Wounds: 14
Insanity: 0
Fate Points: 3
Characteristics:Weapon Skill - 44
Ballistic Skill - 46
Strength - 30
Toughness - 34
Agility - 48
Intelligence - 32
Willpower - 35
Fellowship - 34
Attributes:Attacks - 2
Strength Bonus - 3
Toughness Bonus - 3
Movement - 4 Yards
Skills:Dodge Blow (Agi)
Gamble (Int)
Gossip (Fel)
Heal (Int)
Intimidate (Str)
Perception (Int)
Ride (Agi)
Speak Language [Reikspiel] (Int)
Talents:Mighty Shot [+1 Damage with Missile Weapons]
Quick Draw [Allows a free ready weapon action once a round.]
Rapid Reload [Reduces reload times of missile weapons by half.]
Sharpshooter [Increases the aim bonus to +20.]
Specialist Weapon Group (Gunpowder) [Allows the use of firearms]
Super Numerate [+10 to Gamble, and Navigation tests. +20 to Perception tests that involve estimation.]
Warrior Born [Permanent +5 to Weapon Skill.]
Equipment: [Encumbrance: 275/300]
Common Firearm [Damage: 4 | Range: 24 Yards (Normal Range) or 48 Yards (Long Range) | Reload: 2 Full (1 Full from Rapid Reload) | Qualities:
Impact and
Unreliable | Encumbrance: 30] (Unloaded)
- 9 Shot and Powder [Encumbrance: 9]
Common Sword [Damage: SB | Qualities:
Defensive | Encumbrance: 45]
Common Dagger [Damage: SB-3 | Encumbrance: 10]
Common Shield [Damage: SB-2 | Qualities:
Defensive,
Guard | Encumbrance: 50]
Full Leather Armor [1 AP on All Areas | Encumbrance: 80]
Mail Coif [+2 AP to Head | Encumbrance: 50]
Ostermark Military Uniform