 01:17:16 pm »

The current axis of Good-to-Evil lands will be replaced the a system based on Spheres... one of which is Death.  Sounds like an interesting start to what a Death-aligned land might be like.  If unit actions can affect Sphere alignments, the necromancer towers should definitely do something like this by way of making the land Death-aligned.
Would these spheres compete with each other like civilizations do, or would they be fixed like the current good/evil system?
They might eventually be moved out into the raws, but at the time of the transition they would be the same fixed set of Spheres that govern DF mythology now.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

mirrizin

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Re: Cursed Lands.
« Reply #5 on: March 07, 2016, 01:20:53 pm »

The current axis of Good-to-Evil lands will be replaced the a system based on Spheres... one of which is Death.  Sounds like an interesting start to what a Death-aligned land might be like.  If unit actions can affect Sphere alignments, the necromancer towers should definitely do something like this by way of making the land Death-aligned.
Would these spheres compete with each other like civilizations do, or would they be fixed like the current good/evil system?
They might eventually be moved out into the raws, but at the time of the transition they would be the same fixed set of Spheres that govern DF mythology now.
Clearly, I should more closely investigate this.
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Dirst

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Re: Cursed Lands.
« Reply #6 on: March 07, 2016, 01:23:58 pm »

Clearly, I should more closely investigate this.
[/quote]
Good starting point on the wiki.
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(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

mirrizin

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Re: Cursed Lands.
« Reply #7 on: March 07, 2016, 01:37:11 pm »

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