☣-Objective-
You can produce tokens in a region if you are infective enough. Once there are 3 tokens, a 4th token will instead go to the next region*. 1 to 2 to 3 to 4 to 5 to 6 back to 1 in that order only, unless you have sufficient specializations for
both of the reverse region's traits. If you spawn 16 tokens, or if you have
the most tokens when panic climaxes you win.
-Stats-
Concealment: How many invisible tokens you can have on the map, and how hard it is to take a sample.
Infectivity: How rapidly you spread when the opportunity arises, vs other plagues.
Deadliness: How hard you are to treat.
Complexity: How hard it is to analyze a sample.
Mutation: Chance of a free random adaptation.
-Form-
A) Bacteria
Pros: "Resilient Shell" Low and high humidity tolerance easy to increase.
Cons: "Common Plague" Easier to analyze. (x1.5)
Hibernate: One symptom of your choice is half as visible each turn.
B) Virus
Pros: "Rapid Mutation" higher chance of free random mutation.
Cons: "Forward Momentum" Can't change adaptations.
Mutate: After selecting an adaptation, you may activate this ability. One of your adaptations is randomly removed. Next turn you may pick two adaptations.
C) Parasite
Pros: "One with host" Easier to upgrade concealment. (x1.5)
Con: "Parasitic lifestyle" No random mutations.
Breech: You may destroy 1 sample, once per turn, and once per doctor. You may destroy a lab in a region with 2 of your tokens.
D) Fungus
Pros: Easy to control adaptations. Potentially reverse initial weaknesses.
Cons: Harder to travel between continents and slower to spread without highly developed spore pods.
Spore Burst: Destroy 2 tokens in a region to spread to an adjacent region.
F) Mystery
You are a much more rare or abstract pathogen, and trade better concealment for a major weakness. (you will be randomly given a special form not on this list)
-Symptoms-
Hysteria (limit 1)
Your username remains hidden after discovery. Riots more likely. Not a tracked symptom!
Concealment -2.
Paranoia (limit 3)
Infected are less likely to seek medical help. Not a tracked symptom!
Concealment +2, infectivity -1
Coughing (limit 3)
infectivity +2, Concealment -1
Heart Attack (limit 3)
Deadliness +2, Complexity -2
Tumors (limit 3)
Deadliness +1, Concealment -1
Coma (limit 3)
Complexity +2, Infectivity -1
Hypersensitivity (limit 2)
+Rich Infectivity, Concealment -1
-Transmission-
+Water (limit 2)
Spread more easily in(and to) humid environments. May allow for ship transmission.
+Air (limit 2)
Spread more easily in arid environments. May allow for plane transmission.
+Livestock (limit 2)
Spread more easily in rural environments. Increased chance of mutation.
+Blood (limit 2)
Spread more easily in poor environments. Increased chance of mutation.
+Livestock (limit 2)
Spread more easily in rural environments. Increased chance of mutation.
+Rodent (limit 2)
Spread more easily in urban environments. Increased chance of mutation.
+Avian (limit 2)
Reduce penalty from roadblocks. Increased chance of mutation.