Feudums February Update"...The “mostly” done build includes some pretty darn cool stuff:
- Four seasons, distinctive in both visuals and in-game effects
- Feudum Management (the ability to finally build improvements and build up a local economy, to set labor, taxes, food ration, to experience the importance of medieval food production and its dependence of the seasons).
- Working MMO maps where players can (for now) see each other … and where you can prepare for our next builds by building up multi-feudum economies so you can start trading, feudal and diplomatic agreements, and finally, to consolidate your position and exterminate those who defy you with the arrival of warfare..."
Vassals: The Secret of Your Success"....In Feudums, anyone can become a liege lord or vassal of another player - most probably, you'll end up being a liege to some and a vassal of another. And, for the most part, that's a great thing. Feudalism works like an archaic social network, with factions gathering around the major influencers - with some of the influencers eventually becoming kings or peers of powerful kingdoms. If you are part of the society, if you have your allegiances, lieges and vassals, you may expect their support, either military, economic, diplomatic or counseling, because only together you'll stand the test of other factions.
The game is designed to be a working ecosystem with options built in so players won't ever grow to the point that it feels like your whole life is micromanaging every village and town. The game rewards delegation through the vassal system. For example, as you grow, your empire gets larger and more it becomes more time consuming to deal with everyday chores. By ceding a part of your lands to a new vassal, you not only gain a new partner, you now have a new "manager" for that land. They tend those lands and give you part of the income and their armies back in return.
But remember that feudal relations aren't set in stone and the political map can change rapidly. Agreements and allegiances work as political pointers in Feudums; they show the road you're expected to take and mark the price of leaving it, but the choice is always yours. Politics can offer Proper Reasons: with proper reasons, one can break ties or agreements at a much lower cost of their dignity. Either way, opportunities will ultimately put loyalty and ambition to regular tests.
In other words, just because you swear an oath to a specific liege doesn't mean you won't have plenty of opportunities to make your move when the time is ripe...."