Extra reading supplies.
--General information reminders--
-The skills are made and rated on the fly.
-You have what makes sense, and they do what make sense.
-The Stats of 1 is the average of your species. So even with no points, you are already as good as the next member of your species.
-But you're a trained Agent.
-so you're 5 points better than an average animal.
-You don't roll anything, I do all the rolling.
-You do earn more points afterwards, so you're just starting out somewhat better than the average and then it's only going up from there.
--Stats, Skills and how Dice-rolling works.--
Stats governs the wider things such as how much you can realistically carry, how long you can realistically run, how fast, etc etc.
Skills is what governs how good you do something and give bonuses to rolls.
A Bunny with Dexterity 1 may struggle crossing a single line of rope strung between two spots with no wind.
but one with, say, Dexterity 4, could do so with ease even with some wind, and do a badass backflip from a wall and onto a trashcan then up to a lamp post, or something like that.
Provided they have the Athletic or Parkour skills to back up the roll and beat the DC, of course.
--How Rolling works + Example.--
The player declare what they wishes to do.
Their actions will be assigned a Difficulty level to succeed.
Stats will determine if what they want to do is even possible at all.
If it is possible, then it will be determined how easy or hard the action is depending on the species and stats of the player.
Once assigned, they make a roll. It can be a D20 for common things or D100 for bigger, wider and tougher things.
Their skills provide passive bonus to said roll. Such as having 5 levels in Small-arms will make you roll a d20+5 against whatever the difficulty of the action is.
Standing still or in a good cover and leverage, shooting at an unmoving, unaware target will be an easy action with DC of maybe 10. So it's quite difficult to miss if you're skilled. Roll high enough and it'll be a critical.
Jumping out of a moving vehicle, back flipping off the wall and shooting at a target inside a moving vehicle that was chasing at you would require some combinations of stats and skills and may have a Difficulty of like, 25 - 30. Then another roll with Athletics to see that you're not landing on your face.
This would allow players to start becoming creative and do some really crazy things if they specialize. Or just really really good at doing things the normal way.
The Rules of cool are great, but like real life, it's just not as efficient. Efficient Sword Fighting are not dances and you don't make elaborate moves to entertain people, a good, accurate forward jab is enough to maim someone, after all.
This means that the system encourages players to try and arrange situations in their favors. Such as getting into good covers and high ground for a firefight or having extra equipment prepared for Medical processes.