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Author Topic: Federation of Malaysia Design Bureau Thread (5 Engineers)  (Read 13448 times)

Zanzetkuken The Great

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Federation of Malaysia Design Bureau Thread (5 Engineers)
« on: March 03, 2016, 12:23:39 pm »

Arms Race Hub Thread

International (Turn) Thread

========================================================
From: Desk of Prime Minister Mahathir Rahman
To: The Board of Weapons Design

Attached are all details of the weapons we have and their distribution amongst our military
forces.  As can be seen, we have limited variety for deployment, and many vastly outstrip
our current ability of production.  The Republic trusts that you will be able to solve these
issues rapidly.  If you do not, then there will be consequences.
========================================================

Spoiler: Designs (click to show/hide)

Spoiler: Deployment (click to show/hide)

Spoiler: Resources (click to show/hide)
« Last Edit: March 11, 2016, 05:20:28 pm by Zanzetkuken The Great »
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Taricus

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Re: Federation of Malaysia Design Bureau Thread
« Reply #1 on: March 03, 2016, 01:43:34 pm »

Okay, looking this all over first thing we could use is a new ship, preferably one that's actually designed for sea combat.
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Baffler

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Re: Federation of Malaysia Design Bureau Thread
« Reply #2 on: March 03, 2016, 02:18:04 pm »

We're also using the older version of the MK-47 without the intermediate cartridge or recoil compensation. That doesn't feel as immediately important as getting a destroyer (or perhaps some kind of torpedo/dive bomber based on the yellowjacket) but they have that fancy AR-34 so it's not something we can ignore for long.

I also notice that we don't actually have any infantry weapons, besides our pistols and landmines, that aren't at least Expensive. Which could be a problem.
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Re: Federation of Malaysia Design Bureau Thread
« Reply #3 on: March 03, 2016, 02:56:04 pm »

Well, the same can be said of theirs though.
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Ukrainian Ranger

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Re: Federation of Malaysia Design Bureau Thread
« Reply #4 on: March 04, 2016, 12:18:18 am »

I think we need to think about creating focus.. - littoral ships? Submarines? Helicopters?

Proposal number 1(We have no naming convention, so...)
Motor Torpedo Boat powered by two Breaker 12 cylinder diesels engine and armed with a single Bumblebee gun, 2 Sorraria's and new Malaysia designed torpedo tubes, carrying two torpedoes.

This design invents few new things, and I hope most of focus will be spent on getting proper torpedoes

Proposal number 2
Light helicopter powered by slightly modified V12 used for Yellowjacket. Armed with a single sorraria it is transport helicopter, created for rapid delplotement over contested islands

We should take this if we want to focus on helicopters. It is very nice weapon for island hoping warfare

Proposal number 3
Light APC using new 6 cylinder engine, armed with a single Sorraria and capable to carry 6 men. It should be slow and light enough to be transportable by UF-1939\air droppable and have great all-terrain capabilities

It will greatly help our initial airborne landing

Proposal number 4
0.50 calibre machinegun.

We need those for newer fighter\revision of the current, 0.3 armed fighters in 1947? Common. All other vehicles need it, too. Some buff for infantry can't hurt, either

Proposal number 5
Light coastal artillery. long barrelled 5 inch guns meant to protect ports against enemy navy. Preferably come with electronics\radar  assisted targeting

we need to defend our coast and weapon for our navy. Next turn we can design a ship armed with those. It may sound obsolete approach for the era but I doubt we will have access to missiles soon and it can be a nice intermediate step

Proposal number 6
Curse Florenia that never gave us their RPG and design our own single use anti-tank weapon

Anti-armor capabilities need some improvement
« Last Edit: March 04, 2016, 01:23:22 am by Ukrainian Ranger »
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Re: Federation of Malaysia Design Bureau Thread
« Reply #5 on: March 04, 2016, 02:41:55 pm »

Helicopter is a good idea, yeah. Arm it with two though, on side pintle mounts. That way it's a little better at covering our troops. Or make it a recon aircraft so that we don't fail horribly trying to make a proper transport 'copter on our first try.
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Re: Federation of Malaysia Design Bureau Thread
« Reply #6 on: March 04, 2016, 04:27:14 pm »

I like helicopters, but I still think we'd be better off going navy first. Gaining control of the neutral islands and establishing a naval presence in the early game is going to be critical, but we don't have the technical base to get a decent submarine yet. How's this look? It's bigger than Proposal 1, but should be a lot more versatile.

