Note - For those who know of the Warhammer Fantasy RP 2nd Edition this might seem familiar since I'm using that system to run this, but no knowledge of it is required to play. I'll be converting your actions to fit the system, or in the cases where I can't I'll make adjustments to the system to allow for the actions. Wounds: 14
Insanity: 0
Fate Points: 3
Characteristics:Weapon Skill - 44
Ballistic Skill - 46
Strength - 30
Toughness - 34
Agility - 48
Intelligence - 32
Willpower - 35
Fellowship - 34
Attributes:Attacks - 2
Strength Bonus - 3
Toughness Bonus - 3
Movement - 4 Yards
Skills:Dodge Blow (Agi)
Gamble (Int)
Gossip (Fel)
Heal (Int)
Intimidate (Str)
Perception (Int)
Ride (Agi)
Speak Language [Reikspiel] (Int)
Talents:Mighty Shot [+1 Damage with Missile Weapons]
Quick Draw [Allows a free ready weapon action once a round.]
Rapid Reload [Reduces reload times of missile weapons by half.]
Sharpshooter [Increases the aim bonus to +20.]
Specialist Weapon Group (Gunpowder) [Allows the use of firearms]
Super Numerate [+10 to Gamble, and Navigation tests. +20 to Perception tests that involve estimation.]
Warrior Born [Permanent +5 to Weapon Skill.]
Equipment: [Encumbrance: 275/300]
Common Firearm [Damage: 4 | Range: 24 Yards (Normal Range) or 48 Yards (Long Range) | Reload: 2 Full (1 Full from Rapid Reload) | Qualities:
Impact and
Unreliable | Encumbrance: 30]
- 10 Shot [Encumbrance: 10]
Common Sword [Damage: SB | Qualities:
Defensive | Encumbrance: 45]
Common Dagger [Damage: SB-3 | Encumbrance: 10]
Common Shield [Damage: SB-2 | Qualities:
Defensive,
Guard | Encumbrance: 50]
Full Leather Armor [1 AP on All Areas | Encumbrance: 80]
Mail Coif [+2 AP to Head | Encumbrance: 50]
Ostermark Military Uniform