Mini-changelog ho~!
-There are a bajillion quality of life improvements and bugfixes for fort mode. Too many to easily list.
-Morale is implemented and is currently only moderately wonky.
-Visitors visit and do visity things.
-You can make "l"ocations out of meeting rooms and designate them as taverns, libraries or temples.
-Dwarves will write books if you give them the supplies and will make scientific discoveries.
-Dwarves use mugs to drink booze now.
-Happiness is replaced by stress and focus and seems generally more forgiving. Tantrum spirals seem somewhat less prevalent, although we get people getting killed in drunken brawls now.
-Stuff happens in the outside world in fort mode, although very abstracted and in much less detail then world-gen.
-Civs/entities are more multi-racial, although goblins are still disliked.
-Alchohol has more realistic effects now and less hardy dwarves can even die outright from it if they overconsume.
Adventurer mode has gone through a lot more changes:
-You can jump, sprint AND climb now.
-Quest system is changed, generally more obtuse
-Conversations are better, you can choose a bunch of topics.
-You can talk to people about their beliefs and even change them if you argue well enough.
-You get to set your adventurers personality now.
-Animal people are playable, including the dreaded elephant men.
-You can join bandits now, I think. They give you quests.
-You can perform and gather a performing band.
-There are taverns and tavern brawls.
-You can knock down statues in temples for instacurse.
-Combat is improved greatly, especially
unarmed combat-As of next release[42.07], adventure crafting and constructions will be implemented.