Borneo Class Corvette
A small warship intended for convoy escort and coastal support. It has a displacement of 1,500 tons, and a target speed of 30 knots. Armaments include bumblebee guns mounted on elevated platforms at the bow and stern, equipped with atomic motors for rapid tracking, and a complement of 6 sorraia GPMGs. It has an innovative fire control system, utilizing a manned topside director, a conical scan acquisition and tracking radar, an analog computer to compute ballistics solutions, and a gyro stabilization unit to allow its guns to accurately track both air and seaborne targets.
« Last Edit: March 04, 2016, 04:29:04 pm by Baffler »
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Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
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Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

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Re: Federation of Malaysia Design Bureau Thread
« Reply #7 on: March 04, 2016, 04:35:35 pm »

Looks good, you have my backing for it.
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Zanzetkuken The Great

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Re: Federation of Malaysia Design Bureau Thread
« Reply #8 on: March 04, 2016, 05:07:16 pm »

Borneo Class Corvette
A small warship intended for convoy escort and coastal support. It has a displacement of 1,500 tons, and a target speed of 30 knots. Armaments include bumblebee guns mounted on elevated platforms at the bow and stern, equipped with atomic motors for rapid tracking, and a complement of 6 sorraia GPMGs. It has an innovative fire control system, utilizing a manned topside director, a conical scan acquisition and tracking radar, an analog computer to compute ballistics solutions, and a gyro stabilization unit to allow its guns to accurately track both air and seaborne targets.

Don't forget the target cost and the ship's size class (V. Small, Small, Medium, Large, V. Large).
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Ukrainian Ranger

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Re: Federation of Malaysia Design Bureau Thread
« Reply #9 on: March 04, 2016, 10:42:38 pm »

I am not a huge fan of 1500 ton displacement vessel full of electronics until we get more ore\oil\chemicals... look: it is a medium sized ship, new technology (targeting computers) and will lack at least 8 resources, (6ore, 3 oil, 1 chemicals looks like a minimum) making it a major effort and one ship per turn Should we roll 3 or 1 and we are looking at theoretical stuff.

Piranha MGB *I suggest fishes for navy*
Very simple rugged motor gun boat that reuses existing technologies and uses no high tech solutions. It's hull made from wood strengthened by thin metal armour in key places
The boat is Powered by T2 Breaker's 12 cylinder diesels engine and armed with a single dual-purpose Bumblebee gun + firing positions for crew\marines to use whatever personal weaponry they have

While its main goal is to hunt enemy UF-CV35 transports and provide basic AA cover against low flying targets, the boat is capable to carry small boarding parties\deliver supplies
[Ship, very small, ore 2, oil 2]

I want to start with a simple cheap design that will make an immediate impact in island capturing campaign but will remain viable later.

And alternative: helicopter

Pigeon, light helicopter
Innovative design roughly based on WW2 helicopters. This helicopter has very light frame, unarmed and utilizes a powerful motor capable to carry pilot, respectable amount of fuel and necessary equipment. It is created solely for reconnaissance roles and should be capable to land on unmodified UF-CV35. It houses new, more modern radio system backwards compatible with UF-M4, photocamera and various equipment to make pilots life easier

[Vehicle, Small, Specialized cost: 1 ore, 2 oil, 1 chemicals (for advanced radio and stuff), new techs planned for use: helicopters, advanced electronics]

This is a very different route. We start helicopters early to get proper ones later, but its combat usefulness will be very limited by extremely expensive\major effort cost and



and one more offer:

Bolt, light jet bomber
Small light jet bomber design that uses many advanced imported materials and technologies. It is capable to carry only one small bomb. To save space, weight and improve aerodynamics it has no machineguns. The aircraft has average range and poor manoeuvrability but its speed should allow it to to outrun piston era enemy fighters and avoid anti-air artillery fire.

It is designed to be used in hit and run tactics and surprise bombing raids against both naval and land targets.
[Vehicle, Small, Specialized expected cost: 2 ore, 2 oil, 1 chemicals, 1 rares, new tech expected: jet engine]

This one has limited usefulness, high cost, will get outdated in the era of jet fighters and missiles  but will allow us to kickstart our air force getting us jet engine earlier. I expect it to be extremely expensive (+2 levels from resources cost, 1 from jet engine) but with it being small, we will get 1 unit per turn. More when we will get more resources

What is more important - the five turns of jet powered aircrafts being more expensive will start NOW, giving us a long term advantage in airforce in the mid game.
« Last Edit: March 05, 2016, 05:54:33 am by Ukrainian Ranger »
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Zanzetkuken The Great

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Re: Federation of Malaysia Design Bureau Thread
« Reply #10 on: March 05, 2016, 10:39:31 am »

Which design is it people want me to roll for of all the suggested?
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Ukrainian Ranger

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Re: Federation of Malaysia Design Bureau Thread
« Reply #11 on: March 05, 2016, 10:50:38 am »

Hey, you really need to give us some time :) We don't have enough engenieers to discuss\vote, yet.

My vote goes for :
Bolt, light jet bomber
Small light jet bomber design that uses many advanced imported materials and technologies. It is capable to carry only one small bomb. To save space, weight and improve aerodynamics it has no machineguns. The aircraft has average range and poor manoeuvrability but its speed should allow it to to outrun piston engine fighters and avoid anti-air artillery fire.

It is designed to be used in hit and run tactics and surprise bombing raids against both naval and land targets.
[Vehicle, Small, Specialized expected cost: 2 ore, 2 oil, 1 chemicals, 1 rares, new tech expected: jet engine]


And I suggest others to vote for it
Reasons why I want it
a) Early jet engine for further use
b) The closest island to conquer is just across a thin straight, so bombing runs will have some effect
c) Should enemy ships get too close they will get a nasty surprise from bomb-dropping jets
d) Accelerating island conquest by doing something to transport our troops is tempting but few +points to rolls will not increase our chances that much and I prefer to aim for long term advantages
e) The earlier we start building airforce the larger it will be in 3-4 turns
f) I want to focus on airforce. I plan to spend revision on improving this design and improving Yellowjacket or improving Yellowjacket and transport ships should we get a real good design roll.
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Re: Federation of Malaysia Design Bureau Thread
« Reply #12 on: March 05, 2016, 03:51:47 pm »

Yeah, the problem with that is until we get something resembling a guided munition that jet bomber wouldn't be effective. Besides, we can convert our current transport plane into a bomber fairly easily for all the benefits that brings.
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Ukrainian Ranger

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Re: Federation of Malaysia Design Bureau Thread
« Reply #13 on: March 05, 2016, 09:31:34 pm »

Again, it is a simple aircraft acting as a step in the right direction. We can't design a real jet fighter. Partly because we have no weapons to stick on it, partly because we have no resources for a medium sized jet aircraft.

Yet I disagree that converting transport plane in a bomber again will have the same effect. That one will be strategical bomber, while this one is for close air support. It is absolutely different role. And such conversion offers little long term benefit, because it gives us no useful experience and such bombers will become obsolete real soon.


_______

Sure, I could vote for this
Quote
Borneo Class Corvette
A small warship intended for convoy escort and coastal support. It has a displacement of 1,500 tons, and a target speed of 30 knots. Armaments include bumblebee guns mounted on elevated platforms at the bow and stern, equipped with atomic motors for rapid tracking, and a complement of 6 sorraia GPMGs. It has an innovative fire control system, utilizing a manned topside director, a conical scan acquisition and tracking radar, an analog computer to compute ballistics solutions, and a gyro stabilization unit to allow its guns to accurately track both air and seaborne targets.

to get the turn faster but.

Realistic minimum cost for it is - (medium, 6 Ore, 3 Oil, 1 chemicals) This is 8(+3 expense levels) short if we are very lucky, 9(still +3)  short if we are lucky, 10 (+4) short if we are unluckly. All electronics included are at least +1 expense level from new tech. Making it either major effort with one ship per turn or theoretical.

I simply can't vote for it.
PS. what is atomic motor?
« Last Edit: March 05, 2016, 10:04:05 pm by Ukrainian Ranger »
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Re: Federation of Malaysia Design Bureau Thread
« Reply #14 on: March 06, 2016, 02:46:16 am »

A typo, it's supposed to say electric. And I suppose you're right about the expense. It's not a bad design, but better to hold off.

Bolt, light jet bomber
Small light jet bomber design that uses many advanced imported materials and technologies. It is capable to carry only one small bomb. To save space, weight and improve aerodynamics it has no machineguns. The aircraft has average range and poor manoeuvrability but its speed should allow it to to outrun piston engine fighters and avoid anti-air artillery fire.

It is designed to be used in hit and run tactics and surprise bombing raids against both naval and land targets.
[Vehicle, Small, Specialized expected cost: 2 ore, 2 oil, 1 chemicals, 1 rares, new tech expected: jet engine]


I can get behind this one. We can only produce 4 of them this turn (though I suppose they're highly unlikely to be shot down unless we get some absolutely terrible rolls,) but we should have more resources when we capture some of the other islands and this thing is well suited to attack troop transports from a base on shore.
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Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.
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